personally, for consoles, I'd image the best idea to be where;
- We wait patiently until a bunch of mods are released for the PC version
- then we collect a poll on the popular mods
- and create a MOD package (and 'we' as in a community team group)
- and bug check/proofify, and stating pro's and con's etc... and possible issues
- and finalising it, and askin' awesome tom about incorporating these 'mini' expansion packs into the game
- possibly through small downloads on xboxlive under a kind of 'small expansion' heading, compared to Skyrim's supposed 'Epic' size expansions, that also has options in-game to enable/disable these mini-user packs
it could save Beth. a lot of time and money.. It has a lot of potential for Lore mods, etc.. and if Beth agrees to something like this they could offer a basic Mod -> Console outline of information/rules such as keeping cities walled to prevent massive lag etc... Fallout 3, for instance... many people complained about things such as the ending, and Beth made expansion packs with those ideals in mind and raised the level cap / added more to the story
If these mod packages went for the console, it would be awesome to have the ability to enable/disable them, posssibly making saves invalid for vanilla afterwards... but yeah.. Beth could make a mini workaround for future expansions since they'd have and had released the community mod package..
they could even charge like $5 a dl :/
.. or more... (please no, I'm a poor poor RPGer, burning his pocket with a pre-order) to sum it up; build a mod package, submit it to Beth, and see if they'll make a mini 'expansion pack' releaseThief 2 did it with an amazingly huge mod (huge as in the same size almost as thief 2 story itself), metal, shadows.. something like that.. PC yeah but... huge! get something like that together and pass it to Tom