Mods and Bethesda trying to get them on consoles

Post » Wed Jul 13, 2011 8:04 am

As most of you know by now Todd Howard confirmed that they're trying to get mods onto console versions of Skyrim. I was playing civ5 and thought that they could handle mods similar to how it was done in that game. They could build a mod search program right into the game's main menu just like in civ5 and allow you to have a seperate menu for activating and deactivating the mods.
Just my thought.
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Miragel Ginza
 
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Post » Wed Jul 13, 2011 10:01 pm

As most of you know by now Todd Howard confirmed that they're trying to get mods onto console versions of Skyrim. I was playing civ5 and thought that they could handle mods similar to how it was done in that game. They could build a mod search program right into the game's main menu just like in civ5 and allow you to have a seperate menu for activating and deactivating the mods.
Just my thought.

That's not going to solve the problem which is having to inspect and test each mod to ensure security and function. What your talking about is the actual implementation of an in game interface that would be needed AFTER the aforementioned security screening system is set up.
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GEo LIme
 
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Post » Wed Jul 13, 2011 11:53 pm

That's not going to solve the problem which is having to inspect and test each mod to ensure security and function. What your talking about is the actual implementation of an in game interface that would be needed AFTER the aforementioned security screening system is set up.

It would take quite a bit of effort but if they are serious about getting the mods on consoles and if talks go well with microsoft and sony then I think this could work, but I also think microsoft would have to release bigger hard drives to compensate.
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Lucie H
 
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Post » Wed Jul 13, 2011 10:42 am

It would take quite a bit of effort but if they are serious about getting the mods on consoles and if talks go well with microsoft and sony then I think this could work, but I also think microsoft would have to release bigger hard drives to compensate.

My guess is MS will put developers off for now and integrate a security system for handling user made content into the next gen console.
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AnDres MeZa
 
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Post » Wed Jul 13, 2011 9:43 am

I doubt it would work. Consoles have serious hardware limitations and microsoft/sony would want to watch over that content somehow if they even agree to having mods in the first place. Also theres the risk of a major mod [censored] something up which would be hard to fix on consoles. I seriously recommend you just get a pc if you want mods. Long term pc gaming is cheaper anyways. The initial cost is just higher and even that isnt so much higher than consoles. You can easily get a good gaming pc for 500 or 600 hundred. Modding isnt gonna happen on consoles until something revolutional happens.
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Guinevere Wood
 
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Post » Wed Jul 13, 2011 9:15 pm

My dream is to see mods come to systems. I hope Bethesda knows how much we want this. As for making it work? I don't know much, hence forth I shant say much..

EDIT: I have a feeling that the only people against console modding are the ones who play on the PC, well some of us have crappy laptops that can't run godly games.
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Cat Haines
 
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Post » Wed Jul 13, 2011 6:18 pm

It was confirmed that there will not be mods for console Skyrim.
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electro_fantics
 
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Post » Wed Jul 13, 2011 10:22 am

It was confirmed that there will not be mods for console Skyrim.


Yes, when the game is released. Todd said that he would continue trying to figure something out.
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Maya Maya
 
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Post » Wed Jul 13, 2011 4:24 pm

I bet there will be mods for the next gen consoles. At this point, it would be just a waste of money for microsoft to implement mods in the current gen consoles. But a couple years down the line, we could see this possibility. We know they could handle the mods, it's the security that's the problem. I bet only the best and most popular mods would probably make it.
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CYCO JO-NATE
 
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Post » Wed Jul 13, 2011 7:15 pm

As most of you know by now Todd Howard confirmed that they're trying to get mods onto console versions of Skyrim. I was playing civ5 and thought that they could handle mods similar to how it was done in that game. They could build a mod search program right into the game's main menu just like in civ5 and allow you to have a seperate menu for activating and deactivating the mods.
Just my thought.

That isn't the problem. I am a console player and nothing would make me happier than having access to Mods but realistically it won't happen. Todd is talking to sony and microsoft about implementing them but the massive problem is that Modders don't exactly put g rated content in the mods. someone always does a naked girl mod and then excessive gore..nudity..the list goes on. Sony and microsoft would have to approve of every mod which is impossible . I want it to happen as bad as you but don't get your hopes up for a long time
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Floor Punch
 
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Post » Wed Jul 13, 2011 9:17 am

You can easily get a good gaming pc for 500 or 600 hundred. Modding isnt gonna happen on consoles until something revolutional happens.


Really? Isn't $500 or $600 nearly the cost of a good video card combined with a processor? Anyways, I could be wrong but the problem I see with mods on consoles is that mothers (or fathers or both) against advlt content will freak out when modders make nudity mods. I'm sure that Microsoft and Sony wouldn't want to be bothered by angry parents due to third party breaking the original ESRB rating; pretty sure that they probably get enough crap for games such as GTA. Yes I'm aware that PC gamers aren't restricted only to advlts, but I believe that the larger part of the under aged gaming population lies in the consoles.
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Benito Martinez
 
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Post » Wed Jul 13, 2011 8:02 am

To put it very, very simply, your, or anyone else's idea won't work for two reasons: Microsoft, and Sony.
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Matthew Barrows
 
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Post » Wed Jul 13, 2011 4:01 pm

It would take quite a bit of effort but if they are serious about getting the mods on consoles and if talks go well with microsoft and sony then I think this could work, but I also think microsoft would have to release bigger hard drives to compensate.

I think their current standard 250 gb model is plenty...my old 15 gb one wouldn't work, but these new ones seem fine.
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Josh Dagreat
 
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Post » Wed Jul 13, 2011 1:06 pm

Off topic posts which were basically spam about how often there is a thread about this same thing and responses to them have been removed. Such posts are not only off topic spam but very rude since we see new members everyday and will have many more topics like other topics many more times prior to release. You can post in response the the OP and on topic or you can walk on by the thread but if you post off topic rude or condescending replies to someones thread, you may expect to be warned and suspended.

Around here we respond in kindness in a civil manner to the topic at hand or not at all. K?

Now, please stay on topic.
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Verity Hurding
 
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Post » Wed Jul 13, 2011 7:45 am

Really? Isn't $500 or $600 nearly the cost of a good video card combined with a processor? Anyways, I could be wrong but the problem I see with mods on consoles is that mothers (or fathers or both) against advlt content will freak out when modders make nudity mods. I'm sure that Microsoft and Sony wouldn't want to be bothered by angry parents due to third party breaking the original ESRB rating; pretty sure that they probably get enough crap for games such as GTA. Yes I'm aware that PC gamers aren't restricted only to advlts, but I believe that the larger part of the under aged gaming population lies in the consoles.

Yeah, don't listen to anyone peddling that "good" gaming PC for 500-600$ crap. It's simply not true. If you want a "good" gaming PC that will remain viable for 2-3 years and also allows you to upgrade to get another 2-3 years out of it, it's going to cost you 1000-1200$.
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Ashley Tamen
 
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Post » Wed Jul 13, 2011 1:46 pm

Really? Isn't $500 or $600 nearly the cost of a good video card combined with a processor? Anyways, I could be wrong but the problem I see with mods on consoles is that mothers (or fathers or both) against advlt content will freak out when modders make nudity mods. I'm sure that Microsoft and Sony wouldn't want to be bothered by angry parents due to third party breaking the original ESRB rating; pretty sure that they probably get enough crap for games such as GTA. Yes I'm aware that PC gamers aren't restricted only to advlts, but I believe that the larger part of the under aged gaming population lies in the consoles.

You can get a Gaming PC that looks better than anything a console could do for 350 bucks. That's minus Monitor and Windows though.

OT: Console mods are a pipe dream until next gen IMO.
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CYCO JO-NATE
 
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Post » Wed Jul 13, 2011 2:10 pm

You can get a Gaming PC that looks better than anything a console could do for 350 bucks. That's minus Monitor and Windows though.

Having built my own PC twice now, I have to say that I can't imagine being able to accomplish this. The graphics card alone would cost that.
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Caroline flitcroft
 
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Post » Wed Jul 13, 2011 11:15 am

I think this could work if they have a button in the beginning screen that could handle mods and it would take you to TES Nexus and you could download the mod. It would work basically like the PC modding way except with a button in the start screen that could take you to an all new moddgn community.
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Charlotte Henderson
 
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Post » Wed Jul 13, 2011 7:41 pm

Having built my own PC twice now, I have to say that I can't imagine being able to accomplish this. The graphics card alone would cost that.

Then, respectfully, You got ripped off. A simple $50 card today on a stock computer (PSU permitting) can outperform a console. So $400-500 for a computer plus OS, minus periferals is all it takes. Plus an upgrade every 2-3 years and you are paying less then a console and their games.
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Jake Easom
 
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Post » Wed Jul 13, 2011 5:10 pm

well i like mods but i doubt it will happen:(

but i have high hopes for the vanilla game anyway:)
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Svenja Hedrich
 
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Post » Wed Jul 13, 2011 6:56 pm

Having built my own PC twice now, I have to say that I can't imagine being able to accomplish this. The graphics card alone would cost that.

500 GB HDD 45$
4GB DDR3 40$
Antec 100 Case 55$
Antec NEO ECO 520w 60$
5670 70$
Athlon II x2 255 53$
MSI 870 G-45 75$

398 Bucks, so I was a little over.

A http://i1002.photobucket.com/albums/af150/The_FalconO6/CurrentLogicalPCBuyingGuide/GuideSimple.png
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Roberto Gaeta
 
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Post » Wed Jul 13, 2011 8:02 pm

Well ifhttp://www.insideris.com/more-xbox-360-games-on-windows-8-details/ is true - I wonder if that will impact the mods am wondering if there would even be a PC version if you could use a 360 disc instead?
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Amanda Furtado
 
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Post » Wed Jul 13, 2011 6:41 pm

There is no way that modding would be allowed on xbox.
Ps3 is trying to implement it, I've heard.
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latrina
 
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Post » Wed Jul 13, 2011 4:10 pm

My guess is MS will put developers off for now and integrate a security system for handling user made content into the next gen console.


I sure hope not. If that does turn out to be the case anyone wanting to make mods available to the consoles is going to have to make sure mods meet MS's quality policies. No developer is going to spend the money and resources required to QA and troubleshoot mods that could potentially have harmful effects on the consoles. That will most likely end up meaning the CK getting chopped up and steam lined so that only mods meeting those policies can even be made.

Say so long to to the TES PC mod'ing community.

Having built my own PC twice now, I have to say that I can't imagine being able to accomplish this. The graphics card alone would cost that.


If you spent $350 on a video card alone you either got ripped off or you have a pretty ungodly video card that about 2 games made this generation are going to take advantage of lol. You could have saved yourself $200 bucks and bought a GTX 460 or something similar and been well over the recommended requirements for 95% of the games out there. :thumbsup: I doubt Skyrim for instance will recommend much over a Nvidia 9 series, if that.
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Josh Lozier
 
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Post » Wed Jul 13, 2011 12:52 pm

personally, for consoles, I'd image the best idea to be where;

  • We wait patiently until a bunch of mods are released for the PC version
  • then we collect a poll on the popular mods
  • and create a MOD package (and 'we' as in a community team group)
  • and bug check/proofify, and stating pro's and con's etc... and possible issues
  • and finalising it, and askin' awesome tom about incorporating these 'mini' expansion packs into the game
  • possibly through small downloads on xboxlive under a kind of 'small expansion' heading, compared to Skyrim's supposed 'Epic' size expansions, that also has options in-game to enable/disable these mini-user packs




it could save Beth. a lot of time and money.. It has a lot of potential for Lore mods, etc.. and if Beth agrees to something like this they could offer a basic Mod -> Console outline of information/rules such as keeping cities walled to prevent massive lag etc... Fallout 3, for instance... many people complained about things such as the ending, and Beth made expansion packs with those ideals in mind and raised the level cap / added more to the story

If these mod packages went for the console, it would be awesome to have the ability to enable/disable them, posssibly making saves invalid for vanilla afterwards... but yeah.. Beth could make a mini workaround for future expansions since they'd have and had released the community mod package..

they could even charge like $5 a dl :/ .. or more... (please no, I'm a poor poor RPGer, burning his pocket with a pre-order)


to sum it up; build a mod package, submit it to Beth, and see if they'll make a mini 'expansion pack' release

Thief 2 did it with an amazingly huge mod (huge as in the same size almost as thief 2 story itself), metal, shadows.. something like that.. PC yeah but... huge! get something like that together and pass it to Tom
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Dylan Markese
 
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