Secondaries-
damage and/or splash dam.
impact force ex. how much you get knocked around when you are hit ( ex. mass driver)
speed
homing abilities/guidence system
ricochet
fuse time
sub munitions ex. - shrapnel, cluster bomblets, child (think earthshaker ), emp, smoke
firing/impact sound
primaries
damage and/or splash dam.
impact force
speed
homing abilities
ricochet
sub munitions
firing/impact sound
i THINK i got all my ideas into this...
add something i forgot plz
gamesas owns.
Give us a D4 beta