If mods are able to be made on consoles?

Post » Sat Jul 02, 2011 8:42 pm

i know the ideas been thrown around a lot and i think there still trying to toy with it through microsoft and sony. but this thread isnt about that, but lets say they do...would that mean mods could be possible on consoles for other bethesda games like earlier TES and FO games?
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Claire Jackson
 
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Post » Sun Jul 03, 2011 2:02 am

I don't think so. If mods will be made for consoles, it'll be available only for console game that are mod-compatible, and in my opinion, neither TES nor FO console game are mod-compatible.
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April
 
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Post » Sun Jul 03, 2011 7:13 am

every DLC counts as a mod.
so DLC mods
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Judy Lynch
 
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Post » Sat Jul 02, 2011 8:21 pm

I don't think so. If mods will be made for consoles, it'll be available only for console game that are mod-compatible, and in my opinion, neither TES nor FO console game are mod-compatible.


Despite the fact that Todd Howard himself stated that mods for the PC version work just as well on the 360 version?

It isn't a question of if it's possible; it is. It's just making it available to console owners that is the problem.
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Euan
 
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Post » Sun Jul 03, 2011 12:33 pm

It isn't a question of if it's possible; it is. It's just making it available to console owners that is the problem.


And getting the permission of Microsoft and Sony.

And working out a system for screening mods for content, system threatening bugs and issues.

And setting up a distribution method that restricts the availiable mods to the ones that don't breach content rules, won't overload consoles, don't require third party tools etc.

And finiding a way to recoup the cost of the work required.
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ZANEY82
 
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Post » Sun Jul 03, 2011 4:24 am

Will the mods for consoles be free? I mean, there will be costs and who will pay for it? Microsoft/Sony or Bethesda? Or the console gamers?
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Jack
 
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Post » Sat Jul 02, 2011 9:05 pm

I don't think so. If mods will be made for consoles, it'll be available only for console game that are mod-compatible, and in my opinion, neither TES nor FO console game are mod-compatible.

The thing is that they are trying to get mods for the console gamers for a larger audience as and they can't because they need to fix a issue of broken mods that mess stuff up (as seen on the aus gamer video interveiew).
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Genocidal Cry
 
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Post » Sat Jul 02, 2011 8:59 pm

Will the mods for consoles be free? I mean, there will be costs and who will pay for it? Microsoft/Sony or Bethesda? Or the console gamers?


Unknown, the last word we heard was that 'they were looking into it' and that getting MS and Sony to agree would be an issue.

The thing is, becuase of the wide variety of mods availiable for a game like this (It's not like a Halo map pack) there may be a fair amount of work required and that work has to be paid for some how.

Plus I believe Bethesda have also said they won't 'police' the mods which is a requirement I think for them to come to consoles. If no one will ensure none of the mods break content guidelines then MS and Sony will just say no.
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Symone Velez
 
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Post » Sun Jul 03, 2011 9:10 am

I don't think so. If mods will be made for consoles, it'll be available only for console game that are mod-compatible, and in my opinion, neither TES nor FO console game are mod-compatible.

Oblivion and fallout 3 are 100% compatible with pc mod if you have a 360 dev kit
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Sweets Sweets
 
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Post » Sun Jul 03, 2011 6:13 am

I don't want an exclusive PC feature becoming any less exclusive.
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Dan Scott
 
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Post » Sat Jul 02, 2011 10:28 pm

well if its made available and people make more creative lore friendly mods such such as the various nirn races and the khajiit and argonian subraces or things like hardcoe mode then il check them out. doubtful any will be made nobody can seem to make a good mod all you see are buster swords ridiculous hairstyles mods that add a sephiroth race demon races japanese clothing poor weapon retextures mods that make even beggars look like super models. never any lore friendly mods.
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Jessica White
 
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Post » Sun Jul 03, 2011 6:53 am

Despite the fact that Todd Howard himself stated that mods for the PC version work just as well on the 360 version?

That really depends on the mod - I would guess maybe 25-30% of mods would actually work on consoles. The rest require more muscle than current consoles have or the use of 3rd party programs to run.
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ShOrty
 
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Post » Sun Jul 03, 2011 2:51 am

And getting the permission of Microsoft and Sony.

And working out a system for screening mods for content, system threatening bugs and issues.

And setting up a distribution method that restricts the availiable mods to the ones that don't breach content rules, won't overload consoles, don't require third party tools etc.

And finiding a way to recoup the cost of the work required.

They worked it out quite easily for ut3 there was just a list of mods that the developers had screened as safe which you could download, I believe you could download them in game or from a website on your ps3. Although I don't think it was completely safe and was taken advantage of by some modders
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Jose ordaz
 
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Post » Sun Jul 03, 2011 12:22 pm

then consoles will just be PC with different shape :D
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Kara Payne
 
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Post » Sun Jul 03, 2011 11:35 am

I think if this gets done, it will come out as a separate quarantine server so they can't spread anywhere else, that you then need to access from the menu in the game, and your game status will be saved before the mod is applied, so that if something screws up, it can be recovered.

So yeah, probably only for skyrim.
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Javier Borjas
 
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Post » Sun Jul 03, 2011 2:52 am

I don't want an exclusive PC feature becoming any less exclusive.

Why not?
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Lyd
 
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Post » Sun Jul 03, 2011 12:27 am

I don't want an exclusive PC feature becoming any less exclusive.

Wow, way to be an snip.
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Emma Louise Adams
 
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Post » Sat Jul 02, 2011 11:24 pm

I don't want an exclusive PC feature becoming any less exclusive.


You sounded like a giant snip saying that :shakehead:
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Katie Pollard
 
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Post » Sun Jul 03, 2011 2:14 am

I don't want an exclusive PC feature becoming any less exclusive.


:violin:
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Erin S
 
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Post » Sun Jul 03, 2011 8:29 am

Why not?



I agree .I'm a PC gamer through and through but i wouldn't be upset if Consoles could have Mods. It would be a good thing :)

I have never chose to play my games on PC because of mods any way. Lots of other reasons i choose PC. To each there own and all that .
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gandalf
 
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Post » Sat Jul 02, 2011 8:23 pm

You sounded like a giant snip saying that :shakehead:

So console players can say that, and I can't? :shakehead:
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WTW
 
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Post » Sun Jul 03, 2011 12:35 pm

So console players can say that, and I can't? :shakehead:


Nope the console player would also be an ass, if he wanted to keep something exclusive.
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JUDY FIGHTS
 
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Post » Sat Jul 02, 2011 10:00 pm

That really depends on the mod - I would guess maybe 25-30% of mods would actually work on consoles. The rest require more muscle than current consoles have or the use of 3rd party programs to run.

assuming that devkit consoles have more software to begin with, i'd go out on a limb and suggest that they've already considered that :P

and tbh, that might be a part of the issue: even without third party tools, any software is exploitable. more software = more potential openings. also add in that, if they have to start working to screen mods, they're either going to have less time for DLCs, or for the next game. either way, they'll likely want paid for checking other people's hobbies.

i'd like to see mods become available on consoles. i just don't see it happening on current-gen hardware, unless money is involved or security software (antivirus/malware/firewall/fraud protection) is implemented. last i checked, my 360 had none of that.
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Sami Blackburn
 
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Post » Sun Jul 03, 2011 3:59 am

This again?

Any time they make something in support of consoles, it has historically diminished the game compared to what it would be if it were designed for PC. I think people miss the point when PC diehards complain about this kind of thing. I don't care if console players get mods or not, and certainly don't want to withhold the capability from them because I'm "just an ass". The issue again is, its entirely hypocritical to complain that console users don't have mods and that PC users are just being selfish if giving the mods to console users diminishes the modding community. Console users never had mods in the first place on any prior games, so if you can't see how its hypocritical to ask PC users to have the ability diminished, there's just no hope for the conversation.

That all being said... if putting mods on consoles would not negatively impact the PC modding community or capabilities, then great and good, give consoles mods. Fantastic. I'm really just not sure its going to happen, at least not on 360, maybe the more fly by the seat of the pants Sony will do it. If no one is policing the mods it will break all sorts of stuff, and I don't know that MS would be OK with merely having some disclaimer stating that it is 3rd party content. Besides, where is the server space on which they are going to host the ones that are downloadable for the platform and who is paying for it? If they aren't made 100% free, there could be legal issues around the fact that people work to produce those mods. Etc, etc, etc. There have been many threads about this already.

Eh, again. If they can do it without breaking what it already is/has been for the existing mod community, then good going, put it on the consoles and be done with it in that case. I just don't see it happening, or don't see it happening without negative consequences for the existing state of modding.
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DAVId Bryant
 
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Post » Sun Jul 03, 2011 12:24 pm

This again?

Any time they make something in support of consoles, it has historically diminished the game compared to what it would be if it were designed for PC. I think people miss the point when PC diehards complain about this kind of thing. I don't care if console players get mods or not, and certainly don't want to withhold the capability from them because I'm "just an ass". The issue again is, its entirely hypocritical to complain that console users don't have mods and that PC users are just being selfish if giving the mods to console users diminishes the modding community. Console users never had mods in the first place on any prior games, so if you can't see how its hypocritical to ask PC users to have the ability diminished, there's just no hope for the conversation.

That all being said... if putting mods on consoles would not negatively impact the PC modding community or capabilities, then great and good, give consoles mods. Fantastic. I'm really just not sure its going to happen, at least not on 360, maybe the more fly by the seat of the pants Sony will do it. If no one is policing the mods it will break all sorts of stuff, and I don't know that MS would be OK with merely having some disclaimer stating that it is 3rd party content. Besides, where is the server space on which they are going to host the ones that are downloadable for the platform and who is paying for it? If they aren't made 100% free, there could be legal issues around the fact that people work to produce those mods. Etc, etc, etc. There have been many threads about this already.

Eh, again. If they can do it without breaking what it already is/has been for the existing mod community, then good going, put it on the consoles and be done with it in that case. I just don't see it happening, or don't see it happening without negative consequences for the existing state of modding.

you completely missed my point in the OP. i was merely woundering "IF" they got all the green flags to do this and everything was figured out, wound it be possibly mean that they could make it possible to mod earlier games. this is not a pc vs console bash :facepalm: beside who cares if you play on a pc or a console its only a personal preferance
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Chris BEvan
 
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