Mods before you play?

Post » Mon Jun 27, 2011 1:02 am

Probably the UI and fast travel.

Maybe a natural environment mod because we all know bethesda for some reason cant make the environment realistic.
Also since it will be way to easy to get rich like always i'll have to find a merchant price mod.


then after vanilla omfg the mods cause we all know this game is made to be easy to play soooo.

Banking mods w/ weighted gold and bank notes

AND OMFG IF SOMEONE COULD MAKE A MOUNT AND BLADE ESQ COMBAT MOD PLEASE. I can do really good art design in maya, but script is something i rarely bother with unless i need to.

some massive texture pack and graphical overhaul mods since this game is being designed for the 360 in mind and i did just dump some massive cash on 2 580gtx hyrdo's (for bf3/witcher 2 ect)

And a gameplay balance overhaul (OOO)

and obvious non game breaking magic mods/quest mods.
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Christine
 
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Post » Mon Jun 27, 2011 12:16 am

Hmm, odd. I've never noticed being "too rich" in games. Probably because it doesn't bother me if I have lots of unused cash lying around - not having anything to spend it on isn't really an issue. Probably because the games where you have "lots" of money? There isn't anything you need to buy anyway (after the first few levels) - you get everything useful from looting. Money's just a "score" you can use to trade brags with people. :shrug:


Seriously. The problem is not becoming too rich. The problem is having nothing to spend it on.
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Adriana Lenzo
 
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Post » Mon Jun 27, 2011 2:14 am

Probably the UI



Hmm, good point. If the UI turns out to be really obnoxious, I could see installing a UI mod before finishing the first play. But only one that changed the size and location of info, not one that changes what the UI shows.
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Marcin Tomkow
 
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Post » Mon Jun 27, 2011 3:56 am

I will change things I don't like during the game.
There are always tweaks that fit your playstyle.

POI/quest/enemymarkers go out early though.
A big question for me is the interface. Would be cool if you could switch on/off many helpers right in vanilla.

I mean who needs all these extras for enemy detection. Combat music alone is enough.
I even turned battle music off with a mod in ES IV for some time -it was much more suspence in gameplay: You got shot by an arrow out of nothing & needed to search for the shooter while sprinting into cover.
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MARLON JOHNSON
 
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Post » Mon Jun 27, 2011 2:39 am

Hmm, odd. I've never noticed being "too rich" in games. Probably because it doesn't bother me if I have lots of unused cash lying around - not having anything to spend it on isn't really an issue. Probably because the games where you have "lots" of money? There isn't anything you need to buy anyway (after the first few levels) - you get everything useful from looting. Money's just a "score" you can use to trade brags with people. :shrug:


In my case a huge part of the fun of RPGs is trying to accumulate wealth and scrounging and saving up to buy that cool item that I really want.

If I ever reach a point where I'm so ridiculously wealthy that I can easily buy anything in the world, the game becomes a lot more boring for me, because there is no more point to accumulating wealth.

I usually play Oblivion, FO3 and FNV with mods that make all the prices about 5x more expensive. This way, even at higher levels, I still have to struggle to afford the coolest items.

And if I'm playing with survival mods that require eating, drinking frequently, then a lot of money is spent on food and drink. Oblivion spells end up being extremely expensive this way, so it is really fulfilling and rewarding to finally be able to afford a particular powerful spell.

At very low levels it is brutal and a huge challenge to earn money and survive, but this is kind of how I imagine it would be in the game world.

For example, on a heavily modded version of Oblivion, I've been playing for 350 hours and I'm still extremely poor. Spells cost thousands or even 10s of thousands of gold to purchase. If I was playing vanilla Oblivion after about 30 or 40 hours I would probably be rich and the game would become a lot more boring.
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Tiffany Carter
 
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Post » Mon Jun 27, 2011 6:05 am

I will change things I don't like during the game.
There are always tweaks that fit your playstyle.




this, I don't need to eat all the steak to know I'd like some steak sauce on it next time.
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Jack Walker
 
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Post » Mon Jun 27, 2011 2:34 am

No. I always play the game through once 100% vanilla, the way it was originally intended to be.

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Christine Pane
 
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Post » Mon Jun 27, 2011 3:11 am

No. I always play the game through once 100% vanilla, the way it was originally intended to be.


agreed
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casey macmillan
 
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Post » Mon Jun 27, 2011 9:37 am

No. I always play the game through once 100% vanilla, the way it was originally intended to be.


In my case that would take 400-500 hours during most of which I would be wishing all the merchant prices were 5x more expensive.
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Lisa
 
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Post » Mon Jun 27, 2011 9:20 am

I'll likely be playing the game about an hour or two after it is released, so there probably won't be any mods available to me before I start playing. The only mods I might wind up using for my first character would be some UI tweaks.
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Alexander Horton
 
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Post » Mon Jun 27, 2011 1:01 pm

Uhm...

How long do you think it takes to develop a mod?

A modder needs to actually play the game first, as anyone buying Skyrim will want to do. They will then need to find the fault they have with the game. They will then need to develop the mod. They will then need to test the mod (often the longest part with certain mods), and then finally release it.

I don't know about you, but I'm not waiting that long to play!
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Kim Kay
 
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Post » Mon Jun 27, 2011 8:05 am

Uhm...

How long do you think it takes to develop a mod?

A modder needs to actually play the game first, as anyone buying Skyrim will want to do. They will then need to find the fault they have with the game. They will then need to develop the mod. They will then need to test the mod (often the longest part with certain mods), and then finally release it.

I don't know about you, but I'm not waiting that long to play!


In the case of very small mods like increasing merchant prices, or increasing the perk max level from 50 to 70, these would not require very much time to complete.
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Gemma Archer
 
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