Mods as BSA archives

Post » Fri May 27, 2011 11:48 pm

Hi. Frustrated by the mess the Data Files folder tends to become after installing a couple of dozens of mods, I decided to convert the icons, the meshes and the textures of every mod I use to versatile BSA archives using BSA Pack.
Unfortunately, it didn't work as well as I expected. In fact, it didn't work at all. Well, it worked a bit, maybe, since the mods that don't replace any original data work without problems. The replacers, on the other hand, don't replace a thing, and all I see is the original stuff.
I tried to:
- Set TryArchiveFirst to 1 in the morrowind.ini
- Rename Morrowind.bsa to something.bsa and add it to the [Archives] section of the morrowind.ini, in various positions
- Create a dummy Morrowind.bsa with some random original stuff in every folder
- Unpack the original Morrowind.bsa, repack it, repack it together with the Tribunal.bsa and Bloodmoon.bsa data (adjusting the file data)
Nevertheless, nothing changed: the original icons, meshes and textures took always precedence. In despair, I even tried to rename the replacer.bsa to Morrowind.bsa and the Morrowind.bsa to replacer.bsa, but even so nothing changed! xD
Then, I noticed that if I extract the contents of Morrowind/Tribunal/Bloodmoon.bsa into Data Files, the replacers do their jobs, respecting their order. Ok, now my "project" works fine, but the fact that I need to fill the Data Files folder with the original stuff defeat my original purpose.
This behavior seems strange to me. Any ideas?
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Louise
 
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Post » Sat May 28, 2011 4:10 am

just wondering, do you have the steam version of morrowind?

if so, you'll need to redate the default BSAs, to what i'm not sure.
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Richard Dixon
 
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Post » Fri May 27, 2011 7:28 pm

No, and of course they're dated before the other BSAs I'm trying to load. ^^
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jessica sonny
 
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