Mods for an Artificer?

Post » Sun May 30, 2010 12:03 am

My new character is a halfling Artificer... so recommend mods that would go with the theme!

So far I've added:
Quill of Feyfolken - for scroll enchanting
Dwemer Sky Glider
Dwemer Cyborgs

Anymore suggestions would be greatly appreciated :D
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Poetic Vice
 
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Post » Sat May 29, 2010 10:55 am

My new character is a halfling Artificer... so recommend mods that would go with the theme!

So far I've added:
Quill of Feyfolken - for scroll enchanting
Dwemer Sky Glider
Dwemer Cyborgs

Anymore suggestions would be greatly appreciated :D

Well , logically , either of the two crafting mods - Morrowind Crafting or Complete Morrowind so that you would have access to accessory crafting skill sets . And Armorer by Indestructable for the ability to smith armor and weaponry . < checks archive > And one of the marksman mods for the ability to craft arrows , bolts etc .....crikey ! Do you realize how many mods add skill sets that expand on artificing ? What specific areas did you want to work with ?
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My blood
 
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Post » Sat May 29, 2010 11:32 am

Shameless self-plug incoming :) . The number of constructable devices( including constructs themselves ) is around 40 atm so maybe you'll like my Dwemer faction mod:

http://www.gamesas.com/index.php?/topic/1020309-wipz-dwemer-faction-mod-the-artificers-hand/
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Lawrence Armijo
 
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Post » Sat May 29, 2010 6:59 pm

Shameless self-plug incoming :) . The number of constructable devices( including constructs themselves ) is around 40 atm so maybe you'll like my Dwemer faction mod:

http://www.gamesas.com/index.php?/topic/1020309-wipz-dwemer-faction-mod-the-artificers-hand/


Something like this was something I was thinking of, as in being a tinkerer of Dwemer devices and such. I'll check it out.
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Dagan Wilkin
 
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Post » Sat May 29, 2010 6:12 pm

Might also want to keep an eye out for Ravenwood Island, which features an in depth quest and intrigue surrounding a culture that has learned to reverse engineer and pioneer new dwemer tech.
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kyle pinchen
 
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Post » Sat May 29, 2010 7:03 pm

I love the mines. That stuff is awesome.

I wouldn't mind having some of those floating mines for Ravenwood - to make the remote coast a bit more unforgiving.

As for Ravenwood, the Dwemer technology is really just a backdrop for the story, but you are welcome to any of the stuff I've created or converted.
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Jeremy Kenney
 
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