Mods for consoles.

Post » Mon Jul 11, 2011 12:45 pm

Todd mentioned he wanted modding for consoles but that it would be to hard to put in, the mods messing up. what if they had a basic editor instead of modding. like forge mode in halo, they have like 20 types of buildings, NPC maker(oblivions character creation) the armors, time-line and quest makers, and items. So it wouldn't be modding it would just be subtracting and adding things in the world, but all of the individual objects would be in there so you wouldn't have to make your own, thus no messing up your xbox or playstation.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Mon Jul 11, 2011 7:54 pm

Unlike Halo Skyrim isn't a MP just putting new thins will not be very fun alone..
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Mon Jul 11, 2011 12:43 pm

I think it would at least be an interesting concept but as long as it didn't cost me any money to do it. They could make it like free DLC or if it was like $5 I would get it.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Mon Jul 11, 2011 3:20 pm

Todd mentioned he wanted modding for consoles but that it would be to hard to put in, the mods messing up. what if they had a basic editor instead of modding. like forge mode in halo, they have like 20 types of buildings, NPC maker(oblivions character creation) the armors, time-line and quest makers, and items. So it wouldn't be modding it would just be subtracting and adding things in the world, but all of the individual objects would be in there so you wouldn't have to make your own, thus no messing up your xbox or playstation.


Todd never mentioned modding tools and making mods on consoles, only porting PC mods over so they could be used on consoles. And said not to look for even that until sometime after Skyrim. So I'd say "It's not gonna happen" is a fair summary of console modding for Skyrim.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Mon Jul 11, 2011 12:00 pm

Honestly I guess mods would be cool for consoles, but I don't think I would really use them. I'm getting Skyrim for PS3 to play vanilla, and Skyrim for PC to play a modded version.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Mon Jul 11, 2011 4:01 pm

Or if you really want mods you can buy a pc;
Buy a Honda 88 used
except the features of a modern Bugatti.


^---I have never understood that mindset.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Mon Jul 11, 2011 4:32 pm

Honestly I guess mods would be cool for consoles, but I don't think I would really use them. I'm getting Skyrim for PS3 to play vanilla, and Skyrim for PC to play a modded version.


Ok, I've seen people say "Vanilla" a million times and I hate to sound like a "noob", but what does it mean. I'm assuming it means the base game without any changes.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Mon Jul 11, 2011 11:33 am

yes
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Mon Jul 11, 2011 4:26 am

Ok, I've seen people say "Vanilla" a million times and I hate to sound like a "noob", but what does it mean. I'm assuming it means the base game without any changes.


Yes, it is the base game without any changes.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Mon Jul 11, 2011 8:17 am

I can't say why Bethesda can't just release the popular mods (with permissions from the modders because, despite contrary belief, bethesad does not own any .esp created by a modder) on the PS store or XBox live marketplace for free. The only problem with this is people would just download those mods and not Bethesda's official DLC :shrug:
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Mon Jul 11, 2011 3:15 pm

I like consoles and mods so okay!
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Mon Jul 11, 2011 12:11 pm

I can't say why Bethesda can't just release the popular mods (with permissions from the modders because, despite contrary belief, bethesad does not own any .esp created by a modder) on the PS store or XBox live marketplace for free. The only problem with this is people would just download those mods and not Bethesda's official DLC :shrug:


most of the popular mods are complete overhauls or texture packs
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Mon Jul 11, 2011 7:15 am

Well I suppose thats a viable reason :D
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Mon Jul 11, 2011 5:45 pm

Even assuming that there were mod tools on the console, actually distributing the mods would be somewhat complicated.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Mon Jul 11, 2011 4:02 am

I do not like your idea. That makes console mods and PC mods separate. Perhaps you haven't seen many PC mods, but console gamers would still not be happy. I know I wouldn't be. It's extremely limited compared to what the PC modders can do. Consoles MIGHT have access to mods, but they absolutely will not be able to MAKE mods. It just isn't possible on that hardware.

Also, I'd like to know the reason as to why Bethesda just can't put a label on the cover of the console versions saying "Gameplay experience may change during modded gameplay" or something like that. Let gamers be responsible enough for their own actions to risk crashing the entire game with a faulty mod. PC gamers do it. Or is it more complicated than that?
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Mon Jul 11, 2011 2:13 pm

I'd say that people should just let the "mods for consoles" hype die down and just accept the fact that it won't happen this time around :shrug:...
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Mon Jul 11, 2011 4:27 pm

well if the mod crashes and you can't even start the game its not as easy as uninstalling/reinstalling..
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Mon Jul 11, 2011 11:13 am

I like your ideas. The way you suggest doing it sounds like I could do it and add my own stuff.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Mon Jul 11, 2011 8:14 pm

I'd say that people should just let the "mods for consoles" hype die down and just accept the fact that it won't happen this time around :shrug:...

^This
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Mon Jul 11, 2011 5:21 pm

Or is it more complicated than that?

It is slightly more complicated than that. A mod could potentially damage the hardware not just crash the game and we all know MS and SEC would never allow that.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Mon Jul 11, 2011 5:04 pm

It is slightly more complicated than that. A mod could potentially damage the hardware not just crash the game and we all know MS and SEC would never allow that.


Completely agree, it will probably be a better and safer experience for everyone if they just left mods on PC.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Mon Jul 11, 2011 9:39 am

Not to mention the security issue...

Mods on consoles will always need a accepted approval system, but no mods will happen for Skyrim anyways. I wouldn't waste your breath giving suggestions on how to put mods on consoles. Whatever you thought of, so did Bethesda, and they tested it extensively. Only when a company really worked hard at something will they admit they failed with a features for an upcomming game.
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am


Return to V - Skyrim