» Sat May 28, 2011 2:43 am
I think I mentioned something like this in another thread, but I think it's worth mentioning here since the thread is specifically about the subject.
I don't think they'd call it "The Best of", as others have said that's a subjective term anyway. Also, there would be a gap between which mods are "the best" and which mods are "the most practical" to port over to consoles. For instance, you'd have a huge epic mod that adds new models, textures, voice-overs and so on and it'd probably be really really good BUT in order to port that over to the console versions Bethesda would need to pay Microsoft/Sony for the server space to have it hosted on XBL/PSN-if they want to make this free (which would likely also have the fewest legal implications), they'd need to keep the size down to a minimum. They might need to do some of that anyway just because the textures might be too high resolution, the models too high poly-count, or the voice-overs too high bit-rate to run efficiently on consoles, but even after working on that it could still be a sizable file. Then there's the matter of support-at the very least Bethesda would need to wait some time after a mod like that is released to make sure the team behind it has ironed out most of the bugs-and even then some new ones could creep in during the transition to consoles.
If Bethesda decided they need to charge for it (if only to cover expenses), then they'd need to work out some kind of deal with the mod's creator(s). True, they'd need to do this anyway even if they make it free to download but it's more of a complication when money's involved. There'd need to be an agreement where the creators get a certain cut of any profits or an understanding that they will not profit and are bared from filing any lawsuits related to not receiving any money for their work (ideally the cost of the mod would be handled in a more-or-less non-profit manner so as to strictly cover the costs of hosting). I think that if a mod were made available for consoles for free, and the author(s) were contacted first, they would almost certainly give permission and sign any related legal documents so long as they are understandable enough that they don't need to hire a lawyer for themselves. lol
I think that for any relatively minor mods that overhaul some aspect of the gameplay or provide some kind of simple quest might work better-although if they lack voice-overs it could be a problem (it'd be cool if Bethesda added voice-overs, but that would be yet another cost-prohibitive thing).
In terms of dealing with the ESRB-well, in this instance it wouldn't be like Bethesda is just opening up all PC mods for use on consoles-there would be a "selection process" and they could ensure that the mods they choose fit within the parameters of the rating given to their game-and even if not there's always the disclaimer "online content not rated". Same goes for Microsoft and Sony, as long as it's being handled directly through the development company it should be okay aside from the hosting costs.
All that said, I find it kind of doubtful that they'll do anything like this despite how cool it would be.