PC Mods for Consoles

Post » Wed Mar 30, 2011 6:44 am

I didn't see another topic on this article but if I missed it then sorry in advance.

Here's the full article:

http://www.next-gen.biz/news/skyrim-mods-could-reach-consoles

Speaking to us at last week’s preview event in Utah, executive producer Todd Howard explained that while the tools themselves will only ever be available on PC, user-generated content made with the Creation Kit also runs on the console versions of Skyrim.

Another article from 'The Escapist' on the same topic.

http://www.escapistmagazine.com/news/view/109378-Bethesda-Wants-Skyrim-Mods-on-Consoles
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Emily Shackleton
 
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Post » Wed Mar 30, 2011 7:26 am

Oh ma gawd.

That would make my life.
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Shelby McDonald
 
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Post » Wed Mar 30, 2011 5:22 am

I didn't see another topic on this article but if I missed it then sorry in advance.

Here's the full article:

http://www.next-gen.biz/news/skyrim-mods-could-reach-consoles

Speaking to us at last week’s preview event in Utah, executive producer Todd Howard explained that while the tools themselves will only ever be available on PC, user-generated content made with the Creation Kit also runs on the console versions of Skyrim.


INB4 Lock. There have been SO many topics about this.
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Jeff Turner
 
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Post » Tue Mar 29, 2011 9:56 pm

Would be fantastic. Is it gonna happen? Never.
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sam smith
 
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Post » Wed Mar 30, 2011 7:32 am

INB4 Lock. There have been SO many topics about this.


I hadn't seen it before. Thanks for posting! Genuinely one of the most exciting bits of news I've heard about Skyrim.
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Greg Cavaliere
 
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Post » Tue Mar 29, 2011 10:13 pm

I'm sure they would like to find a way. So would I. But it's technically impossible. It's not a "it won't ever happen", it's a "it can't ever happen".
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Klaire
 
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Post » Wed Mar 30, 2011 9:02 am

I hadn't seen it before. Thanks for posting! Genuinely one of the most exciting bits of news I've heard about Skyrim.


I mean, so many topics about console users thinking that they will ever get proper mods on consoles.
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Angela Woods
 
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Post » Wed Mar 30, 2011 4:05 am

INB4 Lock. There have been SO many topics about this.


I was talking about the article not the idea.
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Dorian Cozens
 
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Post » Wed Mar 30, 2011 5:44 am

while this is pleasing and I generally do not have an issue with this.

There is just so much Technical and property barriers, that I remain pessimistic.
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Lizzie
 
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Post » Wed Mar 30, 2011 11:23 am

The single biggest problem with user generated content being available for consoles is $ (that's money, for non-US Dollar users).

Publishers like consoles and digital distribution because they can control what you can do with the game once you have licensed it. If they believe that mods will interfere with DLC sales then mods will not be allowed.
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Paul Rice
 
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Post » Wed Mar 30, 2011 10:06 am

I was talking about the article not the idea.

Uhhhh ok? The article is nice and all but the idea is so far beyond not possible it's depressing. Anyone who thinks this is possible need to reconsider all the work that goes into ensuring mods are compatable, glitchless, and not game breaking. I mean beth might make a few available just for giggles, but this isn't halo where everything is isolated within areas that can just be rotated out. It's the entire gameworld and system every mod can affect everything
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Veronica Flores
 
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Post » Tue Mar 29, 2011 11:17 pm

while this is pleasing and I generally do not have an issue with this.

There is just so much Technical and property barriers, that I remain pessimistic.


I could see Bethesda running a contest on 'Best Mod' and the lucky winners mod being distributed for free to users on Consoles after they have approved/tweaked it as/if needed.

I don't think its impossible but I agree it probably won't happen anytime soon.
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trisha punch
 
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Post » Wed Mar 30, 2011 1:20 am

I didn't see another topic on this article but if I missed it then sorry in advance.

Here's the full article:

http://www.next-gen.biz/news/skyrim-mods-could-reach-consoles

Speaking to us at last week’s preview event in Utah, executive producer Todd Howard explained that while the tools themselves will only ever be available on PC, user-generated content made with the Creation Kit also runs on the console versions of Skyrim.

Having user-generated content on consoles was never impossible. The fact of the matter is Microsoft/Sony is never going to allow it to happen, as it could lead to some serious repercussions and problems.

For one, there would be no way to properly regulate all the content coming in (people can make anything!).
Secondly, user-generated content would completely contradict and make the market place for both consoles irrelevant, as it would be free.

This would be so much trouble and effort on Microsoft/Sony's part that it's never going to happen. There are way too many factors involved, and the last thing Microsoft/Sony needs to happen is someone destroying other player's consoles because of this user-generated content. If you want the ability to obtain mods, you will just need to go to PC to get rid of the middleman (Microsoft and Sony).
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Dan Scott
 
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Post » Tue Mar 29, 2011 8:57 pm

There are ways for mods to reach consoles maybe not on the same level as the PC, but thats pretty cool they would want to, either way ive already paid off two copys. :liplick:
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Ezekiel Macallister
 
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Post » Wed Mar 30, 2011 8:34 am

Having user-generated content on consoles was never impossible. The fact of the matter is Microsoft/Sony is never going to allow it to happen, as it could lead to some serious repercussions and problems.

For one, there would be no way to properly regulate all the content coming in (people can make anything!).
Secondly, user-generated content would completely contradict and make the market place for both consoles irrelevant, as it would be free.

This would be so much trouble and effort on Microsoft/Sony's part that it's never going to happen. There are way too many factors involved, and the last thing Microsoft/Sony needs to happen is someone destroying other player's consoles because of this user-generated content. If you want the ability to obtain mods, you will just need to go to PC to get rid of the middleman (Microsoft and Sony).


Actually, anything more than tweaks of existing things would quickly become impossible. The main advantage of having a fixed platform is that you can make something that runs right up to the edge, but not over it - adding third party mods into that just doesn't fit. There's no room for them to go.
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Laura Ellaby
 
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Post » Wed Mar 30, 2011 12:14 am

Would be fantastic. Is it gonna happen? Never.



This.... I wish it would happen, but thanks to microsoft/ sony (and the consoles.. I think...) we will never have it... Maybe in a few more generations, when the consoles are as good/ better then PCs ( I wish >_>....) [and are .5 x more expensive... ( .5 to be reasonable...)]
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Amysaurusrex
 
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Post » Wed Mar 30, 2011 10:59 am

Actually, anything more than tweaks of existing things would quickly become impossible. The main advantage of having a fixed platform is that you can make something that runs right up to the edge, but not over it - adding third party mods into that just doesn't fit. There's no room for them to go.

Again, it depends on the user-generated content. Most of it isn't "right up to the edge" as you put it. Regardless, I gave plenty of reasons why it would never happen. It's not even a technical issue, but more of a safety and financial issue.
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le GraiN
 
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Post » Wed Mar 30, 2011 4:56 am

The single biggest problem with user generated content being available for consoles is $ (that's money, for non-US Dollar users).

Publishers like consoles and digital distribution because they can control what you can do with the game once you have licensed it. If they believe that mods will interfere with DLC sales then mods will not be allowed.


To be honest I think if a game like Skyrim or any other game for that matter had the ability to download free user made mods it would help the overall sale of the game to begin with which would more than make up for the DLC being sold.
People WOULD still buy DLC alongside free mods as well, maybe not as much, but it would still sell.
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JeSsy ArEllano
 
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Post » Wed Mar 30, 2011 4:26 am

To be honest I think if a game like Skyrim or any other game for that matter had the ability to download free user made mods it would help the overall sale of the game to begin with which would more than make up for the DLC being sold.
People WOULD still buy DLC alongside free mods as well, maybe not as much, but it would still sell.


People would not buy DLC if there was a free mod that did the same/similar thing. As for being a selling point, that concept went out the window with the release of the PS2 and the advent of the Console Takeover. Most gamers today have been brought up on consoles (PC gaming is dying) and have become accustomed to paying for additional content. Free content would be an unnecessary loss for the publisher.
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Sarah Knight
 
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Post » Wed Mar 30, 2011 6:53 am

Again, it depends on the user-generated content. Most of it isn't "right up to the edge" as you put it. Regardless, I gave plenty of reasons why it would never happen. It's not even a technical issue, but more of a safety and financial issue.

No, the base game by itself is up to the edge. There's no room for anything but a few minor additions.
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Peter lopez
 
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Post » Wed Mar 30, 2011 1:23 am

The thing about mods is many require third-party modules and plenty of file tampering. Something that consoles can't do, and most companies won't allow.
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Kim Kay
 
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Post » Wed Mar 30, 2011 1:57 am

Uhhhh ok? The article is nice and all but the idea is so far beyond not possible it's depressing. Anyone who thinks this is possible need to reconsider all the work that goes into ensuring mods are compatable, glitchless, and not game breaking. I mean beth might make a few available just for giggles, but this isn't halo where everything is isolated within areas that can just be rotated out. It's the entire gameworld and system every mod can affect everything

I think Todd knows what he is talking about and I assume he means mods that only use vanilla content. Oh and to the person that said pc gaming is dying, people have been saying that for 10 years, its a joke. MMO's stop any chance of pc gaming death for the foreseeable future.
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Dark Mogul
 
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Post » Tue Mar 29, 2011 9:41 pm

Yeah, I bet Microsoft and Sony are jumping all over the whole blurring the lines between the PC and console games so that they can see all of their precious content pirated away as well.

User made content generates no revenue; Microsoft and Sony like revenue. They like is so much that they would definitely never allow this to happen. I do not have to buy developer made content when what the expert modders make is almost always of higher quality, and supported much better by the author. This loses companies money.

Also the day PC gaming dies is the day people would rather drive a Ford Pinto over a top of the line super-car. The experience on PC is incomparable to that on the console, it's on a whole other level.
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Susan
 
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Post » Wed Mar 30, 2011 2:37 am

I think Todd knows what he is talking about and I assume he means mods that only use vanilla content. Oh and to the person that said pc gaming is dying, people have been saying that for 10 years, its a joke. MMO's stop any chance of pc gaming death for the foreseeable future.


PC gaming has been dying. Notice that Todd even mentions that consoles make up 90% of their customers... that's pretty sad considering TES is a series that is beloved by PC gamers.

MMOs are unfortunately the future of PC gaming since the subscription based model provides steady revenue without the need to release steady content. We PC gamers are becoming niche and that is not a joke... it is very sad.
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Cash n Class
 
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Post » Wed Mar 30, 2011 5:50 am

I think Todd knows what he is talking about and I assume he means mods that only use vanilla content.


I agree.


With Oblivion I played it on the Console first and didn't even beat the game before I started installing mods with OBMM on my PC and have over 90 installed mods that I've never noticed conflicts with.

I'm not saying they (conflicts) aren't there but I've never noticed them and they aren't game breaking for sure.

After playing Vanilla Oblivion and then playing modded Oblivion on PC I could never go back to playing it on a Console ever again.

I do remain hopeful that one day given enough time and technology that this will become a reality.

As far as Skyrim goes....I'll play it on 360 while working toward a better PC so when the mods start to spring up I can switch over to PC again.
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M!KkI
 
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