Mods for consols

Post » Wed Mar 30, 2011 2:04 am

I would cry gamer tears of joy if this actually happened.

As others said, I wonder where sony and microsoft stand on the profit issue.

I'm not gonna hold my breath, but a man can hope. :)

I hope they let us know way before release as I am considering buying a new pc for skyrim.
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Jeff Turner
 
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Post » Wed Mar 30, 2011 11:56 am

It has been said that it will not be on this game, but they look forward to doing it in the future if either company finally gives the go ahead. They will eventually but Microsoft is afraid of security issues (which would be very apparent with mods) and the PS3 is just not interested at the moment. What will probably happen is that Sony will give the go ahead eventually, and Microsoft- when they see all the money Sony is making- will then have it too. But this will not come anytime soon and it will not be in Skyrim. Plus Bethesda would have to rewrite the creation kit code- but it is doable. They didn't want to do it for Skyrim because fans are used to the system.
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ezra
 
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Post » Wed Mar 30, 2011 3:09 am

Platform pros/cons aside, is there a reason aside from $_$ that mods are technically not feasible for consoles? According to the guys making Skyrim, apparently not. Rather than trying to guess what the eventual fate of console mod possibilities are, we could come up with good ways to draw Sony/MS attention to gamers wanting access to mods on console.
Speaking for myself, if I had all three platforms I'd only get Skyrim for PC since mods are confirmed. If Sony/MS knew that a player would switch to PC over this, would it push them towards console mod support? I think so.
One day I'll get a PC gaming rig & never look back, if the unnecessary disparity between Cons & PCs remains.
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Jessica Nash
 
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Post » Wed Mar 30, 2011 2:17 am

It has been said that it will not be on this game, but they look forward to doing it in the future if either company finally gives the go ahead. They will eventually but Microsoft is afraid of security issues (which would be very apparent with mods) and the PS3 is just not interested at the moment. What will probably happen is that Sony will give the go ahead eventually, and Microsoft- when they see all the money Sony is making- will then have it too. But this will not come anytime soon and it will not be in Skyrim. Plus Bethesda would have to rewrite the creation kit code- but it is doable. They didn't want to do it for Skyrim because fans are used to the system.

It was said it won't be included for console- at release. That's different than not at all. Beth is still working on it with Sony/MS. It could be seen in an update, if Sony/MS stop trying to delay the inevitable.
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Kerri Lee
 
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Post » Wed Mar 30, 2011 10:53 am

It was said it won't be included for console- at release. That's different than not at all. Beth is still working on it with Sony/MS. It could be seen in an update.

Not the way the creation kit is now. They have to make some changes that would basicly change the kit altogether, otherwise it causes problems on the console. Unless they did one from scratch for the consoles.... and quickly. I would love to see console mods, but it isn't realistic at the moment.
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Sasha Brown
 
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Post » Wed Mar 30, 2011 5:31 am

Not the way the creation kit is now. They have to make some changes that would basicly change the kit altogether, otherwise it causes problems on the console. Unless they did one from scratch for the consoles.... and quickly. I would love to see console mods, but it isn't realistic at the moment.

Guess this thread belongs under future titles then, if that's the case. Is there a quote you have from an interview on hand?
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Sebrina Johnstone
 
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Post » Wed Mar 30, 2011 4:25 am

Guess this thread belongs under future titles then, if that's the case. Is there a quote you have from an interview on hand?

Sorry no. I know Todd was talking about redoing the code for the creation kit, but I can't source it. I just give what I know.
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Isaac Saetern
 
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Post » Wed Mar 30, 2011 12:48 am

There were three things stopping mods on consoles.

One, Bethesda didn't want to do it.
Two, Microsoft and Sony don't want it.
Three, it's a technical, political, and logistical impossibility.

The first has been solved. The second could be solved. The third cannot.



also the consoles QA cert system, and remaking the mod for the consoles.
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JD FROM HELL
 
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Post » Wed Mar 30, 2011 12:55 pm

Just checked for it through the google. Todd said basically that it's on Sony/MS for the console mods to move forward. There is no problem in terms of technical feasibility. Sony/MS just have to agree to a system of secure delivery.... which could take a while with the PSN outage fiasco still in progress. I'm sure the security requirements will be ridiculously stringent at this point. Oh well...
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oliver klosoff
 
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Post » Wed Mar 30, 2011 12:39 am

Platform pros/cons aside, is there a reason aside from $_$ that mods are technically not feasible for consoles? According to the guys making Skyrim, apparently not. Rather than trying to guess what the eventual fate of console mod possibilities are, we could come up with good ways to draw Sony/MS attention to gamers wanting access to mods on console.
Speaking for myself, if I had all three platforms I'd only get Skyrim for PC since mods are confirmed. If Sony/MS knew that a player would switch to PC over this, would it push them towards console mod support? I think so.
One day I'll get a PC gaming rig & never look back, if the unnecessary disparity between Cons & PCs remains.

Mods in general or *all mods*?

There are mods that would work, especially mods that add very little extra graphical or cpu-intensive content. Things like simple stat adjustments or new buildings that don't add too much for the consoles to handle. We have to remember that the engine was overhauled and optimized so that the 5 year old console hardware could handle this game, meaning the console versions will basically be close to the limit. Add too much and the framerate will go downhill. But there are many mods that simply would not work on consoles, period, including:

- Anything that adds a lot of graphical content (high res textures, high poly meshes, more grass objects, many new objects in citites, etc)
- Anything that adds a lot of content that strains the cpu (large amounts of npcs and objects, lots of scripts, etc)
- Anything that requires a script extender (there are so many cool mods that require OBSE)
- Anything that modifies game files like INIs

But also remember that no matter what if you want to make your own mods (which is half the experience of TES games imo), you will need a PC capable of running the game. If you have that, then it doesn't make sense to get the console version.
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Dan Stevens
 
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Post » Wed Mar 30, 2011 3:34 pm

On the flipside maybe the new security measures on PSN will facilitate a faster adoption of mods. Well see I guess. Pray to the Videogame gods!
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Trevor Bostwick
 
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Post » Wed Mar 30, 2011 12:54 am

Why wouldn't you get the PC version...the game is made for it.

Eh....no it's not.
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Kate Schofield
 
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Post » Wed Mar 30, 2011 8:11 am

@deathcoffee

Mods in general.
If I had a GPC(Gaming PC) I wouldn't be here talking about consoles unless I wanted to mod for consoles.
Apparently most PC gamers here have no interest in what happens with consoles unless they think it will in some way negatively impact them. They do repeatedly like to drone on that theirs is the superior platform, at least from the majority of what I've seen so far in the forum. Not that I disagree, but it gets old fast.
Once again, back to the topic...
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Bitter End
 
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Post » Wed Mar 30, 2011 2:01 pm

Mods, DLC or whatever, are rarely free on consoles.
However, you can put them on Xbox Live or PSN for a price but a significant part of the profits will go to the modders, encouraging the modding community. (VALVe is doing the exact same thing in TF2)
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Fam Mughal
 
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Post » Wed Mar 30, 2011 3:17 am

Mods, DLC or whatever, are rarely free on consoles.
However, you can put them on Xbox Live or PSN for a price but a significant part of the profits will go to the modders, encouraging the modding community. (VALVe is doing the exact same thing in TF2)


Modders can't profit from their mods, it's a violation of the EULA.

If sony and/or microsoft charge a fee for hosting mods it would be their money.
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FirDaus LOVe farhana
 
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Post » Wed Mar 30, 2011 2:33 am

I can't imagine how a modding tool would look on the console. It's already a bit complicated on the PC interface, imo.

Though, I do like this idea, but I figure this is something for next gen consoles.
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daniel royle
 
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Post » Wed Mar 30, 2011 1:22 pm

There aren't really any technical issues, as gamesas have said already, that mods on the PC could be ported to Xbox and run fine without issues.

The idea of a mod making the game unstable is a non-argument because games are unstable anyway, some more than others, and it would be a simple case of removing the offending mod or altering it, just like a PC user does. It's unlikely, but they could also create a good compiler that tests the code before running it, stopping dangerous code from running in the first place and giving a compile error ala Eiffel compiler as just an example.

Illegal content is again a non-argument, because you'd have to hack the console to add third party textures, etc anyway, which is something Microsoft will not tolerate and you'd get thrown off Live so you can't distribute it to others. The CS doesn't have it's own texture editor (unless they add one) so they are unlikely to make new meshes/textures on consoles anyway.

Only draw backs I see is are:-

1. Large number of files that PC users can have access to by extracting the BSA folders for sounds etc, but I'm sure a bit of clever work by Bethesda could get around that if they really wanted to.

2. Current layout of the CS would be a nightmare to navigate with a controller, but again, a more user friendly UI could get around that or even support for keyboard and mouse or even kinect (lol, unlikely I know).

3. PC mods being used on consoles would require being screened for bad content. But what bad content? CS as it is now doesn't allow the writing of books or creating/altering textures to create obscene things, but I guess new sound files could harbour obscene material, but that is to assume that the console versions would even accept altered files such as new sound files etc.

Of course, this is based off the idea that the CS will be a direct port with a bit of wizardry to make it work on the consoles, which I don't think will be the case. The CS would most likely be given a more user/controller friendly overhaul in terms of looks and functionality.
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Alba Casas
 
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Post » Wed Mar 30, 2011 12:17 pm

The idea that mods would have to be charged for isn't entirely true. The dev studio wouldn't be making the mods, they'd be tweaking them to run on console. There may be a charge, but it'd probably be minimal since the majority of the development would already be done.
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Mrs Pooh
 
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Post » Wed Mar 30, 2011 12:54 am

It would be nice to have acess to a least a few mods me being a console player though I doubt that they'd be free since bethesda would have to port them to consoles and sony and microsoft would have to due Qa on them as well as host them so they would probably be at least some fee just to cover everyones costs, I don't see this as being unobtainable look at what valve and sony did I mean how long has it been since console and pc players could play toghether.
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Theodore Walling
 
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Post » Wed Mar 30, 2011 5:46 am

I honestly don't know why the issue of a CS on personal consoles keeps coming up. It's the mods that are being discussed as being ported to consoles as DLC, NOT the ability to make the mods ON a console.
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Beulah Bell
 
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Post » Wed Mar 30, 2011 11:45 am

Why wouldn't you get the PC version...the game is made for it.


Some of us don't have computers that can reliably run games of this caliber.

$200 xbox or a $500+ DIY computer (500 is being conservative).

I think I'll take the Xbox, thanks.
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ANaIs GRelot
 
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Post » Wed Mar 30, 2011 12:07 pm

I honestly don't know why the issue of a CS on personal consoles keeps coming up. It's the mods that are being discussed as being ported to consoles as DLC, NOT the ability to make the mods ON a console.

:cryvaultboy: But you'd be missing the best part of mods. Doing the modding and sharing them!!
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Nienna garcia
 
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Post » Wed Mar 30, 2011 8:25 am

Some of us don't have computers that can reliably run games of this caliber.

$200 xbox


+the price of your TV, +the price of what computer you use for whatever it is you do on the net.

Not that there is anything wrong with consoles by any means. But, the way I see it, buying an HDTV+Console+Computer is pretty much the same price as buying a gaming PC that does it all in one.
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Roanne Bardsley
 
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Post » Wed Mar 30, 2011 10:32 am

The only mods consoles will ever get will be the kind you have to pay for.
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Doniesha World
 
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Post » Wed Mar 30, 2011 3:23 am

As has been said before, The barriers Microsoft and Sony have in place would never let this happen any time soon. It all boils down to user created anything = less money for them. We can scream, shout, protest all we want but at the end of the day, greed always wins no matter what benefits something like this would do for the gaming community. :sadvaultboy:
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Lindsay Dunn
 
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