Mods for consols

Post » Wed Mar 30, 2011 1:31 pm

I hope to god who ever is running microsoft at the moment just smokes a blunt and says.... [censored] it, let em have there fun
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Wed Mar 30, 2011 9:09 am

Some of us don't have computers that can reliably run games of this caliber.

$200 xbox or a $500+ DIY computer (500 is being conservative).

I think I'll take the Xbox, thanks.

It all depends on how important Skyrim is to you as well. I am willing to spend alot of money to play the best version of Skyrim because I care so much about the game and the enjoyment it will provide me, I am a "hardcoe" fan in that regard. If on the other hand there were a dozen games I was looking forward too then spending extra money to just to play some game for a system I don't have(or needs upgrading) would be a less compelling proposition.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Wed Mar 30, 2011 4:53 pm

doubt it will happen.

Mod tools means less money for MS and Sony so...
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Wed Mar 30, 2011 4:54 am

+the price of your TV, +the price of what computer you use for whatever it is you do on the net.

Not that there is anything wrong with consoles by any means. But, the way I see it, buying an HDTV+Console+Computer is pretty much the same price as buying a gaming PC that does it all in one.

Thats assuming that person only bought that TV to play a game. If they already had an HDTV it doesnt really count towards the cost. Where as a good gaming PC is more expensive than a console (for good reason). plus you still are paying for a TV which you watch, you know TV on...
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Wed Mar 30, 2011 4:28 pm

Why wouldn't you get the PC version...the game is made for it.

that is an utter lie the console gamers make up like 90% of the people that buy the games it is tailored to them, but PC can be upgraded
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Wed Mar 30, 2011 3:08 am

Thats assuming that person only bought that TV to play a game. If they already had an HDTV it doesnt really count towards the cost. Where as a good gaming PC is more expensive than a console (for good reason). plus you still are paying for a TV which you watch, you know TV on...


Unless I don't watch tv. o.O

Which is silly. I rot my brain with more than just games.

But I don't want to stray too far from the topic at hand. I still think the idea of a "map editor" like the Halo games might work. Load up the CS disc, it loads up the world map, you edit it, save mod as "name here", then load up Skyrim, options > mods > enable your mod.
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Wed Mar 30, 2011 8:07 am

Thats assuming that person only bought that TV to play a game. If they already had an HDTV it doesnt really count towards the cost. Where as a good gaming PC is more expensive than a console (for good reason). plus you still are paying for a TV which you watch, you know TV on...

A lot of people already have pc also, throw in a decent graphics card and there you go.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Wed Mar 30, 2011 4:19 pm

Those who say it would be a smart financial move are correct. It would be, for Bethesda. But it would not be a good one for Microsoft. And they're the ones in control. So will it happen, probably not. But it would be nice.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Wed Mar 30, 2011 4:19 am

problems

1:There would need to be a financial reason for sony or microsoft to allow this
2: Thus pc mods will be charged to console gamers
3: HUGE LEGAL ISSUE'S^
4: having to pay the modders to make the mods
5: the mods have to be console compatible
6: greater incentive to make Console compatible mods
7: quality of PC mods does a nose dive
8: angry pc gamers are angry some more

also you would have to get every mod to pass Microsofts/sony's CERT PROCESS.
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Wed Mar 30, 2011 7:00 am

Why wouldn't you get the PC version...the game is made for it.


I don't know,maybe it has something to do with the fact that a gaming computer capable of running skyrim is going to cost a lot more than an xbox?
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Wed Mar 30, 2011 12:55 am

I don't know,maybe it has something to do with the fact that a gaming computer capable of running skyrim is going to cost a lot more than an xbox?


Really because

You're on a computer probably from Best buy and probably 500-600$
but then
you have an xbox (200-300 depending when you bought it and how many you went through and also games cost more ect oh yeah xbox live costs as well) and a tv for it?
So instead if you went with a beefy computer you could've spent 700-1000 and that covers the cost of your (probable) current computer and your 360.

ME
i have a 32" hdtv for a monitor/tv and it's hooked up to my PC feels good.

I don't mind if consoles get mods as long as they make there own on there own console and don't rely on pc gamers to make there mods for them.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Wed Mar 30, 2011 4:18 am

problems

1:There would need to be a financial reason for sony or microsoft to allow this
5: the mods have to be console compatible
6: greater incentive to make Console compatible mods
7: quality of PC mods does a nose dive
8: angry pc gamers are angry some more

also you would have to get every mod to pass Microsofts/sony's CERT PROCESS.


I took out the lines I wasn't sure about being true or not, but id say this is mostly true ^^
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Wed Mar 30, 2011 10:24 am

Really because

You're on a computer probably from Best buy and probably 500-600$
but then
you have an xbox (200-300 depending when you bought it and how many you went through and also games cost more ect oh yeah xbox live costs as well) and a tv for it?
So instead if you went with a beefy computer you could've spent 700-1000 and that covers the cost of your (probable) current computer and your 360.

ME
i have a 32" hdtv for a monitor/tv and it's hooked up to my PC feels good.

I don't mind if consoles get mods as long as they make there own on there own console and don't rely on pc gamers to make there mods for them.


1.My computer is a low cost and crap.
2.200$ xbox
3.I don't have xbox live.Nor is it required to play skyrim so w/e.
4.The tv cost isn't related.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed Mar 30, 2011 4:05 am

4.The tv cost isn't related.


False:

normally a 40-50" hdtv cost a bit more than a 22"-32" monitor.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Wed Mar 30, 2011 11:56 am

False:

normally a 40-50" hdtv cost a bit more than a 22"-32" monitor.


I didn't get the tv to play skyrim.I already had it.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Wed Mar 30, 2011 2:11 am

1:There would need to be a financial reason for sony or microsoft to allow this
2: Thus pc mods will be charged to console gamers
3: HUGE LEGAL ISSUE'S^
4: having to pay the modders to make the mods
5: the mods have to be console compatible
6: greater incentive to make Console compatible mods
7: quality of PC mods does a nose dive
8: angry pc gamers are angry some more


That's pretty much my feelings on the whole issue. It would be a terrible thing to see the PC mod community consolized.
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Wed Mar 30, 2011 1:22 am

I hope to god who ever is running microsoft at the moment just smokes a blunt and says.... [censored] it, let em have there fun

This.

This....

THIS!
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Wed Mar 30, 2011 11:05 am

Mods in general or *all mods*?

There are mods that would work, especially mods that add very little extra graphical or cpu-intensive content. Things like simple stat adjustments or new buildings that don't add too much for the consoles to handle. We have to remember that the engine was overhauled and optimized so that the 5 year old console hardware could handle this game, meaning the console versions will basically be close to the limit. Add too much and the framerate will go downhill. But there are many mods that simply would not work on consoles, period, including:

- Anything that adds a lot of graphical content (high res textures, high poly meshes, more grass objects, many new objects in citites, etc)
- Anything that adds a lot of content that strains the cpu (large amounts of npcs and objects, lots of scripts, etc)
- Anything that requires a script extender (there are so many cool mods that require OBSE)
- Anything that modifies game files like INIs

But also remember that no matter what if you want to make your own mods (which is half the experience of TES games imo), you will need a PC capable of running the game. If you have that, then it doesn't make sense to get the console version.


I think they're better off holding out for next gen then. For one, the next gen will have more power obviously, plus it gives M$/Sony/Beth plenty of time to come up with a well working system of distributing mods on the console.
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Wed Mar 30, 2011 7:52 am



I don't mind if consoles get mods as long as they make there own on there own console


With a gamepad. :)
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Wed Mar 30, 2011 9:57 am

1:There would need to be a financial reason for sony or microsoft to allow this
2: Thus pc mods will be charged to console gamers
3: HUGE LEGAL ISSUE'S^
4: having to pay the modders to make the mods
5: the mods have to be console compatible
6: greater incentive to make Console compatible mods
7: quality of PC mods does a nose dive
8: angry pc gamers are angry some more


1. Not necessarily.
2. Again, if BGS did this, they would make sure it was free.
3. The only legal issues it editing the software on the console, which is why they are trying to work out a deal.
4. Again no...
5. They are. Everything that runs on PC is identical, how do you think they make the game? The game is made on PC, in one format that runs on both consoles and PC. There is no 'making it compatable'.
6. Again, if I made a mod for PC, a console player could download it and play it.
7. Nope. Again, same mods for both systems. Nothing would change except many more people would play the mods that are already made.
8. Again... no.

That pretty much destroy's your theory.

I honestly hope it happens. I am hardcoe PC, but I think console players deserve mods as much as PC people. Plus, I plan on making alot of really high quality quest mods, and since 90% of the fans are on console, that makes my possible playerbase 10 times as big. What's not to like? :D
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Wed Mar 30, 2011 10:35 am


5. They are. Everything that runs on PC is identical, how do you think they make the game? The game is made on PC, in one format that runs on both consoles and PC. There is no 'making it compatable'.



I could be mistaken, but I think he was referring to making sure the mods aren't going to fry the console because they tax it beyond it's capabilities.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Wed Mar 30, 2011 11:18 am

Really because

You're on a computer probably from Best buy and probably 500-600$
but then
you have an xbox (200-300 depending when you bought it and how many you went through and also games cost more ect oh yeah xbox live costs as well) and a tv for it?
So instead if you went with a beefy computer you could've spent 700-1000 and that covers the cost of your (probable) current computer and your 360.

ME
i have a 32" hdtv for a monitor/tv and it's hooked up to my PC feels good.

I don't mind if consoles get mods as long as they make there own on there own console and don't rely on pc gamers to make there mods for them.

Don't distribute the mod if you don't want to share it, otherwise stop whining. :facepalm:
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Wed Mar 30, 2011 5:21 am

I could be mistaken, but I think he was referring to making sure the mods aren't going to fry the console because they tax it beyond it's capabilities.

I don't think that's what he meant. Even so, the mods would probably have to go through a mild inspection or play test or something. They would never just let it be open like the nexus. Perhaps they could get volunteers to do so. PC players vote up their favorite mods each month or so, then these testers (chosen much like the moderators on here) test them out and make sure they are well made, and fit for the console. That way BGS doesn't have to higher real people, no consoles get fried, and console gamers gain access to the top rated mods.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Wed Mar 30, 2011 10:57 am

5. They are. Everything that runs on PC is identical, how do you think they make the game? The game is made on PC, in one format that runs on both consoles and PC. There is no 'making it compatable'.


I wonder how something like Qarls Texture Pack would do on a console? Hmm? Yeah......
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Wed Mar 30, 2011 4:41 am

A PC gamer who wants to hoard mods to themselves, there's a shocker! <_<
Like every PC gamer that uses mods actually makes them....
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

PreviousNext

Return to V - Skyrim