Mods for consols

Post » Wed Mar 30, 2011 4:45 am

I wonder how something like Qarls Texture Pack would do on a console? Hmm? Yeah......

Read my above post. Things like the 5gb texture packs would never make it through. Plus, lets say that, for the sake of example, that the consoles could run a texture pack, I don't think people would go use another 5gb of their harddrive for a single mod. Last I checked they aren't exactly huge.
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Dj Matty P
 
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Post » Wed Mar 30, 2011 4:24 am

PC gamers want to hoard mods to themselves, there's a shocker! <_<


Actually, from what I have read of this topic (Which I admit isn't much), most of us PC gamers want you to have mods. Except a special few... like Enossirq, who are just being nieve and... *silly.

*Edited for your viewing pleasure.
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Mélida Brunet
 
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Post » Wed Mar 30, 2011 5:11 am

I don't think that's what he meant. Even so, the mods would probably have to go through a mild inspection or play test or something. They would never just let it be open like the nexus. Perhaps they could get volunteers to do so. PC players vote up their favorite mods each month or so, then these testers (chosen much like the moderators on here) test them out and make sure they are well made, and fit for the console. That way BGS doesn't have to higher real people, no consoles get fried, and console gamers gain access to the top rated mods.


It would have to be volunteers. Otherwise it'd cost them money and they'd have to find a way to recoup the losses.
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Tom
 
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Post » Wed Mar 30, 2011 5:00 pm

Read my above post. Things like the 5gb texture packs would never make it through. Plus, lets say that, for the sake of example, that the consoles could run a texture pack, I don't think people would go use another 5gb of their harddrive for a single mod. Last I checked they aren't exactly huge.

PS3 can swap for a larger harddrive with relative ease. Nonissue.
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Ells
 
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Post » Wed Mar 30, 2011 8:06 am

PC gamers want to hoard mods to themselves, there's a shocker! <_<
Like every PC gamer that uses mods actually makes them....


I wouldn't call the countless free mods on Nexus hoarding. Sharing, more like.

When is the last time Microsoft or Sony felt like sharing?
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roxxii lenaghan
 
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Post » Wed Mar 30, 2011 5:00 am

It would have to be volunteers. Otherwise it'd cost them money and they'd have to find a way to recoup the losses.

Exactly. And if PC gamers voted up their monthly favourites, maybe the top 3 mods in each of like 5-10 catagories, they would only need like 20 volunteers to do testing over one weekend once a month. I can't imagine it would be hard to find 20 people capable of this at a trustworthy, dependable level. (Again like the moderators around here)

PS3 can swap for a larger harddrive with relative ease. Nonissue.

Alright, so consoles don't get all the mods. Are you really willing to say, "I don't want any mods, if I can't have every single one that PC gamers have access too!" I think like 99% of console gamers would be please with, hell, even 5 really good mods a month. Nonetheless if they find a way to make it many more than that. I think they should find a good way to deliver some, and console gamers should be pleased that they get any mods at all.
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candice keenan
 
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Post » Wed Mar 30, 2011 9:19 am

Actually, from what I have read of this topic (Which I admit isn't much), most of us PC gamers want you to have mods. Except a special few... like Enossirq, who are just being nieve and... *silly.

*Edited for your viewing pleasure.

Yeah, didn't mean to generalize. Appreciate the support for gamers as a whole rather than childish platform segregation (except that baby toy called Wii, lol)
jk about the Wii, Nintendo made a financially safe & smart move to let their competitors do the advanced hardware testing.
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Isabella X
 
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Post » Wed Mar 30, 2011 2:14 pm

I prefer to play the console version without mods(As in no mods should be on console versions). Call me old fashion. The PC version is for mods. And BTW no i am not a PC elitist.
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Thomas LEON
 
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Post » Wed Mar 30, 2011 4:40 am

PC gamers want to hoard mods to themselves, there's a shocker! <_<
Like every PC gamer that uses mods actually makes them....


Stop lumping us all together!

Sure, I may [censored] and moan about nit-pick issues like separate cell cities, or a possible awful UI, and occasionally blame it on the lack of a current gen hardware console, but I love you guys all the same. If I could, I'd buy you all powerful gaming machines, with massive HDTV's to use as monitors and a controller if you so choose to use so you can get the full graphical experience and use mods to your hearts desires. And I really hope you guys do get mods in some way sometime.

Plus I still own a 360 and a Wii myself. Gears and Animal Crossing are for pro's. Particularly AC. :D
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neen
 
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Post » Wed Mar 30, 2011 7:11 am

I really have no problem with consoles getting mods, but you have to be careful about hoping for too much. Don't be too disappointed if either:

1. It never happens.
2. You have headaches figuring out why a certain mod won't run well, or at all.

It would be cool to see Beth choose a selection of popular mods to allow on console, but I really don't see MS or Sony opening up their filesystems to the level required by a lot of PC mods.
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clelia vega
 
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Post » Wed Mar 30, 2011 6:40 am

Exactly. And if PC gamers voted up their monthly favourites, maybe the top 3 mods in each of like 5-10 catagories, they would only need like 20 volunteers to do testing over one weekend once a month. I can't imagine it would be hard to find 20 people capable of this at a trustworthy, dependable level. (Again like the moderators around here)


Alright, so consoles don't get all the mods. Are you really willing to say, "I don't want any mods, if I can't have every single one that PC gamers have access too!" I think like 99% of console gamers would be please with, hell, even 5 really good mods a month. Nonetheless if they find a way to make it many more than that. I think they should find a good way to deliver some, and console gamers should be pleased that they get any mods at all.

Didn't say we had to have them all. It's not Pokemon :P , geez.
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Alberto Aguilera
 
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Post » Wed Mar 30, 2011 1:01 pm

I wouldn't call the countless free mods on Nexus hoarding. Sharing, more like.

When is the last time Microsoft or Sony felt like sharing?

Umm, FreeRealms? :rofl:
jk
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Haley Cooper
 
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Post » Wed Mar 30, 2011 11:08 am

never going to happen. i wish it would, but it won't. i say, sell our console and get a PC. i did, and its totally worth it.

i was solidly in the "PC gaming is too much work" camp till i found an old copy of morrowind for the PC at a thrift store a year or two ago, and figured, "wth its only $4 and i am sure my crappy laptop can handle it." once i got all the modding utilities figured out (took about a week or two) and ran a fully modded (90+ mods) game i was hooked. sold my 360 and put the money toward a PC that could play oblivion on high graphics -_-
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Elizabeth Lysons
 
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Post » Wed Mar 30, 2011 10:55 am

but I really don't see MS or Sony opening up their filesystems to the level required by a lot of PC mods.


I do if they could charge you a fee that is dependent on the file size of the mod. Bigger file size = More MS points/what sony uses.
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Rachel Hall
 
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Post » Wed Mar 30, 2011 1:55 pm

Didn't say we had to have them all. It's not Pokemon :P , geez.


Haha. Well, some console players around here are really just b*tching that they wouldn't be able to get all the mods, and it would never work, and boo-hoo. I think they need to fight for even 1 mod a month, and be greatful if they were to get that.

I really have no problem with consoles getting mods, but you have to be careful about hoping for too much. Don't be too disappointed if either:

1. It never happens.
2. You have headaches figuring out why a certain mod won't run well, or at all.

It would be cool to see Beth choose a selection of popular mods to allow on console, but I really don't see MS or Sony opening up their filesystems to the level required by a lot of PC mods.


Really, again, the only mods that require crazy processing and whatnot are graphical overhauls. If you dont allow any graphical mods, there are still like 80 million mods that add new enemies, weapons, armors, quests, aesthetics (like hair, and I guess tatoos/scars in Skyrim) and a bunch of other stuff. I don't even use the graphic mods, because I think they ruin the feel the developer meant for that game. Whislt the other types simply add to that feel without crushing it in their wake.

I prefer to play the console version without mods(As in no mods should be on console versions). Call me old fashion. The PC version is for mods. And BTW no i am not a PC elitist.

So... let me get this straight. Because you would rather not play with mods on console, you want every console player out there who would, to suffer? How about you fight for them to get the mods, then you simply don't download any... :facepalm:
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roxxii lenaghan
 
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Post » Wed Mar 30, 2011 1:22 pm

Haha. Well, some console players around here are really just b*tching that they wouldn't be able to get all the mods, and it would never work, and boo-hoo. I think they need to fight for even 1 mod a month, and be greatful if they were to get that.



Really, again, the only mods that require crazy processing and whatnot are graphical overhauls. If you dont allow any graphical mods, there are still like 80 million mods that add new enemies, weapons, armors, quests, aesthetics (like hair, and I guess tatoos/scars in Skyrim) and a bunch of other stuff. I don't even use the graphic mods, because I think they ruin the feel the developer meant for that game. Whislt the other types simply add to that feel without crushing it in their wake.


So... let me get this straight. Because you would rather not play with mods on console, you want every console player out there who would, to suffer? How about you fight for them to get the mods, then you simply don't download any... :facepalm:

It is my personal preference for me and only me.
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xxLindsAffec
 
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Post » Wed Mar 30, 2011 10:50 am

I do if they could charge you a fee that is dependent on the file size of the mod. Bigger file size = More MS points/what sony uses.

Thats rediculous. Size doesnt really mean anything... Do you think a tiny BMW convertable should cost far less than a 40 year old massive hulking Ford pickup? It would be based on quality, not size. But I honestly don't think they should charge for mods. Dispite me being a hardcoe quest modder, and I like to consider what I make pretty damn top notch, I would not want the people playing my mods to have to pay. Even if it meant that I made money.
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Juanita Hernandez
 
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Post » Wed Mar 30, 2011 4:13 pm

It is my personal preference for me and only me.

Oh, did you mean that in a "This is just what I would like." way and not a "I want this, so screw everyone else." way? If so, I apologize, I misinterpreted. :whistling:
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Taylor Thompson
 
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Post » Wed Mar 30, 2011 2:24 pm

Thats rediculous. Size doesnt really mean anything... Do you think a tiny BMW convertable should cost far less than a 40 year old massive hulking Ford pickup? It would be based on quality, not size. But I honestly don't think they should charge for mods. Dispite me being a hardcoe quest modder, and I like to consider what I make pretty damn top notch, I would not want the people playing my mods to have to pay. Even if it meant that I made money.


Size DOES mean everything in a lot of ways when it comes to hardware/software. Hosting, uploading, etc. And I just don't see them (M$ inparticular) letting people have these for free if they have to be the ones to host and upload them.
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Lily Evans
 
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Post » Wed Mar 30, 2011 3:17 pm

Haha. Well, some console players around here are really just b*tching that they wouldn't be able to get all the mods, and it would never work, and boo-hoo. I think they need to fight for even 1 mod a month, and be greatful if they were to get that.


I completely understand about the graphical overhauls probably not being workable. Imo opinion some mods are better than no mods & I'll take what I can get. I don't mind paying a small fee either if that means that it's QA tested to not screw things up. :thumbsup:
Maybe a small monthly fee of $1 or 2, idk how much it would cost to cover their QA expenses
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Chica Cheve
 
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Post » Wed Mar 30, 2011 3:46 am

Size DOES mean everything in a lot of ways when it comes to hardware/software. Hosting, uploading, etc.

But nothing of the actual quality of the mod. It simply means 'more' not 'better'. Quantity over quality...

As for hosting and up/down loads... Uploading and downloading are no issue. No matter the size they are things we can't help increase in any way, and PC gamers already have to deal with that, obviously... And as for hosting it, I'm sure they could create a small server to host these things. Heck, I bet DarkOne would even create a separate Nexus server just to host those mods that are allowed on console. I'm sure he would do that. I don't think finding a place to store the mods would really matter. Plus mods mods would be like 50kb-5mb. Maybe with some larger quest mods being up to like 70-100mb. And if they don't allow every mod and it's mother (No poorly done play on words intended.) there will be plenty of space to store them.
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Etta Hargrave
 
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Post » Wed Mar 30, 2011 6:25 am

It double posted, not sure why. :sadvaultboy:
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ZzZz
 
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Post » Wed Mar 30, 2011 8:06 am

Really, again, the only mods that require crazy processing and whatnot are graphical overhauls. If you dont allow any graphical mods, there are still like 80 million mods that add new enemies, weapons, armors, quests, aesthetics (like hair, and I guess tatoos/scars in Skyrim) and a bunch of other stuff. I don't even use the graphic mods, because I think they ruin the feel the developer meant for that game. Whislt the other types simply add to that feel without crushing it in their wake.:


That's probably not entirely accurate. I have a feeling mods like Open Cities, Unique Landscapes or Better Cities would have brought consoles to their knees and that was only working with the assets provided.
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kirsty joanne hines
 
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Post » Wed Mar 30, 2011 2:05 am

But nothing of the actual quality of the mod. It simply means 'more' not 'better'. Quantity over quality...

As for hosting and up/down loads... Uploading and downloading are no issue. No matter the size they are things we can't help increase in any way, and PC gamers already have to deal with that, obviously... And as for hosting it, I'm sure they could create a small server to host these things. Heck, I bet DarkOne would even create a separate Nexus server just to host those mods that are allowed on console. I'm sure he would do that. I don't think finding a place to store the mods would really matter. Plus mods mods would be like 50kb-5mb. Maybe with some larger quest mods being up to like 70-100mb. And if they don't allow every mod and it's mother (No poorly done play on words intended.) there will be plenty of space to store them.


Oh I'm sure quality would be a factor as well, but I still think that hosting/uploading fees would take their toll.

I also don't see MS/Sony letting just anyone host the console mods. They'd probably would want to be (maybe even have to be) the ones to do it. And while it may not seem like a lot, I can be that (at least) MS would want to get as much as possible out of it.
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Christina Trayler
 
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Post » Wed Mar 30, 2011 6:35 am

That's probably not entirely accurate. I have a feeling mods like Open Cities, Unique Landscapes or Better Cities would have brought consoles to their knees and that was only working with the assets provided.

As for open cities, I would consider this a graphical overhaul in a way. You are drastically changing how the game works by placing the city in the same worldspace, as opossed to it being separated. So no, this wouldn't work.

Unique landscapes would simply have to be optimized, which is a matter of mod quality, as they should be optimized as much as possible reguardless.

And better cities. What exactly do you mean by this? Unless used in conjuction with an 'open cities' type mod, I don't see how something that simply improves cities could suddenly make them require so much more power.
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Trent Theriot
 
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