Thats why I say they should wait until next gen. Gives time for hardware to advance in the next consoles, and gives time for MS/Sony and Beth to figure out how all this is going to work.
A+ post would read again.
The current gen just wasn't designed with the philosophy that people would be able to add user-created content to games. Maybe the next gen will have some rudimentary filesystem access, hard drives on every unit, better content distribution systems, and hardware that can handle resource intensive content.
Ok, if the logistics of porting mods to console from PC are such a nightmare, why the heck would Todd Howard say anything regarding mods for consoles? It seems counterproductive to me, unless it's just a flat out lie to get more console sales. I'm assuming that's not the case, so..... thoughts anyone?
It's not really about the difficulty of porting mods to consoles (other than the mods that simply wouldn't work which have been discussed), it's more about the difficulty of getting mods to work well together in general. It's hard enough on PCs to worry about load orders and bashed patches, but there would be another level of difficulty in that the downloading, load order, patches, etc would all have to happen on PC, then be transferred to console. The only feasible system I see right now is for Beth to choose a small list of mods to distribute to consoles.
If Beth really believes that the included plugin activation tool is enough, they really haven't been paying attention to the modding community.