Mods for consols

Post » Wed Mar 30, 2011 2:08 pm

Pretty sure the point is ps3 mods run on ps3,
Xbox mods run on xbox
And PC mods run on PC

Cross platform mods is not what I took from it.


Agreed. I read that they could make "modding tools" available on the consoles; not that they desire to run PC mods on consoles. In theory, the tools would be used to mod what the consoles could in turn handle. If that amounts to not very much... so be it. But why couldn't the modding ability include basic building blocks of construction? It's been done on a basic level with other games. Maybe I just want to make a little cabin in the woods.

Not being familiar with the Creation Tools at all, the responses so far are informative. I welcome more of them.
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Travis
 
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Post » Wed Mar 30, 2011 9:23 am

No, it is available for PS3, Xbox360 and PC. I'm just saying that TES is developed first for the PC, then for the consoles. PC is the primary system for it.



Wishful thinking, I'd link you to the podcast but i don't remember which one states it.


bascially todd says It was developed for the 360 in mind, Makes no sense since ALL games are developed on PC's but meh
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Elina
 
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Post » Wed Mar 30, 2011 10:28 am

You know that you don't need the construction set to change meshes and textures.

I don't think that mods that manipulate folders will be included in the mods that could be used in game. The most likely mods are the ones that use in game resources. you can change a lot of stuff with out adding folders.


I don't know how much the author of that article paid attention when he learned that Bethesda was looking into adding mods for the consoles, since he got things wrong in the first paragraph. Todd Howard said they were looking at adding mods, not the entire construction kit as the writer suggests.


My first post questions the accuracy of the report and expressed a desire for the original source. Do you have a link? It would be greatly appreciated.
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Sunny Under
 
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Post » Wed Mar 30, 2011 2:16 am

Besides that, I imagine most mods that would be made on day one for consoles would be cheat mods. Like "Sword that does 1000000000000 damage" or "enable god mode by default" or even find a way to receive all trophies/achievements at once.


WHy should what someone does in their single-player universe bother you at all? Seems like something silly to worry about since it doesn't affect you.
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Ryan Lutz
 
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Post » Wed Mar 30, 2011 11:22 am

My first post questions the accuracy of the report and expressed a desire for the original source. Do you have a link? It would be greatly appreciated.



Here http://www.next-gen.biz/news/skyrim-mods-could-reach-consoles


The fruits of the Creation Kit, the suite of modding tools for the PC version of The Elder Scrolls V: Skyrim, could reach consoles, developer Bethesda has said.

Speaking to us at last week’s preview event in Utah, executive producer Todd Howard explained that while the tools themselves will only ever be available on PC, user-generated content made with the Creation Kit also runs on the console versions of Skyrim.

“It works on all the consoles,” he said. “As far as the 360 and PS3, right now there’s not an avenue for us to make that available, but we’d very much like to find a way. We have talked to Microsoft and Sony, and so there's a chance it might happen one day, [but] I don't see it happening for release.



That should stanch this notion about the CK being used on consoles
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Jamie Moysey
 
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Post » Wed Mar 30, 2011 5:58 am

Here http://www.next-gen.biz/news/skyrim-mods-could-reach-consoles





That should stanch this notion about the CK being used on consoles



Looks like you found it before me.

Thanx
Tlantl
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Kelly Upshall
 
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Post » Wed Mar 30, 2011 12:38 pm

Here http://www.next-gen.biz/news/skyrim-mods-could-reach-consoles

That should stanch this notion about the CK being used on consoles


Thanks! That clears up a lot for me.

Edit: And thanks to Tlantl for trying.
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Tom Flanagan
 
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Post » Wed Mar 30, 2011 4:18 pm

[snip]

It boils down to, Consoles could load the mods - they couldn't run them. Stat alteration mods, perhaps same-quality retextures, but very little more. The real draw of modding is freedom, and putting it onto console would restrict it to the point where it was not the same thing at all.

Consoles could run any mods that conform to the performance restrictions of the base game - and while that isn't any and all mods, it allows for a hell of a lot. You just have to think 'DLC' rather than 'Graphics overhaul'. Think 'Shivering Isles' rather than 'Quarls Texture Pack'. Think 'Ruined Tail's Tale' rather than 'Mart's Monster Mod'.

New quests, new areas, new dungeons, new NPCs, new weapons, new armour... that's an awful lot of modding possibility there.

As for how such mods could be distributed for consoles, I suspect Sony and Microsoft might be ok with it but would charge a nominal fee for people to download the mods to cover providing storage and bandwidth. However, they may require Bethesda to do some quality control on mods submitted for console (for acceptable content as well as basic reliability), and this could be the sticking point. Bethesda would have to justify the ongoing cost of a small review team by treating the console mods as advertising, with modders providing content free and Bethesda covering administration. Bethesda might see it that way, they might not.
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Honey Suckle
 
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Post » Wed Mar 30, 2011 10:09 am

Consoles could run any mods that conform to the performance restrictions of the base game - and while that isn't any and all mods, it allows for a hell of a lot. You just have to think 'DLC' rather than 'Graphics overhaul'. Think 'Shivering Isles' rather than 'Quarls Texture Pack'. Think 'Ruined Tail's Tale' rather than 'Mart's Monster Mod'.

New quests, new areas, new dungeons, new NPCs, new weapons, new armour... that's an awful lot of modding possibility there.

As for how such mods could be distributed for consoles, I suspect Sony and Microsoft might be ok with it but would charge a nominal fee for people to download the mods to cover providing storage and bandwidth. However, they may require Bethesda to do some quality control on mods submitted for console (for acceptable content as well as basic reliability), and this could be the sticking point. Bethesda would have to justify the ongoing cost of a small review team by treating the console mods as advertising, with modders providing content free and Bethesda covering administration. Bethesda might see it that way, they might not.


This was my thoughts as well, mods for consoles would have to be restricted to the equivelent of DLC.
The one thing I doubt though is wether they would ever be hosted on Xbox Live.
My guess is that we will have to buy a Bethesda version of Skyrim Mod Manager that will let mods run (since the main game is entirely on game disc) and then we will download mods ourselves from the internet and transfer them via cd or memory stick to the console.
This way microsoft and sony can keep themselves completely clear of potential problems from broken games and inappropriate content
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Donald Richards
 
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Post » Wed Mar 30, 2011 12:26 pm

This was my thoughts as well, mods for consoles would have to be restricted to the equivelent of DLC.
The one thing I doubt though is wether they would ever be hosted on Xbox Live.
My guess is that we will have to buy a Bethesda version of Skyrim Mod Manager that will let mods run (since the main game is entirely on game disc) and then we will download mods ourselves from the internet and transfer them via cd or memory stick to the console.
This way microsoft and sony can keep themselves completely clear of potential problems from broken games and inappropriate content



microsoft and sony like to believe they still own the machines you bought. They demand total control of the software that runs on their machines. I seriously doubt that they will sit by while people indiscriminately add stuff to their machines. Look what happened when someone cracked the security system on the PS3. Was pretty ugly.

If this is going to happen it will be with the console companies blessing.

Too bad they are so greedy that they will likely charge for this service if it does get approved.
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Erika Ellsworth
 
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Post » Wed Mar 30, 2011 4:23 pm

Consoles could run any mods that conform to the performance restrictions of the base game - and while that isn't any and all mods, it allows for a hell of a lot. You just have to think 'DLC' rather than 'Graphics overhaul'. Think 'Shivering Isles' rather than 'Quarls Texture Pack'. Think 'Ruined Tail's Tale' rather than 'Mart's Monster Mod'.

New quests, new areas, new dungeons, new NPCs, new weapons, new armour... that's an awful lot of modding possibility there.

As for how such mods could be distributed for consoles, I suspect Sony and Microsoft might be ok with it but would charge a nominal fee for people to download the mods to cover providing storage and bandwidth. However, they may require Bethesda to do some quality control on mods submitted for console (for acceptable content as well as basic reliability), and this could be the sticking point. Bethesda would have to justify the ongoing cost of a small review team by treating the console mods as advertising, with modders providing content free and Bethesda covering administration. Bethesda might see it that way, they might not.


SI is in an entirely new worldspace for a very good reason - there's no room in cyrodiil, but if you can unload that, you can make another world as complex. Certainly modding could exist, in a limited fashion, I never disagreed with that - but you could never overhaul the game to the extent PC mods have, or anywhere near. Small quests, or larger quests in small parts you could disable and enable, certainly, but quantity would become an issue very, very quickly. Taking Fallout as an example, its DLCs make very few changes to the main world, but that does not stop them from having a noticeable performance impact.
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Sara Lee
 
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Post » Wed Mar 30, 2011 6:53 am

What the Optimists aren't telling you
  • Bethesda will need to raise a digital infrastructure THROUGH PSN and XBL for consoles to get mods
  • There will then also be the need for a Mod Manager, the PC version came with one, I don't know why you'd expect the Consoles not to need one either
  • Sony and Microsoft WILL want to profit from this, period.
  • There will be regulations, Have you seen the nexus? a handful of mods from there easily turns oblivion into a AO game.
  • There are Modders, who will not mod for Consoles
  • Modders, will NOT be getting compensation because if anyone bothered to read the Eula for the CS, everything and anything made through the CS belongs to Beth, custom resources do not however.
  • Complex mods, like DR, many house mods, pffft what am I saying, anything that doesn't just include a sword of pwn 10000 will need a Script extender


What the Pessimists aren't telling you
  • This will be by far one of the most sixiest things to happen to gaming, Period.
  • A new age in cross platform unity will dawn as there will be no such thing as a 360 only or PS3 only mod
  • Bethesda will make a killing, period when people see how drastically altered their games can be ALMOST getitng several free games in one (but Sony and Microsoft will still want to profit)



I didn't add things like mod crashing consoles (even though that is a possiblity) because Micro and Sony will be regulating what reaches to the consoles.
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koumba
 
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Post » Wed Mar 30, 2011 10:30 am

I hope it will be Mods for the next Gen consoles.
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Shirley BEltran
 
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Post » Wed Mar 30, 2011 12:08 pm

If Sony accepts it, microsoft will have to too because otherwise many console users will buy a ps3 to get mods. So everyones looking at you sony. :shifty:
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sunny lovett
 
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Post » Wed Mar 30, 2011 5:00 am

What the Optimists aren't telling you
  • Bethesda will need to raise a digital infrastructure THROUGH PSN and XBL for consoles to get mods
  • There will then also be the need for a Mod Manager, the PC version came with one, I don't know why you'd expect the Consoles not to need one either
  • Sony and Microsoft WILL want to profit from this, period.
  • There will be regulations, Have you seen the nexus? a handful of mods from there easily turns oblivion into a AO game.
  • There are Modders, who will not mod for Consoles
  • Modders, will NOT be getting compensation because if anyone bothered to read the Eula for the CS, everything and anything made through the CS belongs to Beth, custom resources do not however.
  • Complex mods, like DR, many house mods, pffft what am I saying, anything that doesn't just include a sword of pwn 10000 will need a Script extender


  • Forgive my ignorance, but doesn't a digital infrastructure exist already? How do console users get Bethesda DLC?
  • Again, surely once console users have bought DLC they have some way of getting it to appear in game.
  • Possibly. They may also see it as a way of getting more people to buy consoles, and so settle for doing it at cost price.
  • No one in their right minds would expect otherwise, true.
  • Yes. So? Anyway, lots of modders will mod for consoles, because they like improving the game and sharing those improvements. Miserly modders who only mod for the righteous few are... actually, are there any?
  • Modders don't get compensation anyway, so no change there.
  • Rubbish. Long and involved quest mods don't need a script extender. New creature and NPC mods don't need an extender. In fact, only mods that try to get the game to do something it was never intended to do need an extender. It's nice to have an extender, but describing it as essential (and implying any mod that doesn't use it is rubbish) is misleading and frankly rather insulting to all the wonderful mods that don't need or use one.


What the Pessimists aren't telling you
  • This will be by far one of the most sixiest things to happen to gaming, Period.
  • A new age in cross platform unity will dawn as there will be no such thing as a 360 only or PS3 only mod
  • Bethesda will make a killing, period when people see how drastically altered their games can be ALMOST getitng several free games in one (but Sony and Microsoft will still want to profit)



  • No argument there :)
  • Um. What if Microsoft agrees to allow Bethesda to distribute mods, but Sony want nothing to do with the idea?
  • Hopefully :D

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Olga Xx
 
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Post » Wed Mar 30, 2011 7:21 am

Sorry, but M$ and Sony will never allow it. I'd love to be proved wrong but I don't see why they would.
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sam westover
 
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Post » Wed Mar 30, 2011 12:25 pm

Confirmed? No....
Talking about? yes

Likely? No.... I could maybe see Sony agreeing with it, but not Microsoft. It has been stated in many threads that this would make a lot of people not buy DLC, and just use mods. Not good from Microsoft's perspective.
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Jerry Jr. Ortiz
 
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Post » Wed Mar 30, 2011 5:04 am

If they allow mods for the 360, I will buy both a PC and 360 version. I'm sure there are enough PC gamers who would do the same.
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Sophie Morrell
 
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Post » Wed Mar 30, 2011 11:52 am

i'll just get the PC version
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Dalia
 
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Post » Wed Mar 30, 2011 1:04 am

Why wouldn't you get the PC version...the game is made for it.


lol, he actually believes this :lmao:
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Brad Johnson
 
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Post » Wed Mar 30, 2011 3:53 pm

i'll just get the PC version


If you are interested in using mods that is still the best option even if they do allow mods on console. Consoles would still be limited in the mods they could even run on their hardware. If you are interested in actually making mods, it would be your only choice anyway.
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Lori Joe
 
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Post » Wed Mar 30, 2011 7:53 am

I hope it does happen but i can see Sony agreeing to not charge for the mods, but Microsoft not agreeing with that and they will want to charge.
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Jeff Turner
 
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Post » Wed Mar 30, 2011 3:37 am

If valve brought steam to the PS3, its possible for Bethesda to roll out patches when they want and for them to regulate mods for their games. Without running everything through sony.
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Cedric Pearson
 
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Post » Wed Mar 30, 2011 4:40 am

For people saying Sony wouldn't allow it, there's already a PS3 game which supports mods created on the PC.

Ever heard of Unreal tournament 3? You can create mods on the PC and port them to the PS3 version if you wish to, there were plenty of mods released this way.
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Emmi Coolahan
 
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Post » Wed Mar 30, 2011 4:15 am

There were three things stopping mods on consoles.

One, Bethesda didn't want to do it.
Two, Microsoft and Sony don't want it.
Three, it's a technical, political, and logistical impossibility.

The first has been solved. The second could be solved. The third cannot.


To be clear, the first option is something we've wanted to do for some time. This is an excerpt from our Fallout 3 fan interview with Todd

As far as consoles go, that's not happening for this game and user content. It's something we keep talking about with Microsoft and Sony, but there are a lot of barriers there right now, from delivery to security. We'd love to see that happen. I'd love to see Oblivion content created by PC users available to all platforms, because the data is the same, most of them would pretty much "work" right away.


If/when it happens is still in the air. It'd definitely be cool to see the amazing mods you guys make on consoles.
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Chenae Butler
 
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