Mods for consols

Post » Wed Mar 30, 2011 6:20 am

Not to be rude, but that kind of response from PC users is why they get a reputation as looking-down-their-nose elitists when regarding console gamers.


I was pitching ideas for how mods could be added to consoles, rather than just saying it won't/can't happen like a lot of people firmly beleive. So, please don't start having a go at me...
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Naomi Lastname
 
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Post » Wed Mar 30, 2011 7:00 am

There were three things stopping mods on consoles.

One, Bethesda didn't want to do it.
Two, Microsoft and Sony don't want it.
Three, it's a technical, political, and logistical impossibility.

The first has been solved. The second could be solved. The third cannot.

Wrong they already said its possible they just need to convince Microsoft and Sony.
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Ray
 
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Post » Wed Mar 30, 2011 4:36 pm

Wrong they already said its possible they just need to convince Microsoft and Sony.

It's possible on *entirely different scales*.
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Lilit Ager
 
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Post » Wed Mar 30, 2011 3:23 am

Again....NOT ADDING CK FOR CONSOLES, JUST MAKING MODS AVAILIBLE FOR THEM.............

Sony and MS Want to make money from it,

Mods will need to be regulated.
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Facebook me
 
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Post » Wed Mar 30, 2011 10:36 am

Mods on PS3 is a possabailty as sony has allowed them on other games but xbox you can forget about it.
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le GraiN
 
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Post » Wed Mar 30, 2011 6:26 am

Gaming rig PC's can become prohibitively expensive to keep up to date with high end games that get released.


not really, you can get a decent gaming computer for 600-900 that will max games for 2 years to come, and after those years still play on decent graphics, and if you need to replace something its often more RAM, graphics card or processor. you dont need to replace the whole computer and pay 800 every 3rd year
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Setal Vara
 
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Post » Wed Mar 30, 2011 12:48 am

This could work but I guarantee it will be *extremely* stripped down, no way are MS and Sony going to allow large untested mods, long time players all know the pitfalls of running mods, it can be tricksy business with load order problems, incompatibilities and crashes.
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K J S
 
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Post » Wed Mar 30, 2011 11:57 am

This could work but I guarantee it will be *extremely* stripped down, no way are MS and Sony going to allow large untested mods, long time players all know the pitfalls of running mods, it can be tricksy business with load order problems, incompatibilities and crashes.

I can already see 'Skyrim Mod Manager' on the marketplace for 800 Microsoft Points. And thats if they even allow it, which is doubtful considering that people are less likely to buy DLC if there is an abundant supply of mods.
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Adriana Lenzo
 
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Post » Wed Mar 30, 2011 4:25 pm

This could work but I guarantee it will be *extremely* stripped down, no way are MS and Sony going to allow large untested mods, long time players all know the pitfalls of running mods, it can be tricksy business with load order problems, incompatibilities and crashes.


And all those fun third party tools to track down the incompatibilities, adjust load order, merge .esp files to overcome conflicts, etc.
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Gemma Flanagan
 
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Post » Wed Mar 30, 2011 3:46 pm

There won't be third party tools. its sony and Microsofts systems, they aren't going to let individuals tamper and design programs to run on their system, much less provide the means for updating and bug fixes.
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Sudah mati ini Keparat
 
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Post » Wed Mar 30, 2011 3:14 am

Sony and microsoft are probably not going to allow it.

But if Bethesda miraculously succeeds to convince them then the consoles would only be able to run mods made on the PC, you wouldn't be able to run the Creation Kit on the console.

I agree, Sony and Microsoft most probably wont allow it, not for some years any way. They would perhaps want to charge for a service that lets you browse and download mods, which would go against bethesdas attitude towards mods all together.

I'd never dream of trying to use a creation kit on a console, but that shouldn't mean that the mod's shouldn't exist on them. I really hope something happens with this.


I still want to see the full quote in context though, if someone has the original source.


As would I, I don't know how trustworthy that website is or if the article isn't just completely fabricated for page views.
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lydia nekongo
 
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Post » Wed Mar 30, 2011 1:44 pm

There won't be third party tools. its sony and Microsofts systems, they aren't going to let individuals tamper and design programs to run on their system, much less provide the means for updating and bug fixes.


Which means it'll be up to Bethesda to come up with the tools for managing those issues of conflicts, etc. That or the console players are just screwed.
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Pawel Platek
 
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Post » Wed Mar 30, 2011 7:08 am

Which means it'll be up to Bethesda to come up with the tools for managing those issues of conflicts, etc. That or the console players are just screwed.

Personally I wouldn't put it past Bethesda to do that, with 90% of their audience being on the consoles after all. It just depends on the manpower available. I very much doubt a console modding system would be available at the same time as that of the PC, but the possibility is there with a gaming company as empathetic and open minded as Bethesda. Maybe we would just have to wait a year or two for the creases to be ironed out.
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Zosia Cetnar
 
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Post » Wed Mar 30, 2011 1:40 am

I think there's a pretty decent possibility it'll happen but...however I highly doubt Microsoft/Sony will allow it to be so you can freely download mods. I imagine they'll come at a very small cost.
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Auguste Bartholdi
 
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Post » Wed Mar 30, 2011 7:14 am

not really, you can get a decent gaming computer for 600-900 that will max games for 2 years to come, and after those years still play on decent graphics, and if you need to replace something its often more RAM, graphics card or processor. you dont need to replace the whole computer and pay 800 every 3rd year

This is in comparison to $200-600 for a console with up to 10 years of game production support (not counting Nintendo...) that isn't relying on semi-annual upgrades? How is that less expensive?
Could a computer that could run Oblivion at the same level of (not better) quality as PS3/360 at initial release of that game run Skyrim as well on it's release, without hardware upgrades? Doubt it.
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Stace
 
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Post » Wed Mar 30, 2011 8:44 am

Personally I wouldn't put it past Bethesda to do that, with 90% of their audience being on the consoles after all. It just depends on the manpower available. I very much doubt a console modding system would be available at the same time as that of the PC, but the possibility is there with a gaming company as empathetic and open minded as Bethesda. Maybe we would just have to wait a year or two for the creases to be ironed out.

The thing is, at least for Oblivion the tools developed naturally, with new features added as needed. An official set of tools could, in the long term, be detrimental, as in the current state of affairs, adding a relatively small feature is relatively easy, because we've already had to build the tools. Having to built them from scratch to add a small feature is far too much effort to justify.

@Rogue Mage; Sure, why not? It's not like 30fps at 720p is a difficult target to hit, we call that "struggling to run the game" over here.
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herrade
 
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Post » Wed Mar 30, 2011 4:04 pm

This is in comparison to $200-600 for a console with up to 10 years of game production support (not counting Nintendo...) that isn't relying on semi-annual upgrades? How is that less expensive?
Could a computer that could run Oblivion at the same level of (not better) quality as PS3/360 at initial release of that game run Skyrim as well on it's release, without hardware upgrades? Doubt it.


Actually yes. Maybe not in MAX settings, but a computer that ran Oblivion at mid-high settings should have no issue with Skyrim at low-mid (resolution depending). It's the same with consoles. They ran Oblivion fine, and with the same hardware, they'll be able to run Skyrim fine.

It's actually $200-$600 for your console, then another $300+ for your PC. If you get a PC gaming rig, you get an all-in-one system. And you pay more for games on consoles usually. So I'd say it's equal or SLIGHTLY cheaper to go with a PC gaming rig.
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Taylah Illies
 
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Post » Wed Mar 30, 2011 2:07 pm

This is in comparison to $200-600 for a console with up to 10 years of game production support (not counting Nintendo...) that isn't relying on semi-annual upgrades? How is that less expensive?
Could a computer that could run Oblivion at the same level of (not better) quality as PS3/360 at initial release of that game run Skyrim as well on it's release, without hardware upgrades? Doubt it.


I don't know how it compared to a 360 or PS3, but I had little difficulty running Oblivion on a PC I had built back in 2002.

In fact, I was running the exact same hardware I had played Morrowind on.
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anna ley
 
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Post » Wed Mar 30, 2011 12:48 pm

@Rogue Mage; Sure, why not? It's not like 30fps at 720p is a difficult target to hit, we call that "struggling to run the game" over here.

So you're saying that Skyrim is being designed to make consoles "struggle to run the game" by comparision to a modern pc? I know Fallout 3 & New Vegas had issues, but those were due to bugs/glitches, not a lack of console hardware power.
As the developers get more familiar with the consoles capabilities drastically better games can be made from console release to 6/7 years in.
Basically my point was the hardware potential is mostly untapped when first released, & Oblivion was one of the first games for 360/PS3. So Skyrim may be pushing the hardware, but not to the point of struggling/poor performance. While a PC made from nonspecific components that perform/react very differently from one to the next is unlikely to run as well with Skyrim as Oblivion.
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Kelly James
 
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Post » Wed Mar 30, 2011 1:39 pm

So you're saying that Skyrim is being designed to make consoles "struggle to run the game" by comparision to a modern pc? I know Fallout 3 & New Vegas had issues, but those were due to bugs/glitches, not a lack of console hardware power.
As the developers get more familiar with the consoles capabilities drastically better games can be made from console release to 6/7 years in.
Basically my point was the hardware potential is mostly untapped when first released, & Oblivion was one of the first games for 360/PS3. So Skyrim may be pushing the hardware, but not to the point of struggling/poor performance. While a PC made from nonspecific components that perform/react very differently from one to the next is unlikely to run as well with Skyrim as Oblivion.

I'm saying that running the game "as well as a console" is a very low target and that very modest hardware will have little issue doing it. Additionally, while the game will be more efficient for consoles, it will also be more efficient on PC - Oblivion was poorly optimised.
The reason that the requirements for games goes up is because they're doing more, not because this year's graphics are magically harder to run than last year's were. Turn down the graphics, and you'll be fine.
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abi
 
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Post » Wed Mar 30, 2011 9:55 am

So you're saying that Skyrim is being designed to make consoles "struggle to run the game" by comparision to a modern pc? I know Fallout 3 & New Vegas had issues, but those were due to bugs/glitches, not a lack of console hardware power.


It's actually dependent on a persons standards. 30FPS @ 720p resolution with lower-medium settings is fine for some, but for others, myself included, much prefer 60+FPS @ 1080p with maxed out settings. Either way we all get the same game-play, but I feel more immersed when I'm playing at the maximum graphical limit.
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Louise Lowe
 
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Post » Wed Mar 30, 2011 3:09 am

Actually yes. Maybe not in MAX settings, but a computer that ran Oblivion at mid-high settings should have no issue with Skyrim at low-mid (resolution depending). It's the same with consoles. They ran Oblivion fine, and with the same hardware, they'll be able to run Skyrim fine.

It's actually $200-$600 for your console, then another $300+ for your PC. If you get a gaming rig, you get an all-in-one system. And you pay more for games on consoles usually. So I'd say it's equal or SLIGHTLY cheaper to go with a PC gaming rig.

The Xbox 360 at release was 400$ (It's now 300$ for the 250GB version),it has nearly been around for almost 6 years and there has been literally no major hardware upgrades too it...I highly doubt you'll be able to find a PC that is 6 years old that did cost 400$ that will be able to run every game on PC (with medium/high settings).
However,for consoles if you want an HDTV (let's say 26 inch) be prepared to dish out 200+$ for a TV (depending on what brand you buy)...but with PCs you'll need to make upgrades here and there (not saying that you'll need to upgrade your rig every single new time a game comes out but you'll still need to upgrade occasionally).
It just seems like console gaming is more expensive upfront but cheaper in the long run (in my opinion) but PC gaming will be cheaper upfront but more expensive in the long run.
I'd love to play on PC if I had a actually gaming PC.
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carley moss
 
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Post » Wed Mar 30, 2011 3:15 am

I don't know how it compared to a 360 or PS3, but I had little difficulty running Oblivion on a PC I had built back in 2002.

In fact, I was running the exact same hardware I had played Morrowind on.

I think you missed details in my point of comparison. Was that system running Morrowind at the same specs as Xbox (not 360) with that hardware?
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Emmanuel Morales
 
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Post » Wed Mar 30, 2011 11:47 am

The Xbox 360 at release was 400$ (It's now 300$ for the 250GB version),it has nearly been around for almost 6 years and there has been literally no major hardware upgrades too it...I highly doubt you'll be able to find a PC that is 6 years old that did cost 400$ that will be able to run every game on PC (with medium/high settings).


My point was that you spend the same either buying a gaming PC, or a regular PC and console separately.

My rig was $800, including monitor.
$300 for console, $300 (at least) for a separate PC, $200+ for a TV (assuming it's an HDTV). That's $800 right there.

But no, not for $400, but I'm sure there are a few systems that were $600+ back then and will run Skyrim fine. Perhaps not EVERY PC game, but any game a 360/PS3 can run, a computer of the same specs can run. Regardless of when it was built.
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Eve(G)
 
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Post » Wed Mar 30, 2011 5:19 am

My point was that you spend the same either buying a gaming PC, or a regular PC and console separately.

But no, not for $400, but I'm sure there are a few systems that were $600+ back then and will run Skyrim fine.

My rig was $800, including monitor.
$300 for console, $300 (at least) for a separate PC, $200+ for a TV (assuming it's an HDTV). That's $800 right there.

I'm not counting a regular pc alongside a console in cost.
If I were to get a gaming PC I wouldn't use it for much else than gaming in a regular home environment, and would have a separate non-gaming pc so I'm not getting bugged for somebody else to check Facebook while I'm playing my game. That's taking not living alone into consideration.
Straying too far off topic, yes, I know.
Anyhow, back to mods 4 consoles...
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Del Arte
 
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