Mods for consols

Post » Wed Mar 30, 2011 2:32 pm

http://attackofthefanboy.com/news/elder-scrolls-v-skyrim-could-have-mod-tools-on-console/

Only thing left is for sony and microsoft to sign off on it apparently.

Personally I think they'll be a nerfed set of tools, and not the full whack if they get approved.
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Eilidh Brian
 
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Post » Wed Mar 30, 2011 1:36 pm

It's all up to Sony and Microsoft. Don't get your hopes up.
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GRAEME
 
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Post » Wed Mar 30, 2011 4:25 am

Why wouldn't you get the PC version...the game is made for it.
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Soraya Davy
 
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Post » Wed Mar 30, 2011 1:35 pm

Sony and microsoft are probably not going to allow it.

But if Bethesda miraculously succeeds to convince them then the consoles would only be able to run mods made on the PC, you wouldn't be able to run the Creation Kit on the console.
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Carlos Vazquez
 
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Post » Wed Mar 30, 2011 9:17 am

Todd is working on it. That's a start at least.
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Franko AlVarado
 
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Post » Wed Mar 30, 2011 1:27 am

Confirmed? No....
Talking about? yes

This would really by a smart move financially, hope it works out
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Claudia Cook
 
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Post » Wed Mar 30, 2011 8:17 am

Yeah, I hope it works out. I'm not too optimistic about sony and microsoft agreeing, either.
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xx_Jess_xx
 
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Post » Wed Mar 30, 2011 6:22 am

I can only think about Bethesda making a deal with with some of the better mod makers to change and release them themselves on consoles.

I don't think that would work either...
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Franko AlVarado
 
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Post » Wed Mar 30, 2011 1:56 pm

I don't think you'll see this happen, Sony and Microsoft have a stranglehold on extra content for the games and anything they touch they want $$$ for. Right now player mods are free, made by fans and that isn't condusive to Microsoft or Sony making more $$$ off the game.
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Helen Quill
 
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Post » Wed Mar 30, 2011 7:31 am

I can see Bethesda creating a lit of approved mods for consoles that they look over, and then they could put those up for free download. But I don't think they'd give console players the ability to create their own mods, nor would they let them have access to the full range of mods (which have the potential to be broken, too powerful for consoles, or inappropriate.)

If Microsoft and Sony are smart, they'd be all over this, except looking for exclusive rights. How awesome would Microsoft seem in comparison if they had the exclusive rights to distribute the user made mods? It would certainly make up for any lost sales.
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Samantha Mitchell
 
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Post » Wed Mar 30, 2011 5:23 am

I can't really tell the validity of the source, which I'm not familiar with. (Where is Todd's quote from? I'd like to see it in context.) Anyway, it would be great if they can implement this in some fashion... even if it's not the full-fledged editor. Even the simple editor included with Halo Reach was fun to play around with, even though I didn't like the game itself at all. For now, I'll file this in the "wishful thinking" file and cross my fingers for more information. Not meaning to start any PC/Console scrum, but -- for good or bad -- Todd sure seems dedicated to the console market.
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Queen
 
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Post » Wed Mar 30, 2011 12:44 am

There were three things stopping mods on consoles.

One, Bethesda didn't want to do it.
Two, Microsoft and Sony don't want it.
Three, it's a technical, political, and logistical impossibility.

The first has been solved. The second could be solved. The third cannot.
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Beulah Bell
 
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Post » Wed Mar 30, 2011 11:48 am

Three, it's a technical, political, and logistical impossibility.



Why? It doesn't sound like that in the quote...

"It works on all the consoles… We’d like to see it happen, because it works, it’s how we made the game. I think it’s something really cool about what we do, but 90 per cent of our audience is on the consoles, so 90 per cent of our audience can’t even see this thing. So if we can solve that we’d like to.”

The full set of creation tools? Maybe not. Some form of an editor... Why not?

I still want to see the full quote in context though, if someone has the original source.
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teeny
 
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Post » Wed Mar 30, 2011 3:10 pm

There were three things stopping mods on consoles.

One, Bethesda didn't want to do it.
Two, Microsoft and Sony don't want it.
Three, it's a technical, political, and logistical impossibility.

The first has been solved. The second could be solved. The third cannot.

Very much this. While some mods can easily be run on consoles, there are a lot that enhance the game (hi-res textures, graphical overhauls, gameplay overhauls, anything that requires a script extender, etc) that cannot even hope to run on a console. Besides that, I imagine most mods that would be made on day one for consoles would be cheat mods. Like "Sword that does 1000000000000 damage" or "enable god mode by default" or even find a way to receive all trophies/achievements at once. Not to mention other infamous day one mods, like nvde body replacers, would get Bethesda into even more trouble with Microsoft and Sony.

If it somehow does magically happen though, I really do hope Bethesda doesn't end up gimping the Creation Kit because of this equality "binge" they're going on. Aka, making sure all platforms are equal to some degree.
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Eddie Howe
 
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Post » Wed Mar 30, 2011 12:22 pm

Hopefully this happens. This is nothing but good for the TES community. More people playing mods means more modders, means hopefully higher quality and diversity of mods. Maybe even opens up a revenue-generating systems for Beth/modders that aren't there right now.
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Liv Staff
 
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Post » Wed Mar 30, 2011 1:19 pm

Trophies and achievements could be disabled when mods are detected. Simple.

Also if steam has come to ps3 in the form of portal 2 then Bethesda could take control and be responsible for regulating the mods.
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jadie kell
 
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Post » Wed Mar 30, 2011 2:55 am

Why? It doesn't sound like that in the quote...

"It works on all the consoles… We’d like to see it happen, because it works, it’s how we made the game. I think it’s something really cool about what we do, but 90 per cent of our audience is on the consoles, so 90 per cent of our audience can’t even see this thing. So if we can solve that we’d like to.”

The full set of creation tools? Maybe not. Some form of an editor... Why not?

I still want to see the full quote in context though, if someone has the original source.


Well, because of the way bethesda builds its games, "The game", "The DLCs/Expansions" and "The Mods" are three names for what is, technically speaking, exactly the same thing - resources and plugin/master files. So yes, when he says "Mods could work on consoles", he's not lying. There's no technological reason stopping you from taking a mod and running it on a console, it's inherently cross platform.

What you can't do is do that and have it perform decently. The fixed hardware platform of a console is a double-edged sword - on the one hand, it lets you push the hardware as hard as it can go (but no further), giving you the best it can give while remaining at 30fps. This view of game development is inherently incompatible with bethesda games style modding! Because you're running everything up to the edge pretty much all the time, there's no room for additional content. Mods work on PC because it's been 6 years, and components are 20 or 30 times more powerful than they used to be (for the same price point), but obviously on console this isn't the case.

It boils down to, Consoles could load the mods - they couldn't run them. Stat alteration mods, perhaps same-quality retextures, but very little more. The real draw of modding is freedom, and putting it onto console would restrict it to the point where it was not the same thing at all.
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herrade
 
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Post » Wed Mar 30, 2011 7:42 am

Very much this. While some mods can easily be run on consoles, there are a lot that enhance the game (hi-res textures, graphical overhauls, gameplay overhauls, anything that requires a script extender, etc) that cannot even hope to run on a console. Besides that, I imagine most mods that would be made on day one for consoles would be cheat mods. Like "Sword that does 1000000000000 damage" or "enable god mode by default" or even find a way to receive all trophies/achievements at once. Not to mention other infamous day one mods, like nvde body replacers, would get Bethesda into even more trouble with Microsoft and Sony.

If it somehow does magically happen though, I really do hope Bethesda doesn't end up gimping the Creation Kit because of this equality "binge" they're going on. Aka, making sure all platforms are equal to some degree.


Unless I read it wrong, the article doesn't seem to mention running mods created from the PC on consoles. It mentions making "modding tools" available for consoles. To me, that would mean modding tools could be used to mod those elements that the console can handle. But like I said above, I'm filing this in the "wishful thinking" folder for the time being.
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Nikki Hype
 
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Post » Wed Mar 30, 2011 12:36 pm

Why wouldn't you get the PC version...the game is made for it.



Orly?
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[ becca ]
 
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Post » Wed Mar 30, 2011 10:49 am

Well, because of the way bethesda builds its games, "The game", "The DLCs/Expansions" and "The Mods" are three names for what is, technically speaking, exactly the same thing - resources and plugin/master files. So yes, when he says "Mods could work on consoles", he's not lying. There's no technological reason stopping you from taking a mod and running it on a console, it's inherently cross platform.

What you can't do is do that and have it perform decently. The fixed hardware platform of a console is a double-edged sword - on the one hand, it lets you push the hardware as hard as it can go (but no further), giving you the best it can give while remaining at 30fps. This view of game development is inherently incompatible with bethesda games style modding! Because you're running everything up to the edge pretty much all the time, there's no room for additional content. Mods work on PC because it's been 6 years, and components are 20 or 30 times more powerful than they used to be (for the same price point), but obviously on console this isn't the case.

It boils down to, Consoles could load the mods - they couldn't run them. Stat alteration mods, perhaps same-quality retextures, but very little more. The real draw of modding is freedom, and putting it onto console would restrict it to the point where it was not the same thing at all.


I'm sure this argument has been made before and I was aware of this, but this is a very good point. My view is now changed.
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BethanyRhain
 
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Post » Wed Mar 30, 2011 3:55 am

I can remember reading this before, there's no technical restraint it's perfectly possible, as Todd Howard said it is how they make the game, not the toolset it was already said this would remain exclusive to consoles. Also the problem isn't getting one company to agree its getting them both to, Sony are already farm more likely to agree to free downloads than microsoft, with all the problems on Network their not likely to have much convincing everyone to pay for something made by someone who isn't a professional designer.

Microsoft however will squeze money out of everything, and haven't had any big problems with their online services.
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megan gleeson
 
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Post » Wed Mar 30, 2011 1:48 am

Pretty sure the point is ps3 mods run on ps3,
Xbox mods run on xbox
And PC mods run on PC

Cross platform mods is not what I took from it.
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josie treuberg
 
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Post » Wed Mar 30, 2011 6:03 am

Very much this. While some mods can easily be run on consoles, there are a lot that enhance the game (hi-res textures, graphical overhauls, gameplay overhauls, anything that requires a script extender, etc) that cannot even hope to run on a console. Besides that, I imagine most mods that would be made on day one for consoles would be cheat mods. Like "Sword that does 1000000000000 damage" or "enable god mode by default" or even find a way to receive all trophies/achievements at once. Not to mention other infamous day one mods, like nvde body replacers, would get Bethesda into even more trouble with Microsoft and Sony.

If it somehow does magically happen though, I really do hope Bethesda doesn't end up gimping the Creation Kit because of this equality "binge" they're going on. Aka, making sure all platforms are equal to some degree.



You know that you don't need the construction set to change meshes and textures.

I don't think that mods that manipulate folders will be included in the mods that could be used in game. The most likely mods are the ones that use in game resources. you can change a lot of stuff with out adding folders.


I don't know how much the author of that article paid attention when he learned that Bethesda was looking into adding mods for the consoles, since he got things wrong in the first paragraph. Todd Howard said they were looking at adding mods, not the entire construction kit as the writer suggests.
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Euan
 
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Post » Wed Mar 30, 2011 9:51 am

Pretty strong feeling this thread is a few posts from diving into console flaming and getting locked, as all the previous mod for consoles threads have lol
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Gavin boyce
 
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Post » Wed Mar 30, 2011 2:49 pm

Orly?


No, it is available for PS3, Xbox360 and PC. I'm just saying that TES is developed first for the PC, then for the consoles. PC is the primary system for it.
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Bad News Rogers
 
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