Mods for homosixuals?

Post » Sat May 28, 2011 4:53 pm

i dont see why it is censored. i mean really if your old enough to be on forums having discussions with people youve probably heard it in real life at least a couple of times. it is a common insult in my school which i think is just disgusting.

As was pointed out earlier, it's the abuse of the word - its use as an insult - that is why the g-word is censored. Thankfully it's a less "fashionable" word to use these days.

And Princess Stomper and Kateri's Dance of the Three-Legged Guard, althought it's still in beta and they're working on some details. There are a few bugts in it, but most can be worked around (just save often, in separate save files). Like most companion mods, it's mostly just gender-neutral, not specifically queer, but hey. Arnand is just so cute and fun.

Glad you're enjoying the mod (it's Dance of the Three-Legged Guar, if you're searching.)
The female storyline (romancing Evie) is currently unfinished, and yes - we're working out the bugs in Arnie's story.

For the record, I really wanted to make Julan bisixual, but he wouldn't cooperate with me. :( Damn conservative closeted Ashlanders!

:lmao:

Arnie from TLG definitely goes both ways, though, and although the dialogue is gender-neutral as opposed to gender-specific responses, I actually think he works as well, if not better, as a same-six romance than the reverse, it's not just female-aimed dialogue with the pronouns evaded. :)

Are you calling him camp? :P

I actually think Julan would be great batting for the other team. Add to his general angst and confusion. ;)

The dialogue is predominantly gender-neutral. I think there are maybe four or five lines out of over two thousand in which gender is referenced, and that is minor - such as a drunken conversation in which one of the characters says your like the brother or sister she never had. The bit where you have to "play along" with Diren is a billion times better if you're some really big Nord bloke, though.
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Marguerite Dabrin
 
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Post » Sat May 28, 2011 2:24 am

it's Dance of the Three-Legged Guar, if you're searching. [...] The bit where you have to "play along" with Diren is a billion times better if you're some really big Nord bloke, though.

Oops! I said "Guard" instead of "Guar". Sorry.
And yes... the part with Diren was kinda yucky with a female character, but it was hilarious with a male character.
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Taylah Haines
 
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Post » Sat May 28, 2011 5:27 pm

It's been tried, Fligg, with less than ideal results. Both NPCs are hardcoded as being either male or female in the meshes they used. I was working on a same six version but gave up due to that. Everything I tried caused the partner to show up but not the player.



I can vouch for this.


Are you guys trying to tell me that it's....IMPOSSIBLE?!?!
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Zoe Ratcliffe
 
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Post » Sat May 28, 2011 11:31 am

@Flig- About LAL. Looked pretty closely at the scripts while I was making an Assassination 2.0 patch for it (it was a success by the way) and trying to get Jacs addon working properly (will have to PM you about that some time Jac. I just never got it to work). I was actually going to just get rid of the gender checks first so I can see first-hand what the effects were. I figured they would not look quite right though.

:) This thread makes me really happy for some reason. xD I do enjoy this generations tolerance. Where I live it is still used as an insult, but its generally a very common thing. Kids today are just more accepting now (hurray, the start of improved average intelligence!).

@Kateri- As for Julan. :D If Julan could be made as a same-six romance, I would definitely make a g-character just for him. :D
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adam holden
 
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Post » Sat May 28, 2011 3:06 am

Are you guys trying to tell me that it's....IMPOSSIBLE?!?!

No, not impossible, just beyond my ability to make it happen. :P I barely understand regular Morrowind scripting, I have an even harder time trying to understand MWSE scripting. :meh:
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Alex [AK]
 
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Post » Sat May 28, 2011 12:19 pm

No, not impossible, just beyond my ability to make it happen. :P I barely understand regular Morrowind scripting, I have an even harder time trying to understand MWSE scripting. :meh:


SHH! :P He might take on such challenge if we tell him it IS impossible. :whisper:

I'm trying to learn some MWSE scripting. I read over the readme and some basic MWSE functions but its gonna take me good while to learn how to use them. =x I can hardly read them while I'm snooping through scripts. ^^"
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Greg Swan
 
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Post » Sat May 28, 2011 9:50 am

Does anybody know where I can get the patch that was released some time ago for L&L? It doesn't seem to be on PES. A PM will do.
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Sarah Bishop
 
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Post » Sat May 28, 2011 4:37 am

Does anybody know where I can get the patch that was released some time ago for L&L? It doesn't seem to be on PES. A PM will do.

My add-on or the romance patch? If it's the former, it should still be on PES. If it's the later, I can send it to you via email.
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Etta Hargrave
 
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Post » Sat May 28, 2011 6:57 pm

@Flig- About LAL. Looked pretty closely at the scripts while I was making an Assassination 2.0 patch for it (it was a success by the way) and trying to get Jacs addon working properly (will have to PM you about that some time Jac. I just never got it to work). I was actually going to just get rid of the gender checks first so I can see first-hand what the effects were. I figured they would not look quite right though.

:) This thread makes me really happy for some reason. xD I do enjoy this generations tolerance. Where I live it is still used as an insult, but its generally a very common thing. Kids today are just more accepting now (hurray, the start of improved average intelligence!).
@Kateri- As for Julan. :D If Julan could be made as a same-six romance, I would definitely make a g-character just for him. :D
wish that was the same for where i live. it is actually less of an insult in the higher grades of highschool. the freshman at my school use it conatantly as an insult. it disgusts me.
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April
 
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Post » Sat May 28, 2011 6:27 am

I've spent some time fiddling with this. I can indeed make L&L work for same six couples, but they are always clones of each other. :shrug: Maybe if I had Mr Cello's source I could modify it. Or maybe I can somehow get things to work with Yacoby's PCMesh.exe.

I've got one last thing to try involving a new race and mixed up body parts, but it'll have to wait until tomorrow.
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Richard Thompson
 
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Post » Sat May 28, 2011 11:17 am

Like I said, Fligg, the original mod used custom meshes for both genders. If you can make it work with Yacoby's mesh, let me know because I have a few files that will help.
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Mel E
 
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Post » Sat May 28, 2011 8:14 am

Sorry to bump an old topic, but I wanted to announce that I figured out how to get LAL to work with same six couples. You loose the ability to choose your NPC partner in game because you have to setup both partners outside of the game, but all of the animations work as they should. They may look strange, but they work. The only issue I'm running into right now is determining the player's gender. I thought about using the xIsFemale command, but I don't know MWSE scripting at all, and MWEdit keeps spitting an error at me when I try it. Fligg, can you give me a script routine that will automatically check the player's gender on startup and set the Cello_partner_is_female global variable? Thanks.

Also, has anybody successfully romanced Deandre using the Romance mod? I'm curious as to if it works properly with him.
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Julie Ann
 
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Post » Sat May 28, 2011 4:35 am

the original mod used custom meshes for both genders.


That's not true, the only supplied with the mod body mesh is male groin for all human races, others are generated by the exe files from the save file. Check the content of the body nifs in a fresh (before executing any exe) distribution release ? they are just dummy, empty nifs.

BTW, PC gender can be determined via dialogues.

Theoretically (texture and height/width compatibility problems) any non-beasts custom race can be used with L&L. The limitation is determined by the fact only human skeleton Mr.Cellophane has used for animations.

:)
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Sam Parker
 
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Post » Sat May 28, 2011 10:18 am

That’s not true, the only supplied with the mod body mesh is male groin for all human races, others are generated by the exe files from the save file. Check the content of the body nifs in a fresh (before executing any exe) distribution release – they are just dummy, empty nifs.

Yep. Nifscope won't open them, I believe, saying they're not valid nif files.

BTW, PC gender can be determined via dialogues.

MWSE has a function ifXFemale that I wanted to see if I could use, Axel. :meh:

Theoretically (texture and height/width compatibility problems) any non-beasts custom race can be used with L&L. The limitation is determined by the fact only human skeleton Mr.Cellophane has used for animations.

The proof is in the pudding, or screenshots in this case. B) Anyways, my tests have shown that the stock BB meshes can be used, but they're not as "clean" as Cellophane's - sometimes hands clip through the body sometimes. Other than that, it seems to work just well.
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Tamara Primo
 
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Post » Sat May 28, 2011 7:46 am

wish that was the same for where i live. it is actually less of an insult in the higher grades of highschool. the freshman at my school use it conatantly as an insult. it disgusts me.

That will probably never change.
With more targeted education and information, one cannot selectively deal with, or distinguish between potential future offenders and victims, so both categories will be raised to earlier awareness.
So, those puberal, denialistic reactions could perhaps be shifted to an earlier age, secondary school or tops of elementary, but perhaps with the risk of even greater trauma to potential victims.

I think, it's just a reaction from what certain individuals are used to, to new and deviant; and that will always result in clashes.
You occasionally see those clashes of character/experience/attitude, and intolerance ... you're different from my parents ... in toddlers; and no Psijic on earth has ever been able to prevent that.

When I was in High, I was not the popular guy with lots of cheer-girls around; and surely had some difficult time.
But now, many years later .... I saw a lot of the supposedly Alpha-male machos fail miserably, in growing up, broad public acceptance, and career development .... never needed to learn anything for early successes, did they?

So, with benefit of hindsight, early discrimination, frustration, can lead to greater strength, vision and willpower, personal development advantage.

Roll with the punches
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Jessica Lloyd
 
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Post » Sat May 28, 2011 10:23 am

I can open them without any problems in NifScope 1.0.14 (their nif format in the header is even not of the MW ?20.0.0.5) . And have you noticed that these files are of a 0 bites size? These nif are overwritten during PC generation with exes help.

The proof is in the pudding, or screenshots in this case.


It is well known since ancient times, Jac: do not always trust your eyes. - L&L generates (copies) these nifs from preinstalled mods. Therefore it is necessary to run all the exes and controllers. Clipping is caused by other reasons e.g. positioning in your modified L&L scripts, different race parameters (in case you are not using something similar like Cello race for both partners, it is 1/1), animation drift, etc.

:)
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Hayley O'Gara
 
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Post » Sat May 28, 2011 8:24 am

Any chance that two new non-beast races could be made for the Khajiit and Argonians could be used as substitutes for animations?
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Averielle Garcia
 
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Post » Sat May 28, 2011 7:45 am

I got a mod I can send you, Axel, but you'll need MWSE to run it. :meh: Anyways, I setup the fake races to use the 1/1 parameter, but I haven't tried the male-male yet. The female-female seems to work okay, though.

@Pwin: From what I understand, the beast animation "bones" won't work with LAL unless they're civilized like what AlienSloft and LizTail have done. I've been thinking about testing out the beasts, but haven't gotten around to it yet.
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Madeleine Rose Walsh
 
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Post » Sat May 28, 2011 10:12 am

@Pwin: From what I understand, the beast animation "bones" won't work with LAL unless they're civilized like what AlienSloft and LizTail have done. I've been thinking about testing out the beasts, but haven't gotten around to it yet.


Since LL uses copy NPCs, assuming the player and npc are non-civilized Argonians/Khajiits, could it be possible to change the race of the NPCs to a civilized race using a non-playable custom race of civilized Argonians and Khajiits?

:) I'm glad that a same-six version has at least been declared possible. I'd be happy to beta test anything.
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Laura-Lee Gerwing
 
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Post » Sat May 28, 2011 7:25 am

How you are creating PC clone?
Are you using Yacoby's scripts/program for that?

There is no difference between civilized beasts and any other custom human race: all of them are using human skeleton structure for body parts and therefore compatible with L&L animations (clopping can occur because L&L animations were tweaked for naked human BBs).

:)
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 3:51 am

Fligg, can you give me a script routine that will automatically check the player's gender on startup and set the Cello_partner_is_female global variable? Thanks.


Sure thing. This is just a script snippet, insert as you need:

long pcref;variable for the player referencelong temp;first we get the player referencesetx pcref to xGetRef "player";then we check gender, if temp == 1 then PC is femalesetx temp to pcref->xIsFemaleset Cello_partner_is_female to temp


I hope that's what you want. It sets the global variable to 1 if the player is female, 0 otherwise. I assume that's what you need as you are striving for a same-six scenario...
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Tamara Primo
 
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Post » Sat May 28, 2011 7:38 am

That's what I needed, thanks Fligg. Basically, that variable determines the gender of the partner that shows up when you place the rose.

@Pwin: the mod isn't near beta testing phase yet, but I can't give you links to it, sorry. You'll need to join Enmesharra's Refuge to beta test it.

[edit]: Well, that didn't work, but I know why. Fligg, if I wanted to set the partner to female if the player is male, how would I do that? Thanks.
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Paul Rice
 
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Post » Sat May 28, 2011 4:32 am

Instead of this:
set Cello_partner_is_female to temp


Use this:
if ( temp == 1 );pc is female	 set Cello_partner_is_female to 0else	 set Cello_partner_is_female to 1endif

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Janeth Valenzuela Castelo
 
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Post » Sat May 28, 2011 4:02 am

Ah. Thanks, Fligg. :)
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anna ley
 
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Post » Sat May 28, 2011 6:03 am

How you are creating PC clone?
Are you using Yacoby's scripts/program for that?

There is no difference between civilized beasts and any other custom human race: all of them are using human skeleton structure for body parts and therefore compatible with L&L animations (clopping can occur because L&L animations were tweaked for naked human BBs).

:)


^^' I suppose this doesn't quite belong in this particular thread. Its a bit off topic and refers to allowing the animation of non-civilized races. I haven't tested it, but I wanted to know if it were possible.

@Pwin: the mod isn't near beta testing phase yet, but I can't give you links to it, sorry. You'll need to join Enmesharra's Refuge to beta test it.


I am already a member. Not asking for a link. Just stating my interest if/when you need testers.
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Mark
 
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