It's official.
https://bethesda.net/#en/events/game/ps4-mod-update/2016/09/09/199
PS4-versions of Fallout 4 and Skyrim Special Edition won't get mod support.
Color me disappointed.
It's official.
https://bethesda.net/#en/events/game/ps4-mod-update/2016/09/09/199
PS4-versions of Fallout 4 and Skyrim Special Edition won't get mod support.
Color me disappointed.
Yes, the amount of time people have anticipated mods coming makes it really bad. I wonder why Sony is so against it. The statement, for people who don't want to click on a link:
After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.
Like you, we are disappointed by Sony’s decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive. We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available.
We will provide an update if and when this situation changes.
whats the issue ?? is it their proprietary tools ?? you can understand if they don't want them distributed to general public, other than that i can't think of an issue.
I would like to know the reason specifically from Sony. What did they tell you Bethesda? Besides just "no". Just the lack of communication on *any* specifics is just shady as [censored].
And this pretty much gives no reason to drop $60 for Skyrim SE.
The propriety sound codex likely played a key factor.
I do not recall if there was anything else that was using propriety formats for textures/animations and such.
I think that Sony was not happy on how the launch of mods went on the Xbox with stolen mods, and just a lot of negativity surrounding the mod community at Bethesda.net. Rampant bullying, theft, threats made to mod authors. IP theft. Also Bethesda was quite often very slow in dealing with it.
$60 might be pushing it on the PS4 since on the Xbox you can have mods on it. Also this just leaves another bad taste for Sony fans with Bethesda's games of being gimped versions compared to the PC and Xbox versions.
PS4 users will still get improved graphics and hopefully a better performing game than the PS3 version. If looking to get it for the PS4 I would suggest waiting until the game goes on sale and get it then.
So if Sony is uncomfortable with how Bethesda is handling the negativity from before, whose fault is that? Sony or Bethesda?
The sound codex is something they knew about before the game was even released. Should have been addressed a long time ago, not once [censored] hit the fan when trying to implement it.
So in other words: No New Content. I've never known of a Remastered game that was 5 years old to sell for full price with absolutely zero new content. My Skyrim on PS3 runs just fine after I made some changes (don't ask me what or how, I won't say).
Have to say, I'm really bummed out. I was looking forward to it, but honestly this will just make me strive harder for a PC.
Key phrase.
Rumor is Sony wants QA on every mod. Well, yeah that's a very unrealistic demand. They lured Bethesda in as long as they could, basically taunting them. If you ask me they are trying to get back at Bethesda for a prior dispute.
It's probably not going to happen but I think the PS4 version should be sold at some sort of discount after this. Modding for consoles was pretty much the main appeal to the SE and since that's gone out the window, asking full price for a remaster that has no new features beyond some specs upgrades doesn't seem right to me.
My guess - Sony was unwilling to budge on the proprietary sound formats and the paltry 900MB storage size limit for mods.
There's no way they were stupid enough to insist on QA approval for all mods when Microsoft didn't insist on that.
I doubt Sony is petty enough to nix mods on their own platform just to spite Bethesda. They had to have decided that canning mods was worth the flak and reduced sales they'd get... or they don't expect that much of a backlash to begin with.
^For two games, I doubt the backlash will be huge especially since console mods wouldn't be able to utilize SKSE. If other companies open their doors to console modding the outcry will probably become quite a bit larger though.
Ugh! Even tho I am a PC user, this stinks.
I expected it when a full week passed and nothing said, but it still stinks.
Personally, I don't think that Bethesda sales on Playstation will be very high. They get low enough, Bethesda won't even make games for the Playstation, and THAT will hit Sony's pocketbook hard.
I almost think console mfrs are - into self-extinction mode....
because one isn't allowing mods? just like they haven't been for over 20 years?
i think you may be over evaluating the impact of the situation
sure, it really svcks for those who were looking forward to them, but the industry isn't going to suddenly come crashing down because a manufacturer keeps the same stance they have had since 1995
What the industry has been doing since 1995 is totally and completely irrelevant. The industry is changing. Mods are going to be a standard, expected feature on any console platform in the future. Those who do not keep up are going to be left behind. Sony is stuck in the past (i.e. your 1995). That is never a smart way to do business.
No, the industry will not come crashing down. But Sony's share of the industry will, if they do not adapt and move beyond "1995."
Well this went nowhere, now back to proper bugfixing and improving the actual games, chop chop.
Mods are hardly even a standard on PC. Very few major studios offer mod support to the extent that Bethesda does, and many PC games are prohibitively difficult to mod or there's very little you can change.
aside from what BOX MAAAN said:
most gamers, regardless of what platform they play on, don't obsess over mods.. they buy a game, play it till either they beat it or get bored, and move on to the next one
seriously, this isn't nearly as big of an issue as many are making it out to be.. sure it svcks cause alot of people were looking forward to it, but its not going to have some giant pile of negative repercussions for Sony like alot of people are claiming
people don't buy a console for a single game after all..
I doubt any backlash. How many gamers on the consoles are even aware of mods and even think that mods are good. A portion of the gaming community (on all platforms) think that all mods are cheats, hacks and in general bad and they should be banned. Even on the PC mods are not that common with only a few companies support them and most of those are Indie and on Steamworks. Most of the Triple A studios look at ways to ban people from using mods, make it difficult to use mods and such.
I doubt it even on the PC how many Triple A studios support mods. Most even go out of the way to ban mods, make it difficult to mod. Indie companies are more likely to support mods but for the most part that is through Steamworks. Bethesda is about the only one of the larger companies that support mods.
I would love that mods become standard but I think it will be the other way around and less companies will be supporting them and only a few Indies and Bethesda supporting them.
I disagree, potentially. If Bethesda is a success with modding on consoles you can bet that other developers will follow suit. Bethesda has changed how the industry perceives open-world games (more and more it is becoming an expected feature). If they are successful with console mods I am certain they will change industry and consumer attitudes about that too.
Edit: I say "potentially" because it all depends on whether console modding is a success. That remains to be seen.