I haven't played in a while. Upgraded the machine a few months back and the whole modding process to make a game of it is not something I enjoy so haven't reinstalled yet. Well, it became clear that Shivering Isles is not really optional any more so I got GOTY by digital download and it sort of automatically installed, but that's as far as it went. Before that it had been probably two years since I changed any mods.
Anyway. The objective is to put together a good game I can play for the next couple years. I love modders but hate the process, so the goal is stable and done in pretty much one swoop.
In previous builds I used Frans. The new machine I'm sure can handle Fran's plus MMM where the older ones couldn't so I'm looking forward to this. I see a new Fran's and that MMM has continued to progress. Any known issues with 5.0 and 3.8 respectively?
Overhaul Gaurd behavior with Reneer's. Stealth...used to use Stealth Overhaul I think, but saw Attack and Hide seems a common choice now. Improvement?
LAME for a playable magic system still a good option? Last time I did this it was that or something that was mostly just more spells while LAME seemed to be more of an overhaul, which I thought was needed. Is there a new overhaul I should look at?
I used AF leveling before. It seems to have faded away as far as support, but the download is still out there. Optionally, Realistic Leveling seems to have stepped in as the preferred overhaul there. Is that true? Am I missing something else? My thoughts on AF leveling are that I liked it the way I set it up, but frankly it had a multitude of options I didn't use anyway accessed through a ring I'd just as soon not have carried. Is it time to move on?
UI Mod...DarN still the primary option I assume.
Lighting has always been a priority issue. Looks like Cava Obscura is the new approach to this problem. I'm leaning towards Original Color Darker Nights for outside. Illumination Within looks compatible. Issues with those? OBSE version of drop lit torches now, and I see a couple of actors with torches things. Needed, not needed but no problems, or steer clear?
That's the mechanics package. I think it covers everything that I used to think was necessary. Frankly I think it replaces pretty much everything, but that's how it goes.
I'll also be taking a look at some content mods this time (stronger machine plus I've played three versions of Oblivion upgraded gameplay but original content already), so any recommendations there I'll certainly look into, but this first stage is mostly about putting together the actual game. Any advice appreciated.