Mods for the Planes of Oblivion?

Post » Mon Dec 12, 2011 12:48 pm

I've been playing this game for quite a while now on the Xbox 360, and I just recently bought the game for the PC from a friend. My question is, are there any mods for the Planes and Realms of Oblivion that spawn around the world? The quest based ones I'm not really worried about, but I'm talking more about the random ones that spawn miles away from civilization. Any mods are fine, I just want to know if there are any that exist.

A search of the TES Nexus didn't help me, "Planes" or "Realm" didn't really give me any results relating to Oblivion gates.

Thanks guys. :D
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Mon Dec 12, 2011 1:50 pm

There are none, as far as I know. The question/request comes up repeatedly, but it's never been done. Some people have done some work on this (there's a thread somewhere on this board that probably hasn't been purged yet), but sadly, if no one's made serious progress by this stage, it seems unlikely it'll happen before Skyrim comes out.

Vac
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Mon Dec 12, 2011 6:31 am

You mean mods adding more random Deadlands maps that are interesting, and fun? Or something else?

*rant*
Also the technical name for the Oblivion gates you enter are parts of "Dagon's Deadlands" They just refer to everything having to do with Oblivion in game as a "Oblivion" because it sounds more "cool" and it's the name of the game. I mean using the phrase "Oblivion" as liberally as they do would be like saying America is at war with the entire east side of the planet! (Oblivion refers to all the Oblivion realms and all the Daedric princes, not just Dagon.) */rant*
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Mon Dec 12, 2011 4:53 am

*rant*
Also the technical name for the Oblivion gates you enter are parts of "Dagon's Deadlands" They just refer to everything having to do with Oblivion in game as a "Oblivion" because it sounds more "cool" and it's the name of the game. I mean using the phrase "Oblivion" as liberally as they do would be like saying America is at war with the entire east side of the planet! (Oblivion refers to all the Oblivion realms and all the Daedric princes, not just Dagon.) */rant*

Not to steer this too far away from modding, but it kind of makes sense for everyone to be told to call it something specific. Giving the enemy a simple name that everyone in the Empire will be able to understand as a threat is important for a variety of political reasons. From the perspective of worshipers of the Nine, it doesn't really matter whether they're being too vague. Think of it like "The War on Terror." It's not like we're fighting all terrorism around the globe; it's mainly just Al-Qaeda. But since we consider the group an enemy, it doesn't really matter to them whether we're being too vague. Hopefully that makes some sense.

Anyway, back to the original post. As much as I wish a mod like this existed, I'm afraid nothing I know of has ever been released. I think the main reason why is that people don't know where to begin without completely redesigning the whole theme of the realm. In my opinion, though, just adding more smaller buildings and non-violent daedra would add a lot to the atmosphere.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Mon Dec 12, 2011 6:37 am

I know MMM alters the planes by adding different varieties of monsters to the realms.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Mon Dec 12, 2011 10:09 am

There is certainly no dearth of ideas.

Daedric merchants
Treasure hunt quests
Rescue missions
Homes
New ingredients

It is strange that no one has staked out a claim in this fertile area.
Most of the characters I play don't even start the main quest line so they never get to see the planes of oblivion unless they do Boethia's or Peryite's quest. Maybe they would if there had been more modding in this area.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Mon Dec 12, 2011 7:30 am

Not to steer this too far away from modding, but it kind of makes sense for everyone to be told to call it something specific. Giving the enemy a simple name that everyone in the Empire will be able to understand as a threat is important for a variety of political reasons. From the perspective of worshipers of the Nine, it doesn't really matter whether they're being too vague. Think of it like "The War on Terror." It's not like we're fighting all terrorism around the globe; it's mainly just Al-Qaeda. But since we consider the group an enemy, it doesn't really matter to them whether we're being too vague. Hopefully that makes some sense.

Anyway, back to the original post. As much as I wish a mod like this existed, I'm afraid nothing I know of has ever been released. I think the main reason why is that people don't know where to begin without completely redesigning the whole theme of the realm. In my opinion, though, just adding more smaller buildings and non-violent daedra would add a lot to the atmosphere.


To steer it more of topic (sorry!) that anology isn't too good. Yeah we're fighting "Terror", and everyone not in Al-Qaeda are labeled under that banner, but all those terrorists are bad/evil. But there's Daedric planes that aren't inherently evil i.e. Sheogorath/Jyggalag's plane. It would be like calling Shivering Isles "Oblivion". So it you wouldn't go to SI just to the Oblivion again :P. But SI is far from the fiery plane of death that Mehrune's is.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Mon Dec 12, 2011 3:42 pm

To steer it more of topic (sorry!) that anology isn't too good. Yeah we're fighting "Terror", and everyone not in Al-Qaeda are labeled under that banner, but all those terrorists are bad/evil. But there's Daedric planes that aren't inherently evil i.e. Sheogorath/Jyggalag's plane. It would be like calling Shivering Isles "Oblivion". So it you wouldn't go to SI just to the Oblivion again :P. But SI is far from the fiery plane of death that Mehrune's is.

Perhaps using real-life examples with such political intricacies as wars isn't such a good idea. Continuing down this path will only lead to flamewars and a locked thread, past experience tells me. Can we just leave it at that?

To answer the OP's question, there was an Oblivion Realms (something) Project that started, but nothing ever really got done with it. The thread should still be around here somewhere, it hasn't been that long.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Mon Dec 12, 2011 4:29 pm

Perhaps using real-life examples with such political intricacies as wars isn't such a good idea. Continuing down this path will only lead to flamewars and a locked thread, past experience tells me. Can we just leave it at that?

To answer the OP's question, there was an Oblivion Realms (something) Project that started, but nothing ever really got done with it. The thread should still be around here somewhere, it hasn't been that long.


My bad :sadvaultboy:

I'm not entirely sure what the OP is after though, but I haven't heard of any mods about the Oblivion Planes. Maybe Enhanced Daedric Invasion will be up his street?? Not too sure.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Mon Dec 12, 2011 3:16 pm

From what I know, on graphic side you hve Corepc's Vibrant Textures that improve a little bit the way it looks. (But don't think thats what the OP wants)

Alos I think there is a quest Damarask that adds a city in Oblivion and all that.

However these are all. There was an attemp to make some sort of UL for Oblivon Gates but due to the fact that the Gates appear n random locatons and also connect randomly to a list of possible Oblivion pocket realms it was not technically feasible.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Mon Dec 12, 2011 12:37 pm

I was thinking more of mods to the "Deadlands" themselves, or at least some new deadlands to add to the list. I'm just getting a little tired of the same old 7 or 8 (?) maps for the realms. If there isn't really anything, that's alright, I was only wondering if there were mods that existed.

Thank you all though. :)
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Mon Dec 12, 2011 12:56 pm

Well technically the Shivering Isles are a plane of Oblivion and there are a lot of mods that change it.

/smartalec

Seriously though I wish someone would mod Boethiah's and Peryite's planes so they didn't look exactly the same as Mehrune Dagon's Deadlands. That's just lazy programming on Bethesda's part.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Mon Dec 12, 2011 9:41 am

There are some technical problems with adding new "Deadlands" - the biggest of which is that the gates lead to a selection of random locations, and there's no way to change that list except edit it (at present), and that means only one mod can ever do it. I've requested an OBSE function to add to the list dynamically, so that more than one mod can do so. If that happens any random gate can take you to any added deadland.

It's possible to change an individual gate to lead to a specific deadland location, but then there's the problem that your chosen gate might not spawn.

I've changed the target deadland in one of my mods for the Bravil city gate, as that always gets spawned, but in my case I wanted the target deadland to be the same one with just a small change, so it didn't add any variety. Bruma's is a special case (the quest with Burd requires that) and Cheydinhal's already a special (for Farwil) so that leaves only Chorrol, Skingrad, Leyawiin and Anvil to play with. Not a lot of scope.

The only other option I can think of is to try and find a few Large Rocks that could be replaced by brand new gate locations, and have the new ones go to new deadlands.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Mon Dec 12, 2011 1:19 pm

Well technically the Shivering Isles are a plane of Oblivion and there are a lot of mods that change it.

/smartalec
I was thinking of saying something like that and using it as an excuse to mention Integration, but I decided not to.

If you just like the aesthetics of the Deadlands you could always try some quest mods that take place in the Deadlands; like:

Dremora Companion
Dramask? (I know thats not the right name, it's that one Dremora city mod)
Servant of The Dawn
Integration does have a pretty nice "ordered" Deadlands realm, but that's pretty small and it's late in the quest line..

Hmm, I wonder....

http://www.tesnexus.com/downloads/advancedsearch.php
plane has 65 pages of results
planes has 7
Daedric has 97
realm has 54
Dagon has 14
deadland has 1

Nothing that adds more to the random deadlands list, but I did see some interesting stuff when I was randomly looking through the resultd, like an Oblivionized tamriel, and a moonshadow realm mod
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Mon Dec 12, 2011 7:39 am

Seriously though I wish someone would mod Boethiah's and Peryite's planes so they didn't look exactly the same as Mehrune Dagon's Deadlands. That's just lazy programming on Bethesda's part.


That sounds like a challenge! :P
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Mon Dec 12, 2011 7:38 pm

The http://www.gamesas.com/index.php?/topic/980358-wip-the-oblivion-realms-project/ is currently suspended, but several new realms were completed, my own for one. Unfortunately, the main players in the project were all working on this on the side of bigger things that are taking precedence right now. The intention has been, and for my part, continues to be, to resume work on this, but with Skyrim's announcement, not sure how feasible that will be. At this time though, there is no released version, not even an alpha. :shakehead:
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Mon Dec 12, 2011 10:08 am

It's not new gates per say but Gates to Aesgaad has one of the best Oblivion-like realms I've seen for the game. The first mod took me about 4 hours but sadly I've yet to try the second one. Perhaps one day I will but probably not for a long time.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Mon Dec 12, 2011 5:41 am

The http://www.gamesas.com/index.php?/topic/980358-wip-the-oblivion-realms-project/ is currently suspended, but several new realms were completed, my own for one. Unfortunately, the main players in the project were all working on this on the side of bigger things that are taking precedence right now. The intention has been, and for my part, continues to be, to resume work on this, but with Skyrim's announcement, not sure how feasible that will be. At this time though, there is no released version, not even an alpha. :shakehead:


Would there be any chance of allowing someone to take what has been done and get it into a working state? The argument raised earlier about how "only one mod can touch the gate system" is a moot point as right now NO mods touch the gate system that anyone knows of.

If these are unique realms meant for specific cities, that would be even less of a problem since those gates only have one destination each.

Also - on that front, there is/was a mod on Nexus where the author made a destroyed version of Anvil which would probably fit nicely as a version of the city which could be portrayed as a "what-if" scenario for that specific gate. I think the author was even open to others taking over and making something more of it but I'm not sure about that.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm


Return to IV - Oblivion