Hey Kuertee,You might want to add your Horse Commands 4.8...
It's on the list. Always has been

Do you like how you can "dump" all the items in a saddlebag in a container with ONE Saddlebag inventory item? Very useful for moving loot.
Did you ever see Xebeth's Horse Commands mod Kuertee?...
Horses automatically follow you upon dismount with Kuertee's mod so there is no need for another command...So although the command mechanics may be different, and arguably better, the command features are effectively that of the mod you mention.
Whoa! The past! (i.e. 2006!)
I actually took over Horse commands from Xebeth. I Merged all his Lesser powers into the horse AI in Horse Commands and the ONE Horse command Lesser power.
It was a brand new build but I didn't want to release "another" horse behaviour mod. At the time there was "Dude, where's my horse?", "Command your horse" and a couple of others.
So I asked Xebeth if I can take over Horse commands. Luckily, he accepted.

A very brief history of who took over the development of this mod is in the read-me.

I was wondering about that. So If I hit Horse Command after a dismount, they will hang back till I get quite a ways off eh? I've been experimenting with it, and the only thing I am a bit unsure about is stealth....Then when I come out, sometimes the horse graphic is actually buried halfway inside the door graphic...if I come running out of the door and a creature or monster is chasing me, and a traffic jamup occurs..
To be sure of my facts, I'm going to do some quick tests. I'll post back later assuming no-one else answers before then

...
(Thanks for doing the tests, wetblanket! :foodndrink: )
It's been so long since I've played - until a couple of weeks ago.
And I still don't have a horse in-game, so I can't check. And the read-me doesn't help my memory.
However, THIS is what I remember:
- When you issue the Horse command when a horse is targetted (i.e. under the crosshairs), that ONE horse will interpret it as Stay here.
I.e. the horse is close by and so a Horse command cannot be interpreted as Follow me/Come over.
You can tell your horse to stay put while you scout ahead this way.
- When you issue the Horse command without a horse targetted, and all your horses are WITHIN a certain distance from you (i.e. close-by), the command will be interpreted as Stay put.
I.e. The command cannot be interpreted as Follow me/Come over because the horses are already close-by.
Command all your horses to stay put this way.
- When you issue the Horse command without a horse targetted AND if there is at least one horse OUTSIDE a certain distance from you, the command will be interpreted as Follow me/Come over.
Call all your horses to come over and follow you this way.
- Without the use of the Horse command, horses have these behaviours:
- Horses you dismount will automatically follow you.
- When you have a weapon out or are sneaking or are in combat, the horses will still follow you but at a greater distance.
- Caveat: Your last ridden horse will always follow your fast-travel.
This is in the normal Oblivion game. And this is impossible to prevent. It was evident when Xebeth first built it to now. 
Someone has suggested that I set the horses' ownership to a faction rather than to a player.
I've not tried this, however.
As for the horses being jammed-up to a door...I've tried to prevent that by code. Unfortunately my method doesn't seem to work all the time.
...Am I supposed to be able to Left-Alt into my saddlebags whenever I enter a shop (assuming I just accessed it right outside the shop, e.g.?). I'm not sure that is working for me, though I didn't try Left-Shift + Left-Alt as it says for "failsafe" saddlebags in the readme....
The saddlebag SHOULD be accessible when you enter the shop in that instance.
I may need to look into that.
...One thing though: I fast traveled to Aleswell and accidently mounted one of the Imp Guard's horses loitering there. He is now following me around too.
You have stolen that horse. Over time you will own it.
However, its previous owner will try to get it back. Sometime in the future, you'll see its owner running to it and get on it to ride it away.
If the owner is respawnable (i.e. most guards are), even if you kill them, they will one day return again. Role-play this as the owner's close friend or relative or something.

All your items in that horse's saddlebag will be taken away so be sure to either fight the owner or to grab the saddlebag.
When I last modded, I couldn't get the Dialogue section of my CS working. For some reason, it is working now. I think it has something to do with a Windows update - which is also weird because I keep my OS clean.
Anyway, I can now add more immersive dialogue options to my mods. One of them is for when the horse's owner finds his horse in your keep. But I'm not sure when that will happen.
However...
An update to NPCs Yield will be ready in the next couple of days.
It will have new dialogue options.
NPCs that yielded to you will now not be friendly when you converse with them.
These are the dialogue options and their results:
- Give me EVERYTHING you have: The NPC will offer you EVERYTHING they own. As an option, every 25 NPCs you humiliate this will will earn you 1 Infamy.
- Give me anything that you are willing: No effect except that a randomised number of items will be offered to you.
- Get out of here: Tell the NPC to leave the area. As an option, every 25 NPCs you spare the lives of and did not humiliate by looting everything on their person will earn you 1 Fame.
All these numbers are INI configurable.
As with all my mods, this should offer the player the "vanilla" Oblivion experience with a hint of "chocolate".
I should package-up my mods and put a ribbon around it with a label "THE VANILLA OBLIVION OVERHAUL"....hmmm....NAH!