Mods on MAC

Post » Thu May 22, 2014 3:02 am

Hi, I just started to play Morrowind on my MAC with the Wineyard port app thingy and Im trying to understand how to install mods. I suppose it shouldn't be much difference from doing it on PC but my feeble attempts haven't been very successful so far.

I understand you're supposed to drop the contents of the mods in to the data folder right? If the folder contains a new folder for "texture" and "mesh" for example I should take those files and drop them in the existing folders and not override them. At least that seemed most sensible to me. But so far I've only been able to make one graphic replacement mod work this way. (Imperials redone)

And ESP files are just put in the DATA folder? Cause that doesn't seem to work either (tried something for faster run speed)

I also took a stab at using MGE XE, but it seems it won't work unless I have a Windows with directX am I correct?

Im also curious if there's a mod handler that would work on a MAC with running through this port.

Im very bad with computers, sorry. I'd be most thankful for a little advice.

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Lory Da Costa
 
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Post » Thu May 22, 2014 9:46 am

Have you activated the .esp files? When in the Morrowind launcher, you have to go to "Data Files" and select the mods you wish to run. Which mods are you trying to run?

Other than that, I can't really help you much, never tried a thing like this on a Mac.

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Cool Man Sam
 
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Post » Thu May 22, 2014 2:49 pm

Ah thanks, didn't know that! One less problem :)

Im trying the better bodies and better heads and similar graphic replacement mods. Most of the difficulties Im having is probably just where to put the folders I suppose. Im a bit perplexed since several files that goes in the same places seem to have the same names and renaming them doesn't work.

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Markie Mark
 
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Post » Thu May 22, 2014 1:44 am

The reason they conflict could be because the mods do the same thing if they replace meshes and textures?

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noa zarfati
 
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