[Req] mods to make full use of awesome hardware

Post » Sat Feb 19, 2011 3:25 am

so i figured out that actually, my pc wasn't really good enough to run oblivion with mods, and got frustrated, yesterday,
so today i went out and baught lots of shiny new stuff, and now it runs oh so smoothly, almost too smoothly.

So i was wondering, what mods are there, apart from say, quarls texture pack, which i don't really think improves the visual quality of the game (just sharpens up textures, no?),
or just generally, what settings are there i could change to take full advantage of the new hardware, apart from the default ingame/launcher ones?

Thanks!
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Fri Feb 18, 2011 6:31 pm

so i figured out that actually, my pc wasn't really good enough to run oblivion with mods, and got frustrated, yesterday,
so today i went out and baught lots of shiny new stuff, and now it runs oh so smoothly, almost too smoothly.

So i was wondering, what mods are there, apart from say, quarls texture pack, which i don't really think improves the visual quality of the game (just sharpens up textures, no?),
or just generally, what settings are there i could change to take full advantage of the new hardware, apart from the default ingame/launcher ones?

Thanks!

BLASPHEMY!! qarls does wonders!! lol

to answer your question: http://www.tesnexus.com/downloads/file.php?id=20053 can really kill fps( http://tesnexus.com/downloads/file.php?id=24701, just incase you want the easy way out), couple that with mods like http://tesnexus.com/downloads/file.php?id=16513 (or http://tesnexus.com/downloads/file.php?id=17084) and http://www.gamesas.com/index.php?/topic/1088137-the-unique-landscapes-project/ and youll see your fps drop real fast. also http://www.gamesas.com/index.php?/topic/1092614-oblivion-graphics-extender-thread-15/ can help make your game look awesome.

Also body and face texture mods can do wonders for npcs and your character. cant post links to the body mods and im sure people will have many suggestions for face textures, but look up roberts male on nexus for mal bodies. Then their are many female choices (roberts female, Fantasy Figures, BAB, a whole slew of exnem based mods[ hgec, tgnd, etc], and im sure im missing some. just make sure your not in a work environment or anywhere were looking at nudity would be a no-no

If you have agood cpu you could also add things like http://www.gamesas.com/index.php?/topic/1091142-relz-fcom-convergence-and-ufcom-relz (mods can get pretty cpu intensive, also adding extra enemies will slow your game down. theirs alot more to render).

Their are also many ini tweeks you can do to add to your game. like increasing shadow quality and what water reflects etc.

Ill update this with some links, and possibly other suggestions in a bit.
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Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Sat Feb 19, 2011 4:12 am

http://devnull.sweetdanger.net/obliviontextureoverhaul.html <--- use this site to find all kinds of graphics mods.
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James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sat Feb 19, 2011 4:53 am

thanks for the two replies, yeah, here's my load order so you know roughly what i have... as far as visual mods go
basically: fcom + rob's male body + exnems female body, obge (not using any shaders so far), +bomrets texture pack.
and i'm still wondering ^_^

edit: i just looked at the screenshot comparisons for qtp3 and i'm reinstalling it, i guess i can always uninstall ^_^

as for better cities, do you really think it's that good?
i was planning on installing some of the city mods from http://www.theengineeringguild.co.uk/download-area as they looked great..,
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Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Fri Feb 18, 2011 5:56 pm

lol, thats a good start. seriously tho RAEVWD really will bring down fps, it lets you see more things at a distance, and if you do that to everything , even on a new system, you can bring it down to its knees. also unique landscapes and open/better cities will help with that. I sugguest backing up you LOD folder if you do decide to go with RAEVWD, just a good practice, isnt to large of a folder anyways. Actually i have a full back up of my "vanilla" install (have the uops ans a few dlc's in there)
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Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sat Feb 19, 2011 10:26 am

lol, thats a good start. seriously tho RAEVWD really will bring down fps, it lets you see more things at a distance, and if you do that to everything , even on a new system, you can bring it down to its knees. also unique landscapes and open/better cities will help with that. I sugguest backing up you LOD folder if you do decide to go with RAEVWD, just a good practice, isnt to large of a folder anyways. Actually i have a full back up of my "vanilla" install (have the uops ans a few dlc's in there)


using raevwd etc doesn't seem to affect my fps much.., i'm going to try 16x antiailising with hdr ^_^
and if that doesn't do anything hmm, i guess i'll just play.
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Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Sat Feb 19, 2011 1:45 am

using raevwd etc doesn't seem to affect my fps much.., i'm going to try 16x antiailising with hdr ^_^
and if that doesn't do anything hmm, i guess i'll just play.


I think you didn't install it correctly then. Enabling the esps will only enable a very small part of RAEVWD. Did you update the LOD with LODGen after putting the _far nifs into your data folder?

Full RAEVWD + Qarls + Better Cities + OBGE with full shader effects = (almost) slide show - no matter what graphics card you have.
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michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Sat Feb 19, 2011 6:59 am

Just out of curiosity, what is this new hardware you have purchased? Even better, what's the current complete setup?
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Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sat Feb 19, 2011 6:51 am

Just out of curiosity, what is this new hardware you have purchased? Even better, what's the current complete setup?


asus m4a77tdpro board
amd phenom am3 955, quad core @ 3.2ghz per core.
4 gigs of 1333 mhz ddr3,
radeon 5850 (just one for now)
2sata cards running at 7200rmp yadda yadda yadda.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sat Feb 19, 2011 7:04 am

Hm, OK.

Well, it's close enough to my own setup that I guess I could name a few things I've found to work fine, and you might find they do too...

QTP3R + many (seriously!) other texture/normals/mesh replacers, including Bomret's SI, water and sky upgrades, you name it :D
LOD replacement setup (highest quality available)
RAEVWD (full, with all plugins + QTP3 + Bomret's SI)
OBGE - with latest updates (using edgeAA, SSAO, Godrays, Distance Blur, ScreenEffects)
Better Cities, full
AWLS
All Natural
UL (all)
EVE + Robert's (and replacers for all other mods, like...)
FCOM, full (... for example)
RBP
LAME
Supreme Magicka
Deadly Reflex
A slew of combat, AI and animation improvements / additions
More NPCs from various sources
Even more critters too
Addiitonal quests...

And the kitchen sink, while I was at it. :P
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Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Sat Feb 19, 2011 5:02 am

I think you didn't install it correctly then.


Yes, it should cut your framerate at least in half. As mentioned, be sure you run TES4LODGen after you add it. It's not doing anything without doing that.
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suniti
 
Posts: 3176
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Post » Sat Feb 19, 2011 6:30 am

...once finished...ATP3.0 will put that system to the test (diggin' a 300 mood) :ninja:
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Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sat Feb 19, 2011 8:50 am

...once finished...ATP3.0 will put that system to the test (diggin' a 300 mood) :ninja:

?!

...


Warning: I am not above begging pitifully, when presented with appropriate motivators.

Uh... :icecream: ?
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cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Sat Feb 19, 2011 1:06 am

...once finished...ATP3.0 will put that system to the test (diggin' a 300 mood) :ninja:


what's atp?

p.s i did install it correctly, im still using stutter remover though, with all of its features enabled (e.g profiling + threaded heap mode + smooth mode + critical selections), and i didnt see any change in performance.
the framerates aren't sky high, but you'd never know, because it's sooooo smoooooth ^_^
(around 30-45 usually).

using the aao shader didn't have too much of an effect on the performance, but enabling aa manually with hdr did, cut it in half, which was still smooth, but now i'm using the shader, as they look almost identical.

i highly reccomend upgrading if you haven't upgraded in 4 years, like me ^_^
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jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Fri Feb 18, 2011 9:23 pm

what's atp?

p.s i did install it correctly, im still using stutter remover though, with all of its features enabled, and i didnt see any change in performance.
the framerates aren't sky high, but you'd never know, because it's sooooo smoooooth ^_^
(around 30-45 usually).

AmpolX's Texture Pack
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Sat Feb 19, 2011 3:23 am

Hm, OK.

Well, it's close enough to my own setup that I guess I could name a few things I've found to work fine, and you might find they do too...

QTP3R + many (seriously!) other texture/normals/mesh replacers, including Bomret's SI, water and sky upgrades, you name it :D
LOD replacement setup (highest quality available)
RAEVWD (full, with all plugins + QTP3 + Bomret's SI)
OBGE - with latest updates (using edgeAA, SSAO, Godrays, Distance Blur, ScreenEffects)
Better Cities, full
AWLS
All Natural
UL (all)
EVE + Robert's (and replacers for all other mods, like...)
FCOM, full (... for example)
RBP
LAME
Supreme Magicka
Deadly Reflex
A slew of combat, AI and animation improvements / additions
More NPCs from various sources
Even more critters too
Addiitonal quests...

And the kitchen sink, while I was at it. :P


here's my current load order:

--> click
Spoiler
00 Oblivion.esm
01 Windfall.esm
02 MathFunctions.esm
03 Jog_X_Mod.esm
04 ScreenEffects.esm
05 You Are Here.esm
06 All Natural Base.esm [Version 0.9.9]
07 Francesco's Leveled Creatures-Items Mod.esm
08 Francesco's Optional New Items Add-On.esm
09 Cobl Main.esm [Version 1.72]
0A Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
0B Mart's Monster Mod.esm [Version 3.7b3p3]
0C TamrielTravellers.esm [Version 1.39c]
0D FCOM_Convergence.esm [Version 0.9.9MB3]
0E Armamentarium.esm [Version 1.35]
0F Artifacts.esm
10 BetterMusicSystem.esm
11 HorseCombatMaster.esm
12 UnnecessaryViolence.esm
13 Unofficial Oblivion Patch.esp [Version 3.2.6]
14 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
15 Oblivion Citadel Door Fix.esp
16 DLCShiveringIsles.esp
17 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
++ Shivering OOO.esp
18 Francesco's Optional Chance of Stronger Bosses.esp
19 Francesco's Optional Chance of Stronger Enemies.esp
1A Francesco's Optional Chance of More Enemies.esp
1B Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1D LoadingScreens.esp
** LoadingScreensSI.esp
1E All Natural.esp [Version 0.9.9]
1F All Natural - SI.esp [Version 0.9.9]
++ All Natural - Natural Weather.esp [Version Final]
++ All Natural - EW + NW + AWS.esp [Version Final]
++ phinix-waterfix.esp
20 AmbientDungeons.esp [Version 1.3]
21 Book Jackets Oblivion.esp
22 7lbsBedrolls-OBSE.esp
23 VanityCameraSmoother.esp
++ Item interchange - Extraction.esp [Version 0.76]
24 P1DseeYouSleep.esp
25 P1DlookHereYou.esp
26 TryBeforeYouBuy.esp
27 Living Economy.esp
28 Living Economy - Items.esp
29 Cutthroat Merchants.esp
2A Choices and Consequences.esp [Version 2.02]
2B sr_super_hotkeys.esp
2C DLCHorseArmor.esp
2D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
2E DLCOrrery.esp
2F DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
30 DLCVileLair.esp
31 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
32 P1DseeYouSleep - DLCVileLair.esp
33 DLCMehrunesRazor.esp
34 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
35 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ MaleBodyReplacerV4.esp
++ EVE_StockEquipmentReplacer.esp
36 Andragorn_Weapons_Armors.esp
37 BlackLuster.esp
38 Crossbows of Cyrodiil.esp
39 DarkFlame.esp
3A EY_AoD.esp
3B GoldenShadowArmor.esp
3C Hentai_CerenityArmor.esp
3D Lich King's Helm v1_0.esp
3E Morrigan Swords Axes and Shield by Jojjo v1_1.esp
3F New Frostmourne Sword by Jojjo v1_0.esp
40 Nicoroshi Creations DW Light.esp
41 Nicos Gift.esp
42 slayersword.esp
43 Silverlight Armor by Jojjo.esp
44 Town_Ceremonial_Armor.esp
45 Warglaives by Jojjo v1.0.esp
46 Thieves Arsenal.esp
++ Thieves_Arsenal_Patch_033010.esp
47 Francesco's Mage Equipment.esp
48 EY_BM_Armory.esp
49 ExnemEC_Rogue01.esp
4A ExnemZorlackArmory.esp
4B XiaNewAmuletsV1.esp
** Armamentium female.esp
4C DLCThievesDen.esp
4D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
4E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
4F KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
50 Cobl Glue.esp [Version 1.72]
51 Cobl Si.esp [Version 1.63]
52 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
++ Cobl Tweaks.esp [Version 1.44]
53 Bob's Armory Oblivion.esp
54 FCOM_BobsArmory.esp [Version 0.9.9]
55 Loth's Blunt Weapons- Mobs.esp
56 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
57 Oblivion WarCry EV.esp
58 FCOM_WarCry.esp [Version 0.9.9MB3]
59 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO_XiaNewAmulets Addon.esp [Version 0.5]
++ OMOBS.esp [Version 1.0]
++ OMOBS_SI.esp [Version 1.0]
5A Choices and Consequences - OOO.esp [Version 2.0]
5B ArmamentariumLLVendors.esp [Version 1.35]
5C ArmamentariumArtifacts.esp [Version 1.35]
5D FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
5E FCOM_RealSwords.esp [Version 0.9.9]
5F FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
60 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
61 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
62 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
63 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
64 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
++ TamrielTravellerAdvscript.esp [Version 1.39c]
65 TamrielTravellers4OOO.esp [Version 1.39c]
66 TamrielTravellersItemsnpc.esp [Version 1.39c]
67 TamrielTravellersItemsCobl.esp [Version 1.39c]
68 ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ FCOM_Archery.esp [Version 0.9.9]
++ FCOM_FriendlierFactions.esp [Version 0.9.9]
69 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
6A FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ Fransfemale.esp
** LoadingScreens-OOO.esp
6B Geomancy & Gem Dust OOO (No Spell Change).esp
++ MMM-Cobl.esp [Version 1.69]
++ EVE_StockEquipmentReplacer for OOO.esp
++ EVE_StockEquipmentReplacer4MMM.esp
6C Nightshade_Armor.esp
6D Ancient_Goblin_City-4843.esp
6E Artifacts.esp
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
6F Blackrock_Mountain-4489.esp
70 BravilSeaDomesixpanded.esp
71 GB_Oblivion Tournament.esp
72 Lair_of_the_Hydra-4490.esp
73 LetThePeopleDrink.esp [Version 2.5]
74 Lera's KnightArmor.esp
75 ScarletMonastery.esp
76 Plate of the Shadow.esp
77 Servant of the Dawn.esp
78 Sigil Maces by Jojjo v1_0.esp
79 thievery.esp
7A The Ayleid Steps.esp [Version 3.3.2]
7B Windfall.esp
7C Blackscar Citadel.esp
7D Cyrodiil Travel Services.esp [Version 1.3.1]
7E The_Dragon_Citadel-6178.esp
7F DLCBattlehornCastle.esp
80 The_Tower_of_the_Lich_King-4492.esp
81 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
82 TheNexus.esp
83 Lynges Thieves Highway - OOO.esp
84 DLCFrostcrag.esp
85 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
86 Knights.esp
87 Knights - Unofficial Patch.esp [Version 1.0.9]
** EVE_KnightsoftheNine.esp
88 Choices and Consequences - SM Plugin Refurbish - Orrery.esp [Version 2.0]
89 TOTF.esp
++ TOTF Delayer.esp
8A The Lost Spires.esp
8B Blood&Mud.esp
8C MannimarcoRevisited.esp
8D MannimarcoRevisitedOOO.esp [Version 0.1]
8E Shadowcrest_Vineyard_COBL.esp
8F Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
90 xuldarkforest.esp [Version 1.0.4]
91 LostSpires-DarkForest patch.esp
92 xulStendarrValley.esp [Version 1.2.2]
93 xulTheHeath.esp
94 XulEntiusGorge.esp
95 xulFallenleafEverglade.esp [Version 1.3.1]
96 xulColovianHighlands_EV.esp [Version 1.2.1]
97 xulChorrolHinterland.esp [Version 1.2.2]
98 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
99 xulBravilBarrowfields.esp [Version 1.3.2]
9A xulLushWoodlands.esp [Version 1.3]
9B xulAncientYews.esp [Version 1.4.2]
9C xulAncientRedwoods.esp [Version 1.6]
9D xulCloudtopMountains.esp [Version 1.0.3]
9E xulArriusCreek.esp [Version 1.1.3]
9F xulPatch_AY_AC.esp [Version 1.1]
A0 xulRollingHills_EV.esp [Version 1.3.2]
A1 xulPantherRiver.esp
A2 Blood&Mud-PantherRiver patch.esp
A3 xulRiverEthe.esp [Version 1.0.2]
A4 xulBrenaRiverRavine.esp [Version 1.0.2]
A5 xulImperialIsle.esp [Version 1.6.3]
A6 xulBlackwoodForest.esp
A7 xulCheydinhalFalls.esp [Version 1.0.1]
A8 Blood&Mud-CheydinhalFalls patch.esp
A9 xulAspenWood.esp [Version 1.0.1]
AA xulSkingradOutskirts.esp
AB bartholm.esp
AC Bartholm-Panther River Patch.esp [Version 1.0]
AD Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
AE Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
AF EVE_ShiveringIslesEasterEggs.esp
B0 ImmersiveWait.esp
B1 P1DkeyChain.esp [Version 5.00]
B2 Salmo the Baker, Cobl.esp [Version 3.08]
B3 Alternative Start by Robert Evrae.esp
B4 RealisticForceMedium.esp
B5 PJs Spell Compendium - Spell Requirements.esp
B6 MofMagecraft1.7.esp
B7 SupremeMagicka.esp [Version 0.90]
B8 SM Ancestral Guardian.esp
B9 SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp [Version 0.86]
++ SM_NoPoisonLevitationEffects.esp
BA SM_EnchantStaff.esp [Version 0.80]
++ SM_VanillaSpells.esp [Version 0.86]
++ SM_UnlockSpells.esp [Version 0.70]
++ SM_NoSpellLights.esp [Version 0.70]
++ SM_Scrolls.esp [Version 0.84]
++ SM_SigilStone.esp [Version 0.83]
BB SM Spell Leveller.esp
++ SM Spell Leveller - Knights of the Nine.esp [Version 1.3.0]
++ SM Spell Leveller - Mehrunes Razor.esp [Version 1.2.0]
++ SM Spell Leveller - Night Eye.esp [Version 1.3.0]
++ SM Spell Leveller - OOO.esp [Version 1.3.1]
++ SM Spell Leveller - Shivering Isles.esp [Version 1.2.1]
BC SM Spell Leveller - SupremeMagicka.esp
BD SM Spell Leveller - Vile Lair.esp [Version 1.2.0]
BE MidasSpells.esp
BF FearsomeMagicka.esp
C0 attack and hide medium v2.0.esp
C1 StealthOverhaul.esp
C2 No psychic guards v1.2.esp
C3 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
C4 DeadlyReflex 5 - Combat Moves.esp
++ SM_DeadlyReflex.esp [Version 0.86]
C5 Duke Patricks - Actors Can Miss Now.esp
C6 Duke Patricks - Fresh Kills Now Alert The NPCs.esp
C7 Oblivion XP.esp [Version 4.1.5]
++ OOO-Level_Stock.esp [Version 1.33]
C8 Mayu's Animation Overhaul.esp
++ DMC Stylish - Specialanims.esp
++ Item interchange - Placement.esp [Version 0.76]
++ EVE_KhajiitFix.esp
** Cobl Races TNR.esp [Version 1.53]
** Cobl Races TNR SI.esp [Version 1.53]
C9 bgBalancingEVCore.esp [Version 10.52EV-D]
CA bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
CB bgMagicEVPaperChase.esp [Version 1.68EV]
CC bgMagicAlchemy.esp [Version 1.57]
CD bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
CE bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
++ Francesco's day lenght rescale 1-12.esp
CF 1310-Chamelion-NoRefraction-TESSource.esp
** bgMagicEVShader.esp [Version 1.7EV]
D0 QTdof.esp
++ Real Lava v1.2.esp
D1 Scathe.esp [Version 0.1]
++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]
D2 UnnecessaryViolence.esp
D3 Cobl Silent Equip Misc.esp [Version 01]
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
D4 Bashed Patch, 0.esp
D5 Streamline 3.1.esp


Also, I'm getting two strange, minor errors,
one: when i click e (activate, remapped), to talk to a person, or read a book, i always get the menu twice, keyboard broken or is it oblivion?
two: some spells seem to... activate a green cloud and make the target float, and i already have SM_nopoisonspelllevitation thingymabob ;<


if you have any cool/rare mods to add to the list i'd be happy to hear!
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Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Fri Feb 18, 2011 11:52 pm

The first sounds like a UI mod conflict. Are you using Darnified UI or a similar mod? In that case, make sure you have the compatibility menus installed for any leveling mods and/or UI mods that require certain menu expansions. I forgot what the cause of that SM error is though. Geez...

++ Cobl Tweaks.esp [Version 1.44] <-- already incorporated into FCOM_Cobl, so you can remove this
55 Loth's Blunt Weapons- Mobs.esp <-- do not install multiple version of mods' main plugins. FCOM requires the "Npcs" version, so you should remove this one.
++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] <-- use the Loot OOO version instead
++ Francesco's day lenght rescale 1-12.esp <-- You can replace this with the equivalent Bashed Patch tweak (found under "Globals").
++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] <-- SM takes care of this.


For the menu thing, if you use a UI overhaul, try reinstalling Oblivion XP at least.
For the cloud thing, grab the DR SM patch. Grab the DR hotfix (at the bottom of both main DR Nexus pages) if you do not already have it.
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James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Sat Feb 19, 2011 9:12 am

The first sounds like a UI mod conflict. Are you using Darnified UI or a similar mod? In that case, make sure you have the compatibility menus installed for any leveling mods and/or UI mods that require certain menu expansions. I forgot what the cause of that SM error is though. Geez...

++ Cobl Tweaks.esp [Version 1.44] <-- already incorporated into FCOM_Cobl, so you can remove this
55 Loth's Blunt Weapons- Mobs.esp <-- do not install multiple version of mods' main plugins. FCOM requires the "Npcs" version, so you should remove this one.
++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] <-- use the Loot OOO version instead
++ Francesco's day lenght rescale 1-12.esp <-- You can replace this with the equivalent Bashed Patch tweak (found under "Globals").
++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] <-- SM takes care of this.


For the menu thing, if you use a UI overhaul, try reinstalling Oblivion XP at least.
For the cloud thing, grab the DR SM patch. Grab the DR hotfix (at the bottom of both main DR Nexus pages) if you do not already have it.


yeah, i'm using darnified ui, ill give reinstalling ob xp first a whirl, get back to you on it.

also, i dont see the 'globals' menu in bashed patch, i have version 275, is it supposed to show up when you rebuild the patch?


btw tom, i only bothered upgrading because you told me i shouldn't expect more from my pc...
i could have spent a long time trying to 'fix' the performance on a 4 year old hunk-a-junk o_O
thanks!

...downside: new fan for the amd quadrillion core is actually bigger than the chassis allows, so now i have to either, punch a crater into the side panel, or, leave it open for the moment ^_^

:::google go ogle google::: do you have a link to the dr sm patch?
i thought i had it <_>

and... i think it's the same load order i posted which you helped me with last time, +- the things i added removed, hah, i wonder how long we'll be going backwards and forwards like this.
modding is an addiction isn't it ?
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Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Fri Feb 18, 2011 7:27 pm

I do not make mods, but using mods is a fairly absorbing process. I do not even play the game very often, haha. Okay, back to business...

I highly recommend upgrading to v283 (and then v284 when final release is made.) Wrye Bash is not utility for which you need to worry about your specs. I am pretty sure that the patch is linked on the Deadly Reflex TESNexus page. I really need to bookmark that thing somewhere. Do you have the hotfix though? I think you can find both on the DR Nexus page somewhere.

Is that all?


Edit: DR Nexus page - http://www.tesnexus.com/downloads/file.php?id=8273 <-- unfortunately the SM+DR patch is not here, I am off to find it now...
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natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri Feb 18, 2011 9:41 pm

I do not make mods, but using mods is a fairly absorbing process. I do not even play the game very often, haha. Okay, back to business...

I highly recommend upgrading to v283 (and then v284 when final release is made.) Wrye Bash is not utility for which you need to worry about your specs. I am pretty sure that the patch is linked on the Deadly Reflex TESNexus page. I really need to bookmark that thing somewhere. Do you have the hotfix though? I think you can find both on the DR Nexus page somewhere.

Is that all?


Edit: DR Nexus page - http://www.tesnexus.com/downloads/file.php?id=8273 <-- unfortunately the SM+DR patch is not here, I am off to find it now...


hah, so, would you say you spend more time helping others mod their game than you do playing it yourself ?
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Kaylee Campbell
 
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Post » Fri Feb 18, 2011 8:38 pm

At this point, it is fact, especially if I only consider the past 12 months. I have yet to put more than two profiles through more than 100 hours of gameplay. I really cannot remember the last time I really tried to play through the game. I tried to get in some play time in December, but most of the free time I left for myself was spent trying to build a computer for someone (and Windows 7 kicked my behind until I had to leave without finishing it for a few months.) I have learned a lot this way, but I do hope to be able to play the game in few weeks. I want to put a new build together this summer, but that will not happen until early July. Summary: I do not know when I will next be playing this game only for fun. It is kind of frustrating sometimes, but...I don't know...
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Marie Maillos
 
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Post » Fri Feb 18, 2011 10:01 pm

One tip on the RAEVWD--if you do find that it ends up dropping your FPS significantly, then you can lower Oblivion.ini's uGridDistantTreeRange and uGridDistantCount settings to compensate. When I first installed RAEVWD and Qarl's I had massive slowdowns, but then I changed both of these settings from their defaults to 15 and that fixed me right up.

(That brings up another topic--if you know what you're doing you can directly modify Oblivion.ini to further increase game quality.)
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Stryke Force
 
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Joined: Fri Oct 05, 2007 6:20 am

Post » Fri Feb 18, 2011 11:15 pm

One tip on the RAEVWD--if you do find that it ends up dropping your FPS significantly, then you can lower Oblivion.ini's uGridDistantTreeRange and uGridDistantCount settings to compensate. When I first installed RAEVWD and Qarl's I had massive slowdowns, but then I changed both of these settings from their defaults to 15 and that fixed me right up.

(That brings up another topic--if you know what you're doing you can directly modify Oblivion.ini to further increase game quality.)


the performance drop wasnt that dramatic, tbh, i wouldnt have noticed if i didnt have the tdt~debug window thing showing me fps, as i run SR_stutter remover, which keeps the fps at a constant 30-45 smoothness.
what was bad was when i forced oblivion to run aax16 with hdr on, it didnt like that (varied between 25-40, but was stuttering), but funnily enough if you do it via obgev2.3 using the shader, it's fine o_O
editing the ini: have done a bit, added reflections in water for everything for instance , threading support, shader 3, preload yadda yadda...
anything really important? not exactly a programmer, but a lot of lines seem comprehensible.

At this point, it is fact, especially if I only consider the past 12 months. I have yet to put more than two profiles through more than 100 hours of gameplay. I really cannot remember the last time I really tried to play through the game. I tried to get in some play time in December, but most of the free time I left for myself was spent trying to build a computer for someone (and Windows 7 kicked my behind until I had to leave without finishing it for a few months.) I have learned a lot this way, but I do hope to be able to play the game in few weeks. I want to put a new build together this summer, but that will not happen until early July. Summary: I do not know when I will next be playing this game only for fun. It is kind of frustrating sometimes, but...I don't know...


well it's very nice of you to help us newbs play our game ^_^
at this rate though, the next time i install oblivion youll still be here helping others, not having played yourself yet :P
how about, with the next big few updates, dr 6, un 2, fcom/obge/marts/ooo coming out of beta,
you decide what you want to play and take a break from the forums :o

edit: ran into another minor bug: necromancers have a robe called *black robe* which doesnt display, but lets their entire body dissapear and their shoes glow purple/pink :s

edit2: also strange, the normal black robe seems to work fine <_< its just the version the necromancers wear, which can be found travelling/ at various stables, kind of an immersion breaker.

found the line which fixes the bug in the sm ini:
set zzSMConfigurationQuest.bNoPoisonLevitationEffects to 1

edit 3: Mob pathing is much worse than in regular oblivion, basically, mobs are stupid now, they wont find stairs to run up, if i'm ontop of them, they'll just stand there looking up at me, or try running into the wall to get to me <_<
fixes???
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le GraiN
 
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