I have a complicated relationship with mods. I love the idea of them, but when I get down to it, I tend to get so bogged down in perfectionism (The game should be this way!) that by the time I get it working and playtested, most of the time I'm so burned out on the game that I can't be bothered to actually play the game I've been building. I've had this problem with all of the TES games and FO:NV, but I still managed to slog through FO3 & DA:O heavily modded.
I can't help but wonder if mods are actually detrimental to the whole affair. After all, it's very difficult for games like the big mod titles to present quality experiences as is, weighted down with vast worlds, side quests, hundreds of locations, etc. I remember at my very first job at EB Games, I expressed shock that my assistant manager preferred Morrowind on the Xbox to the PC. She never used mods, and that blew my mind, since I was under the impression that modding was sort of the point. I'm starting to understand her. She was of the opinion that if you felt like you had to mod a game to have an ideal experience, the game developers had failed.
In 90% of games, I can blow through in a sitting or three, taking the game as it is and as it was meant to be. But with gamesas games, I feel this requirement to mod the [censored] out them. Every glaring weakness (Those textures? Really) can be repaired. gamesas's inability to create convincing NPCs? Let's fix it! World feels too small? Make it bigger! Towns should be bigger? OKAY! I can enjoy oldass pixelated sprites in a game, but when I have the option to fix it, it feels like a duty almost.
Do any of you have this problem? Do you all feel that mods contribute to gaming, or create a distraction from the main dish? Does having too many options limit gamers in the long run?