» Thu Dec 15, 2011 9:11 pm
Mods that Improve Immersion
1. Texture Packs - They make the world feel more realistic as better graphics do help immersion slightly.
2. Gameplay Alterations - Sometimes. Mods like Deadly Reflex do help immersion as it provides an awesome and realistic version of combat. They also can make the game a bit more challenging, which is always good.
3. Fixes - Obviously...
4. Faces - Less blocks on faces and more smooth facial textures make it look as though the face is an actual face
5. Weather mods - If it only adds stuff like better snow and rain. Meteor shower mods are a no no for immersion but a YES for awesomeness
6. Weapon and Armor Retextures - Nightingale Armor retextured? Looks so boss
7. Certain Quest Mods - Basically being able to join the Thalmor or do more stuff with the Civil War quests
Mods that Break/Ruin Immersion
1. Nudity - Although sometimes if done well, it doesn't break immersion, most nudity mods are basically eye candy only. Giant Watermelon briasts kills immersion
2. Crossover Mods - Assassins Creed weapons, My Little Pony, etc. Although some of them look awesome, they all break immersion
3. Modernized Homes - Anything that isn't of Dwemer Nature and has light switches are a no-no
4. Certain Quest Mods - Mostly quests that aren't voice acted. Not saying the quest mods are bad, just that it breaks immersion
5. Cheats - I do use cheat mods. Only for fun or out of convenience in case the game breaks or something. Definitely breaks immersion though
6. Weapon & Armor Mods - Yeah, many of them break immersion unless they're just added seamlessly into the game
7. Magic Spells - Only applies to Hilarity type spells. Midas Magic DOES NOT break immersion as much because it doesn't touch the lore at all.
Mods that Don't Touch Immersion but are still GREAT
1. Good Quest Mods - They have voice acting and they don't touch lore at all or simply mention lore once or twice but never break lore. A great example of this is Bladesong for Oblivion. Great quest line, decent story, and doesn't touch lore at all except one mention of Daedra and lore about Daedra history isn't very well established.
2. New Locations - Only applies to Forts, Small Islands, and other Dungeons. Lore about many dungeons that aren't of Ayleid or Dwemer origin isn't very well established and if the atmosphere is good, it doesn't break immersion and doesn't really add too much to it.
3. House Mods - By that I mean the ability to own a small fort or it adds a few things to a pre-existing house. Nothing like a giant castle.
4. Books - So long as the books are lore friendly or simply a joy to read (many story books don't need to be lore friendly)
5. Ability to have Multiple Companions - Really don't touch immersion but it's great to have!