OP Mods

Post » Sat Nov 28, 2015 2:41 am

So do you guys think Bethesda will let us use mods really over-powered mods, like god-mode and infinite ammo? Because I hope they do so I can have a separate save where I can just goof around like fighting Death-Claws with a BB gun and stuff.

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matt white
 
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Post » Sat Nov 28, 2015 3:12 am

And they say people didn't like bullet sponges
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Laura Cartwright
 
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Post » Sat Nov 28, 2015 8:02 am

I dont see why not. for the most part its not that much different from using console commands

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NIloufar Emporio
 
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Post » Sat Nov 28, 2015 9:47 am

Yeah why not..
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Nicole Elocin
 
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Post » Sat Nov 28, 2015 7:15 am

I don't know why they wouldn't. At the same time, I used nothing more than in game available stuff to make weapons so overpowering in skyrim that it was game breaking for me and I had to take a break for a bit.

A bow and a sword that both can take out a Dragon in two hits is just too much. If you're in a bad mood though, I can see where really going nuts on some in game fiends would turn the day around... lol

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OJY
 
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Post » Sat Nov 28, 2015 3:17 am

what you mean "will let us", that's just precisely what half of all mods available are about anyway... :-)

edit: you don't even need a mod, just open console and type "tgm" (ever since morrowind), there ya go....

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Michelle Smith
 
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Post » Fri Nov 27, 2015 7:40 pm

To 'riff' on this 'will let us' line: Todd Howard 'Go where you want. Do what you want..' Nuff said?

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Flesh Tunnel
 
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Post » Sat Nov 28, 2015 2:01 am

What I meant to say is concerning console gamers only (so no console commands) but will Bethesda verify and let you use god mods.

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Tamara Dost
 
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Post » Fri Nov 27, 2015 9:29 pm

Seriously they did nothing to keep people from bringing in Very broken mods on Steam. the only thing they and steam did was the restriction on XXX mods

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Kelly John
 
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Post » Fri Nov 27, 2015 6:06 pm


Pretty much the only mods that Bethesda plans on blocking are ones that feature nudity or copyright infringement, so OP mods will definitely happen on console.
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Bee Baby
 
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Post » Fri Nov 27, 2015 6:19 pm

Thats good, thanks. Mods can lock this now if they want.

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Tom
 
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Post » Fri Nov 27, 2015 10:43 pm

you can put in mods that bascialy have many console comands build into ingame objects like terminals and guns

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Guinevere Wood
 
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Post » Sat Nov 28, 2015 5:30 am

Sony and M$ might want to regulate those a bit to prevent trophies/achievements from being trivial, or block them if you have a god-mod on or something, like some games do with cheats.

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SWagg KId
 
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Post » Fri Nov 27, 2015 10:43 pm

The game has no multiplayer component. Which means you're not really competing against anybody, so if you "cheat" - you only cheat yourself out of the cycle of trial & accomplishment.

The curated part will be topics deemed inappropriate or harmful. Think XXX, child abuse (killing) and subjects deemed offensive by the current political climate. (In which those companies need to survive, so grandstanding on the behalf of horny teenager etc. would be a rather foolish move.)

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Jamie Lee
 
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Post » Sat Nov 28, 2015 9:42 am

The trophy/achievement systems is still cheatable, you could get a "kill legendary monster X" trophy by one-shotting it using a cheat, say. Blocking trophies rather than the mods would be the better option though.

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Philip Lyon
 
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Post » Fri Nov 27, 2015 10:50 pm

again why would they care? I don't think anyone is going to go up to them and demand a full refund over chevoes brand bragging rights becaus some wanabe cool kid dumped a respawning locker with 10,000 of every weapon and mod and ammo at the players feet including the test and cut content stuff
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Kate Norris
 
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Post » Sat Nov 28, 2015 3:04 am

Sony and M$ would care because they don't want trophies/achievements to be obtained by cheating, which is why games that have cheats on PS3 and 360 did stuff like lock them when cheats were active. The players themselves shouldn't care because someone else cheating in their single player game isn't their business.

I personally would want to get cheat mods and I find trophies utterly pointless.

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Tanya Parra
 
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Post » Fri Nov 27, 2015 7:18 pm

It would be much simpler, surely, just to disable the gaining of achievements if mods are installed? Sure, that means that someone who installs a simple tweak to a texture would lose achievements, but so much easier to implement than some sort of screening/curating system looking for the mods that might make gaining achievements more easily. For instance, by tweaking the value of goods ("Oh. Now I can buy all the best equipment by selling six chipped plates" :D).

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Fam Mughal
 
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Post » Fri Nov 27, 2015 7:24 pm

If Bethesda were to curate mods for the Xbox and PS4 then I think there is the possibility they'll flag cheat mods so achievements will be locked for your game. Dunno though.

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Lil'.KiiDD
 
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Post » Fri Nov 27, 2015 7:53 pm


Actually it wouldn't really matter. Most of if not all of Bethesda's CheevoTrophies are quest/mission based. .tgm modes really have no pertinence or purveyance. But if either company wanted to be "douchy" about it there is already precedence for making it available. Rockstar being a prime example. I consistently make the push for the console editor to be available to both platforms. Easy to implement, and if either company complains just turn off CheevoTrophies upon downloading mods or opening up the editor.
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Tina Tupou
 
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Post » Sat Nov 28, 2015 8:56 am

again why would Microsoft care? There's short 3-5 hour games out there that basicaly hand you all 1000 Microsoft chevo points in a single play through. It's why steam started that sticker crap, becaus you have to actualy spend time in game to get them, and even that ended ep being gamed
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Hayley O'Gara
 
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Post » Fri Nov 27, 2015 10:36 pm

They may find it easier to just set things so that your modded play though has achievements and trophies disabled. So, no one gets them when they use mods, regardless of the mod types.

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e.Double
 
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Post » Fri Nov 27, 2015 9:09 pm

Yes, I also think they only will ban mods not check them before putting up. 3 main reasons.

First checking all mods will use a lot of manpower who is expensive,

second you can still easy miss stuff, say some mod breaks your game if combined with another common mod if mod is verified they get the blame.

Last if they require checking the mod, how do the moder test them on console?

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Matthew Aaron Evans
 
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Post » Sat Nov 28, 2015 8:41 am

Nothing wrong with spending the odd hour here and there simply roflstomping through a dungeon/environment somewhere for a bit of a laugh, so I hope so.

Precisely why I loved the synergies available in Skyrim.

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Dorian Cozens
 
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Post » Sat Nov 28, 2015 5:18 am

The answer is: We don't know what rules Bethesda will have planned for their console modding platform at the present time. Though nvde mods being barred is a given.

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Fiori Pra
 
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