Mods that never came to pass

Post » Thu Aug 20, 2009 4:06 am

Everyone has anticipated 'some' type of mod or concept that never saw the light of day or even significant progress. What did you spend the most time looking out for that simply died of natural causes or was outright abandoned?

Personally there were (3) major things that never made it into OB that I had hoped to see.

1) Extended Animations for Extended PC/NPC Skeletons. Skeletons to support flowing robes, wings, 4-arms, etc were developed by several modders but the time required by capable animators to update all 100+ PC/NPC animations did not support such a labor intensive project.

2) Dynamic Animation Switching. Ability to switch animations on-the-fly or on a per-item basis would have permitted new weapon types. No solution was ever presented to overcome this game engine limiation.

3) Dynamic Lighting on Statics. A limited solution was developed as proof-of-concept but full implementation was too daunting as it had to be applied on a per mesh basis and even then had limitions. Again this was to overcome a game engine limitation.
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butterfly
 
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Post » Thu Aug 20, 2009 7:22 am

Maybe http://hammerfellmod.ning.com/. It looked so nice....but no news from there since 2 months ago, and the last post by him said he wasn't sure to continue the project...
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Lexy Corpsey
 
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Post » Thu Aug 20, 2009 1:12 pm

2) Dynamic Animation Switching. Ability to switch animations on-the-fly or on a per-item basis would have permitted new weapon types. No solution was ever presented to overcome this game engine limiation.
Aha, I think you rather mean no solution has ever been implemented, I've been presenting it to various people for the past almost two years now :P. Fortunately OBSE's just added the ToggleSpecialAnims function, so I'm just waiting on a little help from most of the work to be done by Scruggs to get a full solution up and running.
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Matthew Aaron Evans
 
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Post » Thu Aug 20, 2009 4:26 am

I think it was called "The Island" and I am not sure what happened as it must have died. Oh yeah here is the vid http://www.youtube.com/watch?v=4_StE8JW_tk&feature=response_watch

I don't think the resources were every released either :/
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MARLON JOHNSON
 
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Post » Thu Aug 20, 2009 5:30 am

Shadows for buildings and other architecture.
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Harinder Ghag
 
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Post » Thu Aug 20, 2009 3:56 pm

The project to add Prince of Persia style wall-climbing & wall-running would have been cool if it could have been done well enough.
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Natasha Callaghan
 
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Post » Thu Aug 20, 2009 10:11 am

The project to add Prince of Persia style wall-climbing & wall-running would have been cool if it could have been done well enough.
Hex_0ff is currently working on that as a part of UV, to my knowledge.
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hannaH
 
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Post » Thu Aug 20, 2009 4:23 am

Aha, I think you rather mean no solution has ever been implemented, I've been presenting it to various people for the past almost two years now :P. Fortunately OBSE's just added the ToggleSpecialAnims function, so I'm just waiting on a little help from most of the work to be done by Scruggs to get a full solution up and running.


Love to see it happen. :)

Divine Avenger


Yeah. Ocean Mod would have been cool. A lot of work went into that.
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Sammykins
 
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Post » Thu Aug 20, 2009 6:23 am

I was going to make a soldier office and an expansion to Imperial Furniture, but my computer's hard drive failed and I lost everything, including internet for two months. T_T
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Ross Zombie
 
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Post » Thu Aug 20, 2009 3:39 pm

Hex_0ff is currently working on that as a part of UV, to my knowledge.

And now I feel bad for not bringing my animating computer with me on my break. I'll need to find some time this semester to finish up those climbing anims and send them to HeX.
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~Sylvia~
 
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Post » Thu Aug 20, 2009 6:39 am

I am so sorry the Tournament Of Oblivion never was finished... I so wanted to ride against a knight in front of the lovely noble ladies...
There was an attempt for custom animation of rearing horses... did not come to successful end either...
I still sigh about the Ocean Mod too.

But what I cannot forget ever is Vagabond Angel promised to expand his Divine Knight Weapon set with different recolors - black & gold; White and Gold, Black & Silver etc... alas... I am still waiting...
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GPMG
 
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Post » Thu Aug 20, 2009 12:12 pm

I have forgotten most of them, but I remember some sort of detailled TES card game some people were working on, all the way back in 2006. They had their own site, but in the end nothing came out.

Also a little less long ago, a version of 'NPCs with Jobs' that would add the jobs to vanilla NPCs.


edit: Oh yeah, Qarl's The Underground mod (or something similar, I don't know if it had the same name) for Oblivion.
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Vicky Keeler
 
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Post » Thu Aug 20, 2009 6:45 am

I wish Mesogea had gotten more support. There were a lot of really interesting ideas floating around the forum, and thekarithian made enormous progress on the world space and creating custom statics but it was just too massive and didn't really attract a lot of real interest. The Tamriel expansions have always been much more popular prospects for obvious reasons. I'd still like to see a good total conversion that really changes the game massively, though.

I'd also like to see a lot more custom animations that allow NPCs to engage in occupational activities so that the world feels a little more alive. NWJ made a lot of progress along these lines but is now also sadly abandoned.
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Jeneene Hunte
 
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Post » Thu Aug 20, 2009 6:30 am

A mod to get rid of those damned green pointy things that hold your hand all the way through the game telling you where exactly to go next.
The game is supposed to be an RPG after all, and half the fun is the search.
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Motionsharp
 
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Post » Thu Aug 20, 2009 2:35 am

A mod to get rid of those damned green pointy things that hold your hand all the way through the game telling you where exactly to go next.
The game is supposed to be an RPG after all, and half the fun is the search.

I think you misunderstood the point of the thread?
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luke trodden
 
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Post » Thu Aug 20, 2009 11:07 am

A mod to get rid of those damned green pointy things that hold your hand all the way through the game telling you where exactly to go next.
The game is supposed to be an RPG after all, and half the fun is the search.

? There are plenty of those.
DarN is pretty popular for instance.
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Monique Cameron
 
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Post » Thu Aug 20, 2009 6:36 am

I think you misunderstood the point of the thread?

:facepalm: yeah, your right.
Time for me to hide under the bed for a few hours :embarrass:
Perhaps by then nobody will notice I even posted in this thread.
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Catharine Krupinski
 
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Post » Thu Aug 20, 2009 5:11 am

TamaraVico's Imperial City Isle Alive :(
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kyle pinchen
 
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Post » Thu Aug 20, 2009 2:39 pm

Ocean Mod fo sho.. wasn't that like 90% done??
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Anthony Diaz
 
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Post » Thu Aug 20, 2009 1:11 am

Your Dasek Moor... :P
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Arrogant SId
 
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Post » Thu Aug 20, 2009 5:55 am

Dare I say it? Dark Brotherhood Chronicles.
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He got the
 
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Post » Thu Aug 20, 2009 11:39 am

Every one of those complete world-do-overs that was proposed by a newcomer who had never modded, sought assistants, promised results in a few months, dissed anyone who didn't applaud...and then vanished.
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ImmaTakeYour
 
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Post » Thu Aug 20, 2009 9:33 am

Lol... FCOM v 0.9.9.5. :bigsmile:

I can't even imagine FCOM v 1.0...

PS: Total respect for dev_akm, shikshima, corepc, arthmoor and others who are working on it, I know this takes time, so I just gotta be patient! :goodjob:
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aisha jamil
 
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Post » Thu Aug 20, 2009 3:45 pm

Sutch: The Ruby west.
Kvatch Rebuilt Expanded.
NPCs with Jobs for Vanilla NPCs.
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Phillip Hamilton
 
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Post » Thu Aug 20, 2009 4:43 am

More advanced NPC controls and animations.
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Lexy Corpsey
 
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