» Mon Dec 27, 2010 4:02 am
The Location Based Saving System is coming along nicely. I have figured out a way to prevent the player from saving is he is not supposed to. I'm currently at 494 lines of script, and so far the vanilla game is supported. Next, I will add support for SI, then work out a system to figure out whether a cell is an inn or player house etc. so cells added by other mods are supported too.
Every single aspect will customizable via an INI.