Mods that work with Nehrim

Post » Fri Dec 03, 2010 5:11 am

Yup seems to work. Will make BAIN files next.

It does share the same load order info when you open regular bash though. Meaning that if I deactivate all plugins for normal bash then activate the Nehrim plugins either via the ported OBMM or this Wrye Nash (I like) then the next time I open the regular bash it will deactivate these (unless it is also a plugin that matches one that it recognizes.

Anyway to have them see different load order records? I don't know where that info is recorded at.

thanks - this is at least a better way of doing it and now I can use bash tools and BAIN.
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Charlotte Henderson
 
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Post » Fri Dec 03, 2010 4:42 am

Personally, I just renamed the Oblivion directory in \\My Games\ to "Oblivion_original" and let Oblivion make a new one. Unfortunately, the launcher (Steam version here) keeps resetting my graphical settings now, so maybe it's not the best idea. The load order info is in your game saves directory, in the aforementioned place.
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amhain
 
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Post » Fri Dec 03, 2010 8:46 am

Well I know that Kyoma is looking into ini swapping OBSE plugin and being able to run both consecutively but I think more bash functions could be added to support this like maybe even game profile swapping - similar to save game profile swapping.

More goodness to come I hope.
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Paul Rice
 
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Post » Fri Dec 03, 2010 5:03 pm

Actually no having these two Wrye Bash programs makes switching save game profiles very sloppy and I'm having to deactivate mods and reactivate and I get Wrye bash errors in changing profiles:
Traceback (most recent call last):  File "I:\Games\Oblivion\Mopy\basher.py", line 10162, in DoDefault    bosh.saveInfos.setLocalSave(newSaves)  File "I:\Games\Oblivion\Mopy\bosh.py", line 8708, in setLocalSave    oblivionIni.saveSetting('General','SLocalSavePath',localSave)  File "I:\Games\Oblivion\Mopy\bosh.py", line 6637, in saveSetting    self.saveSettings(ini_settings)  File "I:\Games\Oblivion\Mopy\bosh.py", line 6842, in saveSettings    IniFile.saveSettings(self,settings)  File "I:\Games\Oblivion\Mopy\bosh.py", line 6661, in saveSettings    elif maSetting and LString(maSetting.group(1)) in sectionSettings:TypeError: argument of type 'NoneType' is not iterable
It would seem that it would swap the save game profiles before me and at one point then the original Wrye bash was complaining about missing masters (for the esp that were adjusted for Nehrim.esm)

I'm thinking for this to be proper there needs to be a real port of Wrye Bash to Nehrim ... which because of Gary Bash - we know can be done.

The stumbling blocks as I understand it are:

The sharing of the ini
The need to have save game profile swapping that coincides with this ini swapping.
The need to have the load orders remain very discreet and separate from each other.

If those could be accomplished then it would be more functional. But then maybe I'm missing steps in the ever increasing steps to add more tools to this TC.

[edit] then also uninstalling a BAIN package - did not uninstall it. Glad I tested that - gonna now undo this.
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sally R
 
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Post » Fri Dec 03, 2010 8:36 pm

A better solution would be to follow SureAI's original suggestion of keeping the Nehrim and Oblivion folders seperate. While swapping INI files around and so on will be very useful, for the moment it's best to just use seperate Oblivion and Nehrim folders that are set to use different save and etcetra directories in their INIs. While Nehrim is a total conversion, it shouldn't really need its own version of Wrye Bash - the best solution would be to make Wrye Bash check for either Oblivion or Nehrim, and use the appropriate master file as needed.
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Alexis Acevedo
 
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Post » Fri Dec 03, 2010 6:51 pm

A better solution would be to follow SureAI's original suggestion of keeping the Nehrim and Oblivion folders seperate. While swapping INI files around and so on will be very useful, for the moment it's best to just use seperate Oblivion and Nehrim folders that are set to use different save and etcetra directories in their INIs. While Nehrim is a total conversion, it shouldn't really need its own version of Wrye Bash - the best solution would be to make Wrye Bash check for either Oblivion or Nehrim, and use the appropriate master file as needed.

I do keep then separate - have both ini backed up and different save game profiles for each game - different directories all that.

What isn't separate is Wrye Bash - unlike OBMM having it installed in two locations is not having two versions due to all the different ways that it tracks info and such. But Bash would need to do more that check for master files - it would need to check for all the things I listed. Game Profile swapping.

Anyway - nothing ventured nothing learned. It is a start.

Has anyone had luck extracting any of the Nehrim bsa? I haven't.

Tonight tested:
Better blocking - not at all sure it works - seems the same to me. Need to test more.
Display Stats - works great - just need to extract the esp and change the master.
Quest Log manager - can't seem to get it to work - the button is just an 'A' and the it does not hide quests.
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Robert Bindley
 
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Post » Fri Dec 03, 2010 7:42 pm

And now Deadly Reflex simply crashes when I try to load or start a new game. And I didn't change anything on it other than the dependancy.

Scratch that, now it does that for EVERYTHING! I can't even run VANILLA Nehrim without it crashing!!

gotta reset. UUUUGGHHHHH this is so fustrating. I'm about ready to just give up Nehrim for a while and go back to modding morrowind, and hopefully by the time I come back all these sorts of problems will be sorted out.
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Brian LeHury
 
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Post » Fri Dec 03, 2010 5:58 am

I tried adapting http://www.tesnexus.com/downloads/file.php?id=5138 to Nehrim by changing masters, but it doesn't seem to work. The sword seems to flash like it's supposed to but the plastic glow from enchantments around my character remains.
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Anthony Santillan
 
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Post » Fri Dec 03, 2010 6:43 pm

I tried adapting http://www.tesnexus.com/downloads/file.php?id=5138 to Nehrim by changing masters, but it doesn't seem to work. The sword seems to flash like it's supposed to but the plastic glow from enchantments around my character remains.

You could try http://www.tesnexus.com/downloads/file.php?id=25707 or the one in http://www.tesnexus.com/downloads/file.php?id=24604 - I use the second one and it works in my regular Oblivion game.

And the new http://www.gamesas.com/index.php?/topic/1116560-relz-realistic-sneak-for-npcs/ mod works after reassigning master - but an update is on the way, so may be worth waiting.
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Inol Wakhid
 
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Post » Fri Dec 03, 2010 7:26 am

I think part of the whole problem is while it runs OBSE, it doesn't really RUN OBSE. That is, there's something preventing OBSE from really functioning to its full potential, and I don't know what it is, that's why mods like Deadly Reflex and whatnot won't run despite not having any real Oblivion.esm reliance...

OBSE team needs to make a Nehrim version. apparently. Or maybe in my fustrating scream fests here I'm missing something.
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Big Homie
 
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Post » Fri Dec 03, 2010 1:15 pm

You could try http://www.tesnexus.com/downloads/file.php?id=25707 or the one in http://www.tesnexus.com/downloads/file.php?id=24604 - I use the second one and it works in my regular Oblivion game.

And the new http://www.gamesas.com/index.php?/topic/1116560-relz-realistic-sneak-for-npcs/ mod works after reassigning master - but an update is on the way, so may be worth waiting.


But these two mods remove only drain effects, or have i missed something?

I have unpacked the BSAs and figured out that some parts are in dire need of pyffing.
Question: What's a normal file size for texture files(texture ad normal maps)?
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Jeff Turner
 
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Post » Fri Dec 03, 2010 6:57 pm

I think part of the whole problem is while it runs OBSE, it doesn't really RUN OBSE. That is, there's something preventing OBSE from really functioning to its full potential, and I don't know what it is, that's why mods like Deadly Reflex and whatnot won't run despite not having any real Oblivion.esm reliance...

OBSE team needs to make a Nehrim version. apparently. Or maybe in my fustrating scream fests here I'm missing something.


I am not having any issues running OBSE/OBME along with a custom version of TQP, EZMenus, my own combat and spells overhaul, Combat Mounts (Akatosh Mount just with more mounts) and DarnUI -> all require or use OBSE/OBME without any issues.
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Alexis Acevedo
 
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Post » Fri Dec 03, 2010 3:53 pm

i dont have issues running OBSE either, i just have trouble remembering to use it :P
fast exit works as far as i can tell
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dean Cutler
 
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Post » Fri Dec 03, 2010 8:04 pm

I might as well ask this here - has anyone managed to make a version of DarN's UI that's compatible with Nehrim's? Or rather, a version that keeps all the new stuff that Nehrim adds to the UI in? I like what they've done with the UI, but the fonts are rather big... and the menus waste a fair bit of space.
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Andrew
 
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Post » Fri Dec 03, 2010 10:39 pm

I think part of the whole problem is while it runs OBSE, it doesn't really RUN OBSE. That is, there's something preventing OBSE from really functioning to its full potential, and I don't know what it is, that's why mods like Deadly Reflex and whatnot won't run despite not having any real Oblivion.esm reliance...

OBSE team needs to make a Nehrim version. apparently. Or maybe in my fustrating scream fests here I'm missing something.

I too run several OBSE mods and plan to add a few more.

But I have run into the frustration of not getting the game running after messing with it a bit. Thought it was that I had esp with wrongly named masters, etc.

I found that by running the launcher and regenerating a new Nehrim ini that it was solved.
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Chloe Botham
 
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Post » Fri Dec 03, 2010 11:08 pm

I'd like to know what the heck your doing to get things like DR and other OBSE stuff running, but I as sure would love to know, cause i'm at witts end here.

Now I can't even load any save game at all with DR.

DR timed blocks doesn't work (it loads the game at least, but it doesn't DO anything)

Neither does duke patricks combat archery.
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Hussnein Amin
 
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Post » Fri Dec 03, 2010 12:39 pm

I never use DR - I'm much more of a Duke Patrick fan myself. I find DR to be too arcade.

I've used in the past as well as UV, but always go back to Duke. With Nehrim though I'm not trying to add an overhaul (and DR is an overhaul of combat - and all of Duke's mods are too).

Here is my Nehrim load order:
Nehrim.esmNehrimData.espNehrimEnglish.espSTHotkeys.espQZ Easy Menus.espMenu Management.espDropLitTorchOBSE.esp - soon to try ROM DLT though.Display Stats.espFastEquippingNehrim.espkuerteeInventoryIsABackpack.espRealistic Sneak for NPCs.espSM Encumbrance and Fatigue.espPhitt's Phighting Phixes.espkuerteeAttributeAndSkillBasedDamageModifiers.espBetterBlocking.espDuke Patricks - Combat Archery.espDuke Patricks - Who Goes There.espkuerteeAutoFirstThirdPersonView.espNehrim Bash Tweaks.esp

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Kahli St Dennis
 
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Post » Fri Dec 03, 2010 7:21 am

and DP-CA works perfectly?

How? What am I missing?!?!

for me all it does it make the old bow do 79 damage and the iron arrows 14, meaning I can kill the guards in like 2-3 hits.

for me there's no apprasial thingy, no options, no dialogue box or whatever. just that.
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Jade Barnes-Mackey
 
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Post » Fri Dec 03, 2010 3:01 pm

Nehrim Minor text English Tranlation

http://www.tesnexus.com/downloads/file.php?id=34692
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brenden casey
 
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Post » Fri Dec 03, 2010 6:30 pm

have both ini backed up and different save game profiles for each game
Therein lies your problem.

You see, your Oblivion directory under My Games contains a file known as "BashSettings.dat". It contains the settings for Wrye Bash. Ergo, it will be read by both version.
The only fix for this is to change what the Nehrim version uses, or make sure not to use different versions of Bash with the same file.
Changing all references to the BashSettings file should, in theory, fix the problem.
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naana
 
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Post » Fri Dec 03, 2010 8:55 am

Therein lies your problem.

You see, your Oblivion directory under My Games contains a file known as "BashSettings.dat". It contains the settings for Wrye Bash. Ergo, it will be read by both version.
The only fix for this is to change what the Nehrim version uses, or make sure not to use different versions of Bash with the same file.

I don't see it as a problem but a solution for other issues. The save game profiles are inside the My Games folder not alternate My Games Folders.

I'm waiting for what Kyoma cooks up. In the meantime it is OBMM all the way. I think we are both in agreement that new tools or tool features are needed - yes?
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LuCY sCoTT
 
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Post » Fri Dec 03, 2010 7:05 pm

Okay so how exactly did you guys install OBSE? because I'm almost convinced that there's a step I'm missing here.
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Stacey Mason
 
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Post » Fri Dec 03, 2010 11:31 pm

Just drop the same 3 files you use for Oblivion in the Nehrim root folder

obse_1_2_416.dll
obse_editor_1_2.dll
obse_loader.exe

and launch using obse_loader.exe.
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kevin ball
 
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Post » Fri Dec 03, 2010 9:46 pm

Just drop the same 3 files you use for Oblivion in the Nehrim root folder

obse_1_2_416.dll
obse_editor_1_2.dll
obse_loader.exe

and launch using obse_loader.exe.


That's what I did, yet a lot of OBSE reliant things like Duke Patricks and Deadly Reflex dont' work. (Duke Works somewhat I'll admit... it renames and superpowers the bows but that's it. No appraisal thingie, no other features work.... etc. Deadly... not at all. In fact I can't even load a savegame with it on)
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Cameron Garrod
 
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Post » Fri Dec 03, 2010 9:32 pm

I'm ok with the basics of DP archery - I actually turned more than half the features off anyway. No it does not give the boot up message. Not perfect but better than vanilla.

Have you tried other obse mods yet.

I suspect it has less to do with OBSE not working than the fact that for some mods they do need the Oblivion.esm and since that is changed not all things are accessed ... does that make sense?
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Tiff Clark
 
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