Im looking for loot and enemy overhauls and was wondering if anyone could help me pick one. Im after mods that replace the random and level scaled loot and enemies/dungeon encounters with mostly hand placed loot and hand placed static level enemies, although some scaled and random content like in Morrowind would be fine.
I know some popular overhauls eliminate level scaled enemies and loot, but their spawns seem to be left random. Are there any that also hand place it for that Morrowind unique dungeon feel?
For those that have not played that game, most of the loot and enemies were either random but with much more limited scaling and a bigger spread of enemy types than oblivion (no uber wolves but also no hordes of lions replacing them - instead, both low level and high level enemies would spawn later in the game), and specific to the dungeon type, or entirely hand placed (for example, a special burial site might always have a daedric shield inside and be protected by a unique high level daedra - the loot and enemy are always there, unlike vanilla Oblivion's random loot and enemies, but the loot and enemy are not level scaled and means you can try and defeat the enemy at low level and gain a powerful artifact, or come back at a later level)
That is the experience im looking for but in Oblivion. Am i in luck?