Modscale Boundaries/Limit

Post » Sun May 15, 2011 4:35 pm

Hi all
Is there a way too remove the limit of 2 from modscale??
If it is with hex plz place a tuturial
Ty if you respond^^
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sun May 15, 2011 7:07 pm

Bump
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Sun May 15, 2011 6:22 pm

The what?
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Sun May 15, 2011 8:15 pm

I think he's referring to scaling the physical size of an object in-game. I think... : /
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Sun May 15, 2011 4:46 pm

Physical objects can be scaled up to 10x their original size. Though that can cause issues with collision on those objects.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Sun May 15, 2011 3:24 pm

Physical objects can be scaled up to 10x their original size. Though that can cause issues with collision on those objects.

I know, which is why I'm as confused as you are. Maybe he meant something else instead of the function ModScale. I dunno. ????

EDIT: The CS Wiki article for ModScale might be confusing him since it only uses up to 1.7 (round off to 2.0 I would suppose) as an example.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Sun May 15, 2011 10:13 pm

I think he means the limit of 2x size that applies to the 'SetScale' command. Maybe it applies to 'ModScale' as well, never tried. OBSE has http://cs.elderscrolls.com/constwiki/index.php/SetScaleEX, which has no such limit.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sun May 15, 2011 6:23 pm

I think he means the limit of 2x size that applies to the 'SetScale' command. Maybe it applies to 'ModScale' as well, never tried. OBSE has http://cs.elderscrolls.com/constwiki/index.php/SetScaleEX, which has no such limit.

Gotta love OBSE. I don't know where I would be without it.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Sun May 15, 2011 11:19 am

Gotta love OBSE. I don't know where I would be without it.

Modscale is easier for making growth arrows Because it will grow with modscale .1 every time .1 of it's scale. problem is that this only works untill it reached 2. then the creature/npc won't grow any farther. :) So that's why i want to remove the limit
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Sun May 15, 2011 3:45 pm

Just use SetScaleEX
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm


Return to IV - Oblivion