[Relz]modTESTchargen_v2.5

Post » Fri May 13, 2011 5:57 pm

Thanks guys. Be sure to give it a rate while you're at it.. hopefully that way it will get more exposure on PES without me having to bump this thread so much. Haha!
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Roy Harris
 
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Post » Fri May 13, 2011 9:40 am

Thanks leonardo. I grew tired of constantly putting in console commands when I was testing my mods, so I made this. Then I decided to release it so I added a bunch of new features.

I wonder what new features that you have added when you release it and now more obvious question.

I suppose that you have include the *quest item* from the barrel, well not marked yet until you talked to Fargoth about the "http://www.uesp.net/wiki/Morrowind:Engraved_Ring_of_Healing#Engraved_Ring_of_Healing". Has that ring be included in the players inventory or not? :unsure:
I think it would be out of stupidity if someone get back in just to grab the ring and maybe get caught. :P
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Mistress trades Melissa
 
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Post » Fri May 13, 2011 6:49 am

Here's a shameless little bump to let any new modders know about this. Don't take this as me returning to the mods/forums. Just putting the word out there. I hate to see so much work fall into disuse!
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Kira! :)))
 
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Post » Fri May 13, 2011 4:43 am

If anyone would like to grab some coordinates for some of the locations in the landmarks menu, that would be great. Just coc to that location, find a good spot to teleport to, drop an item at the spot, and then make a beta comment about it. For the comment, put the name of the location you're teleporting to.

To make a beta comment:
    --In Morrowind.ini, find the line "Beta Comment File=" and add a filename after it (for example, I named my file BC.txt, so the line reads "Beta Comment File=BC.txt", minus the quotes). This allows you to make beta comments.
    --In game, drop an object at the spot that you've found.
    --Open the console and adjust the console window so that you are able to see your item on the ground. Click on the item (you'll notice that the name of the item is now the title of the console window)
    --Type BC, "". Replace with the name of the place you're teleporting to.


Doing this will save what you typed to your beta comment file, including the position of that object. Do this as many times as you're willing to help, and then copy/paste the contents of your beta comment file here.

Thanks in advance.

I take it you still are looking for help with this for the Landmarks, Solstheim, Mournhold teleport menus? If so, I'd be willing to help with some of these soon.

Edit: Also, I'm surprised there's not some kind of master list with the coordinates to these places after all these years of MW. :ermm:
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Niisha
 
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Post » Fri May 13, 2011 7:00 am

No, if you read my last post, I basically said "don't take this bump as me coming back to the mod/forums." So, no, I'm not really taking this mod up again right now. I was just giving it a fair bump for the modding nurblets. It seems like Morrowind modding will never die!
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Chris Cross Cabaret Man
 
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Post » Fri May 13, 2011 9:00 am

No, if you read my last post, I basically said "don't take this bump as me coming back to the mod/forums." So, no, I'm not really taking this mod up again right now. I was just giving it a fair bump for the modding nurblets. It seems like Morrowind modding will never die!
It won't. Your mod, apart from Pelagiad Expanded, is the #1 mod I use the most. And what's even better about your mod, is that you can change the starting location. For instance, these past few months, I have been testing the same blacksmith cell. So when using your mod, I'd start a new game and then coc "pelagiad" myself and then enter the interior cell. Then yesternight, I edited your mod so that I'd start right in front of the door of the cell I always enter. I was thinking "man, this is the most useful mod ever! It saves so much time because I can start a brand new game every time I want to test some little thing." I don't think your mod needs to be updated. It works perfectly fine for me. I guess if you wanted that cube box thing to give you a more variety of weapons and armor from which to choose, that'd be cool. But that doesn't matter to me as that's not what I use it for. Thanks again for this very useful mod. :)
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Chase McAbee
 
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