a mod by trunksbomb
Here is my 2.5th release of this mod.. I've updated and refined the scripts and added a bunch more! The reason this is version 2.5 and not version 3 is that I am releasing it with some of the scripts unworking; namely, teleports to Vvardenfell Landmarks, Mournhold, Solstheim, and Tamriel Rebuilt and adding/removing spells. If I feel motivated later, I may update to version 3 and include the previously mentioned, but they are a lot of tedious work (which is what delayed me from releasing this mod). So without further ado, here it is:
What it is is the third version of my modTESTchargen mod. If you haven't used the modTESTchargen before, here is a brief synopsis:
Anyone who knows something about mod testing knows that to get the best testing environment, you must start a new game. However, nobody likes to sit through the character generation process and have to listen to that annoying old man (Aah, yes, we've been expecting you...). If you are testing your own mod as you create it, you'll undoubtedly have to sit through that annoying character generation process countless times. But you don't care whether you're a male Nord Assasin born under the sign of The Lady. And yes, you already knew J brings up your journal and spacebar is used to activate things. So why do you sit through those messages every time? Not the most pleasant of experiences.
Well, that's where modTESTchargen comes in. It skips the entire process of character generation. You never meet Jiub, you never have to be "officially signed in before you can be released." You'll never have to listen to that annoying old Soccius Ergalus. Rather, modTESTchargen places you in the middle of Seyda Neen with a character that has already been fully generated for you and then some.
Then some, you may ask? Then some. The modTESTchargen adds a whole kerslew of options for the budding mod tester. Is it fun to go in the console each time and player->setspeed 100... player->setathletics 100... player->additem "ohcrapIforgotwhattheIDis" 1? No. It's not fun. And sometimes, you can simply forget a command, or an item ID, or a journal ID, or the coordinates of a cell- or any number of other things.
modTESTchargen does all that for you. You never have to see the console for the most commonly used features. Don't like being level 1? Well, that's OK- modTESTchargen makes you have level 100 everything. Oh, don't want to be level 100? Well how about 75? Or 50? or 25? Oh, well that's fine too, modTESTchargen does it all.
Don't want to be a female Wood Elf Berserker? that's fine.. change your race, class, sign, name and six at any time in the game.
You need to get to Balmora? Ok. modTESTchargen can take you there. Oh, it wasn't Balmora.. it was Tel Fyr. No, it was Gnaar Mok.. no, I need to go to the Cavern of the Incarnate. No that one Daedric Ruin... Assurnibiblidibble. Good thing modTESTchargen provides the means to do all of that!
Not in the Fighters Guild? Want to be in the Mages Guild? Go ahead. Join up. Need to shoot up a rank in order to meet certain conditions in your mod? Cool, go ahead. Want to be the Grandmaster and then go back to being a recruit? You can do that too.
Need a weapon? Armour? ANYTHING? modTESTchargen can get it for you.
And the best feature of all- custom teleporting! Just use the handy dandy Qustom Teleporter included with modTESTchargen to set an exterior location you would like to get back to easily (a pseudo-mark, if you will). Use the Qustom Teleporter again and you'll be placed right back at the exact spot you left your pseudo-mark. Need to keep this position, but want to place a new one? That's OK, because there are THREE different custom teleports. Heck yeaa!
Oh, and don't forget the skooma.
There you have it, a (un)brief summary of what modTESTchargen can do for you. To put it bluntly without all the jazz, modTESTchargen allows you to quickly and easily set up a pristine environment for testing mods. It provides the tools to teleport nearly anywhere in the world, to join any and all factions and adjust rank accordingly, to have a weapon and some armour when you need it, and much more. The ultimate modders in-game tool, I'd say.
The only pictures I could show you are of the various menus involved in the script.. but I'll just give you a little codebox full of the menu commands to show you what it looks like. Items that are indented means that they are sub-items of the item above.
Money (grants 100k at a time)Stats 100 75 50 25 Stat Review (Same review menu as in chargen)Items Armour Light Medium Heavy Max Enchant Weapon Axe Blunt Long Blade Marksman Short Blade Spear Alchemical Potions Ingredients Alchemy Set Misc Picks & Probes Soulgems Dwemer Artifacts Moon Sugar Teleport Vvardenfell Cities (All Cities) Vvardenfell Towns (All Towns)[color="#4D0101"]The rest of these teleports are unworking in this version[/color] Vvardenfell Landmarks Ashlander Camps Major Camps Minor Camps Mournhold (Various locations around Mournhold) Solstheim (Various locations around Solstheim) Tamriel Rebuilt Settlements Factions (choice for performing action on one faction at a time or all factions at once) Join Rank Up Rank Down Get Expelled Unjoin
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6338
Thanks to all my beta testers (mentioned in the readme): Lyssia, Lestat De Lioncourt, Darzax Var and stuporstar. Also thanks to melian for help refining the custom teleports script.
Please enjoy, rate, and comment if you like it!