ModTown 2015
https://www.youtube.com/watch?v=OwfhER5yTqk
http://darkelfmodding.com/forum/index.php
http://imgur.com/a/NLdfH#1
Description:
In 2004 a group of modders came together to do something that had never been done before, and has rarely been done since. They came from all walks of life, each skilled in a different area of expertise, and together they built a monument to a modding community for a game they all loved. Like a time capsule from a different era, they captured the essence of Morrowind modding as it was in 2004 and immortalized their names across the span of modding history.
The mod that group created, as some of you may know, is http://mw.modhistory.com/download-44-12375, and it has been the basis for countless projects ever since, some have succeeded but most have failed. Today, in 2015, we aim to make a new success story for the ModTown concept and the Morrowind Modding Community, we're creating ModTown 2015 and we want everyone to participate.
This is a project that we've been working on in secret for the past couple of months, and I'm pleased to finally announce it to the public and start getting everyone involved in making a new ModTown for the history books!
Now there may be some who may question why a new ModTown is so important for the community, so I'll explain as best I can. A ModTown is a celebration of modding, it allows modders of all kinds to come together and celebrate their collective accomplishments, unleashing their creativity, and building a unique experience to share with others. But ModTown is more than that, it's a celebration of the community, of what we've achieved and what we'll achieve in the future, it's a monument to our collective creativity, an epic tale of what we can build when we all collaborate and work together, and it's a time capsule, so that future generations of modders will look back and see a community that was thriving, that 13 years after Morrowind's release was still going strong and doing amazing things.
We have a lot to celebrate here in the Morrowind Modding Community, so let's make ModTown 2015 a reality and come together to build something beautiful that'll stand the test of time!
Features:
- A large community where modders and non-modders alike can have their avatars and a sizable island beautifully created by Melchior
- A fully fleshed-out main quest involving the primary power in ModTown, the Community Consortium faction. The player will go through some 16~20 quests, interacting with the modders of ModTown and their often peculiar and eccentric ways that occasionally make trouble for their NPC neighbors.
- Branching Choices - Our main quest involves the ultimate expansion of ModTown, and the decisions the player makes will define ModTown's landscape.
- An in-game newspaper that tracks the progress of the player as they complete quests and help out modders in Modtown.
- Numerous side quests and other activities for the player to partake in.
- 10~15 new dungeons to delve and explore
- A city built on the foundations of creativity and collaboration with tons of stuff to check out
- Plus anything else we can come up with!
How it Works:
There's a ton of stuff that goes into a ModTown, from quests to dungeons to NPCs and creative writing, there's something for nearly everyone of any skill level to do and make their mark on ModTown.
To organize all of this, we've setup our own forums where we'll be handling claims, and again, anyone can submit claims to be included in ModTown! There's a separate forum board for each type of claim with guidelines to help keep everything organize.
Perhaps the most recognizable aspect of a ModTown is, naturally, the modder plots, and Melchior has provided us with a landmass and town layout that includes 28 in-town plots and 9 out-of-town plots that anyone can claim. These are, naturally, first-come, first-serve! If there's enough demand, we can always add more plots pretty quickly. Once you've claimed your plot, you're free to do with it as you wish, use any architectural style you desire, and provide as unique a home for your Modder Avatar as you want.
Of course we have tons of non-modder plot claims as well, including dozens of public buildings such as NPC homes, shops, taverns, and special structures like the Imperial Embassy and Guild Halls that need to be built. Anyone is free to claim one of these and build them at their leisure (though our goal is to get ModTown 2015 out by the end of December).
We also have a writing department where anyone is free to submit flavor text, books, NPCs, newspapers (because we have an in-game newspaper planned), dialogue, and any other documents. If you're not much into modding, submitting NPCs or documents is a great and easy way to help out!
Naturally, we also have a questing department, where people can submit quest ideas, quest designs, or go ahead and start implementing quests right away if they so desire. And of course, ModTown 2015 has a 16~20 quest long Main Quest series involving the island's dominant faction, the Community Consortium, and these quests are designed in a modular fashion so that a wide array of modders can make the quests in this series.
Finally, we have a dungeon department, because everyone loves dungeons. Here anyone can submit dungeons to be included in ModTown, and we'll take any and all types of dungeons. Melchior will be in charge for actually building the exterior locations of each dungeon, but each modder has full control of what goes into the interiors naturally.
Anyway, you can find out a lot more about our plans for ModTown, including our designs for the main quest and many other exciting features for the player to see and do over on our official forums, and you should absolutely feel free to chime in with your own thoughts and ideas to help make the best mod possible!
Thanks for reading, and I hope you'll all take the time and help contribute to make ModTown 2015 a reality! Think of what we can accomplish if we all work together, and this is only the beginning to hopefully many more community collaborative projects in the future!