» Thu Oct 28, 2010 8:08 pm
"This would require a very flexible engine."
That right there is the sticking point. Though many people on these forums still play Morrowind and / or will continue to play Oblivion long after Skyrim has debuted, that audience alone does not spend enough to justify a game's existence. In order to sell, a platform cannot remain 100% stagnant, and that is precisely what your otherwise beautiful idea would require. To implement your plan, there are only two possible courses:
1) Bethesda creates an excellent game engine, uses it to either create an entire Tamrielic landscape, then fleshes out a small part of it for each release. As the years progress, the amount of content available for the game expands, but the engine and its capabilities gradually age. Result: an incredibly massive and impressive game that fans love and can never tire of, but this presents a very hard sell to future newcomers who think that the system is terribly dated and clunky.
2) Bethesda creates an excellent game engine, uses it to create part of the Tamrielic landscape. This basically continues the trend of 1 province per game that we saw in Morrowind and Oblivion. The difference is that all new chapters are made backwards compatible, so that when you buy Oblivion, you get access to Morrowind as well with the same character. The big problem here is that, in order to make the games work seamlessly together, Morrowind requires an upgrade in graphics, voice-overs, and gameplay. Skyrim likewise requires an upgrade of both Morrowind and Oblivion so that players can journey across all 3 provinces without noticing a discernible disjoint. Result: a gradually expanding and always cutting-edge game, but one that requires an ever-increasing amount of time and resources from Bethesda to produce and maintain. This would necessarily translate into higher costs per game and / or longer waits between games, both of which would not please fans. Furthermore, all sales of previous games would necessarily cease with the release of a new chapter; why buy Morrowind when you get the same content in a fancy version when you purchase it as part of Oblivion?
So again, beautiful idea, but probably not practical from a business standpoint. Feel free to prove me wrong; I'd love to see either of these scenarios actually work.