Modules Upgrade List?

Post » Fri Jun 03, 2011 2:20 am

I have found the list of all the upgrades for the modules in multiplayer that were in the demo but I would like to know what the rest of the module's upgrades are, please add on if you know:

Proximity alarm - Automatic warning when an enemy is nearby
2ed - Faster chime
3ed - Fastest chime

Stealth Endurance - Faster transition in and out of stealth
2ed - No shadow in stealth
3ed - Basically cuts stealth energy use in half

Aim enhance - Decreases weapon recoil when aiming down sights
2ed - Less camera movement from external sources (falling/being shot)
3ed - Faster movement while aiming

Armor Enhance - Reduces drain speed of energy in Armor mode
2ed - Move faster while using armor mode
3ed - Immune to armor jamming

Covert Ops - Suppresses the sound of footsteps
2ed - Immune to ceph gunship
3ed - Louder enemy footstep

Side Pack - Allows an additional magazine of primary ammunition to be carried
2ed - gives an extra mag for your secondary weapon
3ed - gives extra attachment ammo

Air Stomp - Perform a powerful downwards attack when in the air
2ed - Additional control while airborne
3ed - Less recovery time after air stomp

Cloak Tracker - Identifies when enemies enter Stealth mode nearby
2ed - Increased enemy cloak visibility
3ed - Max enemy cloak visibility

Weapon Pro - Faster weapon reloading
2ed - Faster ADS
3ed - Faster weapon switch

From http://crysis2news.blogspot.com/
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matt oneil
 
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Post » Fri Jun 03, 2011 3:37 am

Nice.
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Greg Cavaliere
 
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Post » Thu Jun 02, 2011 10:44 pm

Multiplayer Modules and Upgrades
Armor:
- Air Stomp (Perform a powerful downwards attack when in the air)
2ed- No damage suffered from falling long distances
3ed- Faster recovery after Air Stomp attacks

- Proximity Alarm (Automatic warning when an enemy is nearby)
2ed- Increased warning frequency when an enemy is nearby
3ed- Maximum warning frequency when an enemy is nearby

- Armor Enhance (Reduces drain speed of energy in Armor mode)
2ed- Increases movement speed in armor mode
3ed- Protects against the Nanosuit Jammer bonus

- Threat Tracer (Highlights incoming bullet paths)
2ed- Highlights incoming grenades
3ed- Highlights nearby explosives

- Nano Recharge (Faster health recharge)
2ed- Faster suit energy recharge
3ed- Shorter delay before health starts "recharging"(what the game says)

- Detonation Delay (Delays the detonation of nearby enemy grenades)
2ed- Delays the detonation of enemy explosives
3ed- Provides an automatic defense against missile attacks

- Energy Transfer (Restores 50% energy with each kill)
2ed- Restores additional Nanosuit energy with each kill
3ed- Restores full Nanosuit energy with each kill

Stealth:
- Stealth Endurance (Faster transition in and out of stealth)
2ed- No shadow cast in Stealth mode
3ed- Reduces energy drain in Stealth mode

- Covert Ops (Suppresses the sound of footsteps)
2ed- Provides protection from the Ceph Airstrike bonus
3ed- Enemy footsteps are louder within range

- Cloak Tracker (Identifies when enemies enter Stealth mode nearby)
2ed- Increases the visibility of cloaked enemies
3ed- Maximum visibility of cloaked enemies

- Jammer (Scrambles the radar of enemies within a 10m range)
2ed- Provides protection against enemy Radar Jammer attacks
3ed- Scrambles the radar of enemies within an increased range

- Blind Spot (Provides protection from the Maximum Radar bonus)
2ed- Provides protection from enemy tagging
3ed- Become less visible to enemies in Nano Vision

- Tracker (Highlights the footsteps of nearby enemies)
2ed- Highlights enemy routs with direction
3ed- Highlights enemy routes with increased frequency

- Visor Enhance (Highlights enemies through weapon scopes)
2ed- Provides protection against flash bang grenades
3ed- Reduces energy cost of Nano Vision

Power:
- Side Pack (Allows an additional magazine of primary ammunition to be carried)
2ed- Allows an additional grenade or explosive to be carried
3ed- Allows additional attachment ammunition to be carried

- Weapon Pro (Faster weapon reloading)
2ed- Faster aiming down sights
3ed- Faster switching between weapons

- Aim Enhance (Decreases weapon recoil when aiming down sights)
2ed- Reduces aim shake from explosions
3ed- Increases mobility when aiming down sights

- Loadout Pro (Allows a primary weapon to be carried in place of a secondary)
2ed- Removes the weight penalty from weapon attachments
3ed- Increases mobility speed when carrying heavy weapons

- Rapid Fire (Faster fire rate on primary weapons)
2ed- Faster fire rate on secondary weapons
3ed- Faster fire rate on mounted weapons(I don't know if it is referring to HMG or weapon attachments)

- Point Fire Enhance (Reduces the spread of primary weapons when firing from the hip)
2ed- Reduces the spread of secondary weapons when shooting from the hip
3ed- Reduces the spread of mounted weapons when shooting from the hip

- Mobility Enhance (Reduces energy drain from sprinting and jumping)
2ed- Increases ledge grab speed
3ed- Faster firing after sprinting

- Retriever (Automatically collect dog tags from fallen enemies)
2ed- Support Bonuses require one less Dog Tag to activate
3ed- Support Bonuses remain active "for" longer

From http://crysis2news.blogspot.com/

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Amanda savory
 
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Post » Thu Jun 02, 2011 9:36 pm

who the hell posts on that site it has so many spelling errors
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Marie
 
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Post » Fri Jun 03, 2011 1:46 am

Can we upgrade the nanosuit in SP ?
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KU Fint
 
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Post » Fri Jun 03, 2011 4:29 am

I don't think so but you can swap modules in and out as you play + their is a visor category.
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Gen Daley
 
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Post » Fri Jun 03, 2011 7:17 am

I do believe there was a bind somewhere that was for the single player nanosuit options so I'd imagine you *can* upgrade the nanosuit in SP.
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CHARLODDE
 
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Post » Fri Jun 03, 2011 3:25 am

"I do believe there was a bind somewhere that was for the single player nanosuit options so I'd imagine you *can* upgrade the nanosuit in SP."

Oh, please, oh, please?

I really want this game for it's (so far) epic single player.

Multi-player looks... CoD'y.

I'll leave it up to the individuals to decide if that's a good thing.
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Curveballs On Phoenix
 
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Post » Thu Jun 02, 2011 6:26 pm

As far as I know your able to put modules on you suit in real time, kind of the same way you could put attachments on guns in Crysis and Crysis Wars.
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Anthony Diaz
 
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Post » Fri Jun 03, 2011 6:55 am

I couldn't help but notice that; if you look carefully, all the suit modules have eight tiers to them, but only three are available in the demo.

Does this mean each module provides additional information - e.g., Cloak Tracker above Tier 3 provides the direction of cloaked players - or are they subjective depending on what module is equipped?
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Danny Warner
 
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Post » Thu Jun 02, 2011 4:24 pm

No, It is just to get extra exp and challenge your self to get the rest.
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Code Affinity
 
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