Its actually meant as an update, not as a full replacement version. Anything that was in the previous version of the patch is NOT included in that file.
See? That's typically the kind of info that should be included in a readme.
I got rid of the H.E.L.L.U.V.A.H. dependency and the plug-in worked.
Put aside the previously mentioned issue with the one-handed breakers, my first impression is good. Also, as a role-player, I prefer Sage of Lightning's idea (smith NPCs) over the artificial, immersion-breaking device of the Mog Morpher.
This said, here are my random observations/comments and suggestions jumbled together:
- The Mog Morpher uses the icon of adamantium boots and the ground model of the ash statues? :confused:
Suggestion: change this and use unique model and icon such as the ones from the unused(?) Wing of Wyvern or some resource from a third party FF Mod.
And maybe give it an actual weight?
- In the character creation menu, female hairs are available to male characters and vice versa.
- The Kage Note is available even when playing a regular Mog. Is this intended?
- The ESP is dirty. Lots of empty cells.
- The "Moogle Jump" spell is definitely a good idea. I like it.
- ? but you've been pretty heavy-handed with the default jump height. It's now
very frustrating for a player used to Ian's settings.
- I miss the enchantments on the breakers?
And 2 questions:
- What is this Mog Light thing beside the Kage Note?
- What happened to "Fast Talk" (the Mog's racial power)?