Mog*Mod Thread: #11

Post » Wed Apr 06, 2011 8:57 pm

Hi

A question for the modders out there (the users familiar with the quirks of the Morrowind engine can answer too :wink_smile: )

I wonder if there exist some efficient way to do the following:
- Prevent the Moogle race(s) to wear stock gloves (so that they can only wear Mog gloves like the ones from Moogles Supplies) With MWSE i'm sure we could program it so that if your a (machall, Ivalican moogles will be able to use normal gloves and boots just fine since there the more man-like race of the bunch and don't have massive paws for hands or feet. they still have the head thing though.) Moogle so that you couldn't equip any gloves, boots or helms that didn't have the words "Shin" "Mog" or "leggings" in it (though with gloves.... you'd have to make an exception, there's only a few gloves and most of them are pretty bad recolors of the same mesh. One of these days when we're done doing moogle heads, bodies, and unique moogle characters we'll have to make custom gloves and stuff. Also I have no clue on how to program MWSE, so don't ask me.
- Prevent non-Moogle NPCs to wear Mog-specific equipment (helms, gloves and leggings) (again, if it was MWSE you could program that in. However, there's an easier way to make NPCS not wear those sort of clothes: Dont give them any to wear in the first place :P
- Prevent Minimog NPCs to equip clothes in their inventory (well that's easy enough again: just don't give them any :P)
'

What I'd really like to know is if there's a way to change just how close up/far away the face veiw is on the character generation race menu. Right now the head is too big and you can't see the ears or hair very well (a real problem for MCC, as Ivalican moogles in particular have 2 different ear types and
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Mandi Norton
 
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Post » Thu Apr 07, 2011 3:02 am

edit: comment deleted... redundant and old info. sorry.

anyone ever try a setscale script on the PC NPC? i cant remember if that'll actually do anything during CharGen

edit:
Glad to see a lot of work on the Mog Com Com! Every moogle needs a com-com, err pom-pom! :)

Can I vote for adding at least a very small amount of items available for sale at some places other than one shop? Even just a 1% chance of showing up. Having all the buyable items in only one place, to me, removes a good amount of discovery while playing. Thats like having every nord weapon buyable only from one nord in the game, every piece of enchanted clothing only buyable from one mage in balmora, every single shield only buyable from one guy on a small island, etc...

On the other hand, I can just mod the lists myself when I play, too, so Im just popping in to hi!
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Rachael Williams
 
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Post » Wed Apr 06, 2011 5:43 pm

SetScale does stuff to the PC, I think. There may be a few mods that use it, The Underground comes to mind. I wanna say there were odd issues with it though, and it has to be re-applied every save/load (on any object).
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brandon frier
 
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Post » Wed Apr 06, 2011 9:40 pm

Im just popping in to hi!


Hi, Marb! :wave:
Nice to see you around.
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Leilene Nessel
 
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Post » Thu Apr 07, 2011 1:50 am

anyone ever try a setscale script on the PC NPC? i cant remember if that'll actually do anything during CharGen


SetScale does stuff to the PC, I think. There may be a few mods that use it, The Underground comes to mind. I wanna say there were odd issues with it though, and it has to be re-applied every save/load (on any object).


I just checked in the Enchanted Editor. SetScale is the function used by Ian McConville to resize the PC during chargen.
I never had to re-apply it after reloading a game. It seems to work flawlessly.

The script used by Ian:

;Designed to scale down a new mog characterbegin MogScaleif ( Player->GetRace, "mog" == 1 )	Player->setscale 0.75endifdisableend MogScale



The script is included in the main Mog*Mod plugin (_Mog_Race_v4b.esp), but it's called by an activator from the optional plugin shipped with Mog*Mod v4b2 (_Mog_ENABLE_ONLY_IF_EXPANSIONS_PRESENT.esp).
As stated in the name of the plugin, the expansions are required for the function to work as intended.
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benjamin corsini
 
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