Mog*Mod Thread: #11

Post » Wed Apr 06, 2011 7:33 pm

As I stated a while ago, my modding skills are pretty limited, but I'm definitely willing to help.
I should be able to handle some basic manipulations like adding/moving/deleting stuff in the CS, as well as contributing to ideas and playtesting.
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Keeley Stevens
 
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Post » Wed Apr 06, 2011 11:12 am

The major thing I would like help with is armor and weapon stats, and names.
You wouldn't even need to mess with the CS, just send me a PM with names and numbers.

Give me a few days and I'll post pics of anything I'd like help with.

edit:
Looks like, from the readme, that it needs stats and names for LJBs' shiny armor (which is kick owl stuff)
Newer items will need to be added in. The Community Mod is meant to be an Everything Mod.
Ideally all the items should have multiple enchantments etc.
The initials should also be changed to M*MCM, so it's not confused with the Morrowind Code Patch (MCP)

edit: this is old! It was made before Westlys mog head pack.

edit:
Here's a pic of http://i53.photobucket.com/albums/g60/Kagouti_MW/MMCP_Masks1.jpg. There's also bracers, boots, and pauldrens of all those color schemes. These all need stats and names. LJB released them as a resource with out stats.
It looks like my original intention was to make various sets that catered to different classes. Thieves, mages, etc.
Also, it'd be awesome if someone could cut out part of the eyes in those masks, to make the eyes look like the "angry" mog face eyes.

edit again:
http://i53.photobucket.com/albums/g60/Kagouti_MW/MMCP_Verts.jpg... I have no idea what to do with these. They're unique high level swords, I can't just drop them into the world. Any suggestions?
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Adam Porter
 
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Post » Wed Apr 06, 2011 3:04 pm

I was not aware that your post had been edited. I'll have a look at those shiny armors in the CS and post something tomorrow.

As for the Black & White Verts, you should give them to high level NPCs as Ian did. In Mog*Mog v3.38 (the version with the "pants helmets" as you stated), Ren was the owner of the White Vert. She had a weapon store in Balmora.

Other alternatives would be to come up with quests or give the Verts to powerful Mog bosses.

Now I have some (totally unrelated) suggestions. In M*MCM v0.5 all mog items are added to vanilla NPCs through leveled lists. Would you consider removing mog-specific gear (typically helms, gloves and leggings that can't be used by non-Mogs characters) from those lists and make them available only from new Mog traders?

Also it seems that neither the Mog Community Patch nor your MCA Addon v5.2 add the "Mog" topic to NPCs. All vanilla races have a dedicated topic; having one for Mogs would help them blend better in Vvardenfell.
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krystal sowten
 
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Post » Wed Apr 06, 2011 6:08 pm

Must resist urge to fiddle with this, I have soooo much of my own stuff to work on! :chaos: :banghead: :embarrass:

Also Planet Elderscrolls has finally approved the M*MCP and Ren's armory.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7917

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7916
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Michelle Serenity Boss
 
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Post » Wed Apr 06, 2011 3:40 pm

Updated

Need new links for:

More Breaker Swords
Wingless Mog
MCA Mog Addon (without Voices) v5
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Saul C
 
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Post » Wed Apr 06, 2011 11:21 am

In M*MCM v0.5 all mog items are added to vanilla NPCs through leveled lists. Would you consider removing mog-specific gear (typically helms, gloves and leggings that can't be used by non-Mogs characters) from those lists and make them available only from new Mog traders?

In the M*MCP, that's easily done. The lists themselves are separate from all other leveled lists, and the vanilla shop owners just have new crates with thier ownership on them. The only vanilla things that were touched were the cells themselves.

Should the new mog traders (who I'm thinking should be mini mogs) just be placed in those shops? Or should they be in taverns? or even just standing outside?

I don't want to put a Ren mog into the game unless some version of her armor is included.
Actually, I'm not even sure if I'd like to put many NPCs in the MMCP, aside from some traders.

EDIT:
Now included in the MMCP:
-Kupo Nuts. Altered version of the Kupo Nut Bomb mod, more balanced and more variety of enchanted nuts. To be added to vendors.
-http://i53.photobucket.com/albums/g60/Kagouti_MW/MMCP_6MM.jpg. Notice there are 6 there, it seems the silver helm wearing moogle got lost somehow. The MMCP still needs the original mini mog, too.
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Skivs
 
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Post » Wed Apr 06, 2011 5:11 pm

Alright, I just sent you some stats, weights and price for LJB's armors. Check your inbox.

Should the new mog traders (who I'm thinking should be mini mogs) just be placed in those shops? Or should they be in taverns? or even just standing outside?

IMO it would be better if they were regular Mogs. I assume most of us will use your More Breaker Swords mod as well, which already features some mini Mogs. I believe mini Mogs should remain rarer than regular Mogs.
Ideally they should be located in varied places, but I like the tavern idea.

I don't want to put a Ren mog into the game unless some version of her armor is included.
Actually, I'm not even sure if I'd like to put many NPCs in the MMCP, aside from some traders.

I agree. There is no point to include Ren if she doesn't look like http://web.archive.org/web/20060206202731/machall.com/gallery/storage/gallery-14/20030904-183.jpg. And Mogs NPCs are what the MCA Addon is for, right?

I suggested additionnal NPCs only as owners of the twin Verts. There would be only 2 of them, preferably hidden/located in places where the player is not supposed to go until he reaches a high level.

EDIT:
Now included in the MMCP:
-Kupo Nuts. Altered version of the Kupo Nut Bomb mod, more balanced and more variety of enchanted nuts. To be added to vendors.
-http://i53.photobucket.com/albums/g60/Kagouti_MW/MMCP_6MM.jpg. Notice there are 6 there, it seems the silver helm wearing moogle got lost somehow. The MMCP still needs the original mini mog, too.

I welcome the Kupo Nuts addition. That will free one slot in my load list.
I'm not too fond of those Mini Mogs. They look too weird IMO. You should make them optional.

Also Planet Elderscrolls has finally approved the M*MCP and Ren's armory.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7917

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7916


Great. :goodjob:
That means that the only remaining missing mods are Marbred's Moogle Mannequins and the original version of the Moglits, as well as the resources from the discontinued projects (Koorishima: Mog Island, the latest version of Ren's Armory & Arms and the yet-to-be-identified project by Ger).

Need new links for:

More Breaker Swords
Wingless Mog
MCA Mog Addon (without Voices) v5


Fliggerty said he would try and fix the MMH issue. In the meantime, Marbred, would you consider uploading More Breaker Swords and the old Mog Addon on http://marbred.fliggerty.com/MCAmogAddon.html?
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Amie Mccubbing
 
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Post » Wed Apr 06, 2011 8:05 pm

Alright, I just sent you some stats, weights and price for LJB's armors. Check your inbox.

I saw. Looks good at first glance. Thank you.
Lol, the blue name I think is because that's what LJB called it, so I just stuck it in there. All those names are just place holders, including "kuporian".
Thanks for the heads up on the chest pieces, I completely forgot about those.

IMO it would be better if they were regular Mogs. I assume most of us will use your More Breaker Swords mod as well, which already features some mini Mogs. I believe mini Mogs should remain rarer than regular Mogs.
Ideally they should be located in varied places, but I like the tavern idea.

This should obsolete the More Breaker Swords mod, at least that's what it looks like. There's 157 breaker swords in both mods. I'm willing to bet (but I don't remember) that I just including More Breaker Swords with the MMCP, but didn't add the mini mogs. I obviously spent some time with the MMCP swords, they're all leveled and organized in the leveled list.

Adding the retextured mini mogs is just as a resource, so if anyone wanted to use them they could just load up MMCP and rename the IDs into their mod. I was thinking of using the adamantium mini mog as a vendor, though.

I suggested additionnal NPCs only as owners of the twin Verts. There would be only 2 of them, preferably hidden/located in places where the player is not supposed to go until he reaches a high level.

That's what I was thinking, too.
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Judy Lynch
 
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Post » Wed Apr 06, 2011 3:24 pm

Just a quick chime in to say that I have "updated" my Mog head pack (at PES); all of the
textures are now in .dds format (making the archive half the size that it once was
as well as being performance friendly should they be used on additional Mog NPCs :) ).

That is all...

:wave:
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Allison Sizemore
 
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Post » Wed Apr 06, 2011 6:48 am

(making the archive half the size that it once was
as well as being performance friendly should they be used on additional Mog NPCs :) ).

lol!
Thank you Westly.
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bonita mathews
 
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Post » Wed Apr 06, 2011 10:54 pm

Just a quick chime in to say that I have "updated" my Mog head pack (at PES); all of the
textures are now in .dds format (making the archive half the size that it once was
as well as being performance friendly should they be used on additional Mog NPCs :) ).

That is all...

:wave:

Good news again. Great mod btw. :bowdown: Thanks.

@ Marbred:

1) I spotted a typo in the M*MCP. The http://img41.imageshack.us/img41/4042/whitemagesceptre.jpg (ID: mcp_mog wand) is spelled Septre (and it needs some serious balancing too...)

2) It seems that the Moogle Cards respawn in the trader's inventory before you leave the barter menu. Is it the intended behavior? I just experienced this with the smith in Suran: he had 2 of them to sell; I bought them, (clicked the "offer" button) then clicked "barter" again, and there were 2 new cards to buy?

3) Some of Ian's and LJB's swords (i.e. those breakers: http://img230.imageshack.us/img230/5483/breaker1.jpg, http://img98.imageshack.us/img98/3415/breaker2.jpg & http://img230.imageshack.us/img230/2369/breaker3.jpg) are included neither in the M*MCP nor in the More Breaker Sword mod. Is it due to some problem with the meshes or is it just a subjective choice? (I'm not requesting that you include them. Just curious.)

This should obsolete the More Breaker Swords mod, at least that's what it looks like. There's 157 breaker swords in both mods. I'm willing to bet (but I don't remember) that I just including More Breaker Swords with the MMCP, but didn't add the mini mogs.

If so, I have a request now: bring the Mini Mogs back, please. I like them. :hehe:

I was thinking of using the adamantium mini mog as a vendor, though.

Fine with me. That's the only one in the pack that actually looks like a mini Mog.
I have to admit that all mini Mogs being identical always bugged me. The ideal would be to have them retextured. Nothing radical: different eyes/hue/color of pompom and such... Too bad I can't retexture... :shrug:

@ wheatthin:

It seems that you've been adding screenshots to the mods from the OP. Here are some more :celebration: :

MCA Mog Addon v5.2: http://img230.imageshack.us/img230/2718/mcamogaddon01.jpg, http://img340.imageshack.us/img340/4166/mcamogaddon02.jpg, http://img121.imageshack.us/img121/7884/mcamogaddon03.jpg, http://img225.imageshack.us/img225/8448/mcamogaddon04.jpg, http://img71.imageshack.us/img71/3016/mcamogaddon05.jpg, http://img225.imageshack.us/img225/4841/mcamogaddon06.jpg
Mog Mod v3.38: http://img71.imageshack.us/img71/7302/mogmodv3381.jpg, http://img225.imageshack.us/img225/7089/mogmodv3382.jpg, http://img41.imageshack.us/img41/487/mogmodv3383.jpg, http://img41.imageshack.us/img41/7638/mogmodv3384.jpg, http://img225.imageshack.us/img225/8878/mogmodv3385.jpg, http://img41.imageshack.us/img41/7712/mogmodv3386.jpg
Glowy Blue Mogs: http://img98.imageshack.us/img98/3976/glowyblue01.jpg, http://img230.imageshack.us/img230/1657/glowyblue02.jpg, http://img230.imageshack.us/img230/854/glowyblue03.jpg, http://img98.imageshack.us/img98/4049/glowyblue04.jpg
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мistrєss
 
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Post » Wed Apr 06, 2011 5:22 pm

Updated

Added Westly's updated PES link as main link.
Made Westly eric link a mirror.
Added AfroKing screens.
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danni Marchant
 
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Post » Wed Apr 06, 2011 6:49 pm

Made Westly eric link a mirror.



The ElricM link is out of date (about two versions); it does not have the correct
coloured male heads and all of the files are still in .tga format (juat a heads-up :) ).
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Jeremy Kenney
 
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Post » Wed Apr 06, 2011 2:14 pm

Good news again. Great mod btw. :bowdown: Thanks.

@ Marbred:

1) I spotted a typo in the M*MCP. The http://img41.imageshack.us/img41/4042/whitemagesceptre.jpg (ID: mcp_mog wand) is spelled Septre (and it needs some serious balancing too...)

2) It seems that the Moogle Cards respawn in the trader's inventory before you leave the barter menu. Is it the intended behavior? I just experienced this with the smith in Suran: he had 2 of them to sell; I bought them, (clicked the "offer" button) then clicked "barter" again, and there were 2 new cards to buy?

3) Some of Ian's and LJB's swords (i.e. those breakers: http://img230.imageshack.us/img230/5483/breaker1.jpg, http://img98.imageshack.us/img98/3415/breaker2.jpg & http://img230.imageshack.us/img230/2369/breaker3.jpg) are included neither in the M*MCP nor in the More Breaker Sword mod. Is it due to some problem with the meshes or is it just a subjective choice? (I'm not requesting that you include them. Just curious.)

1) Thanks. Yeah, that is one hell of a wand :wacko: I'm just going to take all of N.Kuritons enchantments off those weapons, and then adjust the stats a little.

2) The cards must be set on infinite supply. I'll change that.

3) Could you email me Ians Silver Breaker? I don't know why I don't have that, but I remember it.
I could add LJBs swords. I'm just not a fan of his sword experiments. They look too big sometimes. I mean, I included the wrench, why not those, too? :P
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Isabella X
 
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Post » Wed Apr 06, 2011 3:38 pm

Could you email me Ians Silver Breaker?

Done. Check your mailbox.

I could add LJBs swords. I'm just not a fan of his sword experiments. They look too big sometimes. I mean, I included the wrench, why not those, too?

Hey, what's wrong with the wrench? I like the wrench. :o
I only saw LJB's swords in NifSkope, I don't know what they look like ingame. If they don't look good or they are buggy, you should not include them.


I just saw this (the part in bold):

EDIT:
Now included in the MMCP:
-Kupo Nuts. Altered version of the Kupo Nut Bomb mod, more balanced and more variety of enchanted nuts. To be added to vendors.

I hope that doesn't mean that you removed Kupo trees from the Grazelands? :nono:
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..xX Vin Xx..
 
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Post » Wed Apr 06, 2011 9:57 am

I'm not adding the trees because I want to alter as few cells as possible. I can include the trees in the CS as a resource, though.
MMCP is compatible with Kupo Nut Bombs, too, so you can run them both anyways.

I balanced and fixed all the items from Mog Temple, including the dresses, weapons, and armor. The only thing I don't understand is what the heck the Wing of Wyvern is supposed to be. It's in the weapons folder, but it doesn't work as a weapon mesh.

Someone is working on an update for MCA Mog Addon. Hopefully he'll post it's release here. It should be good!
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Oyuki Manson Lavey
 
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Post » Wed Apr 06, 2011 9:11 am

(double post instead of edit)
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Mr.Broom30
 
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Post » Wed Apr 06, 2011 5:00 pm

Someone is working on an update for MCA Mog Addon. Hopefully he'll post it's release here. It should be good!

"Someone", uh? Now that's mysterious... I assume that person don't want to be harrassed by greedy, impatient Mog fans. (By the way, how far is he from completion? :hubbahubba:)

Since the release of v5.2 earlier this year, we've seen the Mog*Mod thread return from the dead, and lost mog mods started resurfacing. Then you resumed working on the M*MCP and Westly updated his BB Mog and Headpack mod... And now this! Lots of good news involving Mogs lately. :foodndrink:

I noticed a few glitches in your initial release of MCA Mog Addon v5.2. Should I post them here?
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koumba
 
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Post » Wed Apr 06, 2011 12:02 pm

I noticed a few glitches in your initial release of MCA Mog Addon v5.2. Should I post them here?

Sure. (I'm willing to bet there are more than a "few" glitches though)

Actually, he's working on not one, but two Mog Addons!
I have no idea why he won't post here.

The recent activity here is nice. These threads are active in waves. It'll die down again after awhile, then pick up again, then die down, then pick back up.
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Verity Hurding
 
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Post » Wed Apr 06, 2011 2:36 pm

Sure. (I'm willing to bet there are more than a "few" glitches though

Not this much, actually. Here are the ones I spotted so far:

. the mod is not compatible with the Undead 3.0 Compatible version of MCA;
. some Kage Mog fences spawn with regular (white) Mog faces;
. some Mog NPCs have the spike hand bug (even when PC is not affected thanks to Qawsed fix);
. while fighting baddies with Mog (the Minimog companion), sometimes he gets hit and the following error message pops up:

MP3 Voice file not found: data files\sound\Vo\mog\squeaky.mp3
Sound file not found: data files\sound\Vo\mog\squeaky.wav


There may be more missing files, but I wouldn't notice as most resources used in this addon come from other Mog mods, and I have several of them installed.
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Lizs
 
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Post » Wed Apr 06, 2011 8:01 pm

Does anyone still use the old MCA 4.1 Mog Addon ?
or, um, wish they could use it with the newest MCA?
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Prue
 
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Post » Wed Apr 06, 2011 3:12 pm

I assume that anybody who uses MCA Mog Addon v5.2 is potentially interested in it, as the old MCA 4.1 Mog Addon is what v5.2 is supposed to be when it's completed: more Mog NPCs, more classes, more weapons, more dialogues, voices and quests...

Why the question?
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Connor Wing
 
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Post » Wed Apr 06, 2011 12:10 pm

Just asking :read:

I wouldn't expect more classes, though. One of the goals of 5.2 was to trim the mog classes down. Voices might be available, though. I'm not 100% sure, as I haven't played it yet :bolt:

I have nothing to do with this, I'm just curious about how many people would like it.

Me, I'm working on a "quick" side-mod surprise update project that has nothing to do with mogs at the moment. I'm almost as in the dark as you about what I'm teasing you guys with right now.

4.1 .... 5.2 .... 4.2 ... 5.2 ... 4.2.5.2... 5.2.2... different numbers? Or are they the same? Or are they same and different at the same time?
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Ricky Meehan
 
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Post » Wed Apr 06, 2011 2:35 pm

I had to stop using MCA all together it was giving me hard crashes and freezes. But when I did I most certainly used the mog addon for it.
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SiLa
 
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Post » Wed Apr 06, 2011 5:45 pm

I hear ya completely, DD. MCA is a workhorse.
I haven't used it in a while, which is pretty much why I just released the current mog addon 'as is'.
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clelia vega
 
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