Mog*Mod Thread: #11

Post » Wed Apr 06, 2011 8:40 am

do any of the listed mods allow you access to the orignal "ren" hair as depicted in this shot?

http://www.dandwiki.com/wiki/Image%3a%44esktop_renarmor1024.jpg

Also a little thing I must rant about. Namely... the http://planetelderscrolls.gamespy.com/fms/Image.php?id=80453.


WARNING: THE BELOW CONTAINS RANTING ABOUT INFERIOR QUALITY OF A MOD. READER DISCRETION IS ADVISED.

Seriously guys, we can do MUCH better than this sad P.O.S. that is the oblivion version of the moogle mod. I've tried it, both the oblivion and the failout version (which is now gone) and I have to say... are you serious? The best we could do is port a staticy morrowind head port from the morrowind version on top of a even cheaper human/elf recolor?! Add to that wings that don't work very well and glitch up?! Hair the looks like its Paper-Mache?! A mouth/eyes that don't even move, like its some sort of halloween helmet?! This is the very best we can do?! B***S***!!

And yes I know this isn't really what we call an "Official" attempt by the moogle mod community, as much as a pathetic attempt by a dev-tartlet to gain some quick e-fame by using the moogle mod so he can have "YAY QUICK E-FAME! HAY LOOK GUAIS I BRAUGHT BAK TEH MOOGLE MOD 10 MEH!" (kinda like with his krystal mod)

Seriously, this isn't homage to the greatness that was Ian Mcconville's mod, or the community that grew around it, it's an outright insult!

Here's what I would suggest (I would do this myself If I had any knowledge regarding modeling). Use the http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2563 as a base. recolor it white, Give it a bobble and bigger ears and you practically got a moogle right there. well... kinda. Of course, the fur would need some tweaking to be less lepard like and more solid, but the basic idea is there. The appearance of fur instead of just white skin etc.
for the wings, I would suggest using the http://www.tesnexus.com/downloads/images/22124-2-1232788785.jpg wings, animated version. Not quite the same as the orignal, but from what I've seen from the port, its probably better off that way.

I know we're capable of bring back the moogle mod to oblivion (and perhaps fallout as well) proper, the way it was meant to be, in its full glory, light a mighty phenox rising out of the ashes, instead of some half assed undead zombified reanimation. Let's try it again, and do it right this time!


Maybe someone could get Alienslof or rocketlombax or Luchaire to do it? that would be awsome.
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Jonathan Braz
 
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Post » Wed Apr 06, 2011 3:56 pm

haha, well, at least the Oblivion people tried!
There are really only a very few people who are talented enough in the 3D arts to try, and actually like Ians MogMod enough to either add things for MW, or attempt to bring it to Oblivion.
Most modders simply don't like Ians mogs. Fortunately we're lucky enough to have some good artists like LJB, Westly, NK, and Smight, among others, who have at one time or another decided to make mog stuff.

---------------------
MOGMOD COMMUNITY PATCH UPDATE:

I've been having a lot of problems with my pc recently, and I uninstalled MW a while ago, but I've been trying to get an archive up of I've done up until September for the MMCP.

I think this link will give anyone interested the "latest" copy:
http://fliggerty.com/var/www/marbred/MMCP%20Nov2009/MogMod%20Community%20Patch%20NOV2oo9.zip
(you have to right click and "save as" to download it)

I'm not going to work on it any time soon... it took me a month just to post this, so... that's how slow I'm moving in the mod-world right now. I urge any one who wants to see it completed to download it and finish it. According to the logs from both TesFiles and Overunity, it's missing some files (logs are included in the zip) but I think if you've downloaded every mog link from the first post here you should be okay. I really tried to not delete mog files before I made the zip, but I guess I screwed that up. Sorry.

edit: Fixed Link
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james kite
 
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Post » Wed Apr 06, 2011 9:54 am

-rant on Oblivion's realMoogle-

Eh, I liked the ported version of this Moogle mod that Burmecian made. MUCH better then the previous attempt of the last moogle project that was made for Moogle. To me, its quite detail for the texture and I can tell that hard work has been place in to it. That my opinion. :shrug:


Oh, and Marbred, the link broken for the latest MogMod Community Patch.
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Colton Idonthavealastna
 
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Post » Wed Apr 06, 2011 7:12 pm

Eh, I liked the ported version of this Moogle mod that Burmecian made. MUCH better then the previous attempt of the last moogle project that was made for Moogle. To me, its quite detail for the texture and I can tell that hard work has been place in to it. That my opinion. :shrug:


Oh, and Marbred, the link broken for the latest MogMod Community Patch.


well it looks better, I'll give it that. But it still suffers from all the same problems, and therefore doesn't hold a torch to tabaxi or xivilai or tang-mo or other custom races out there.

Its like a really bad used car that received a new paint job. A crappy car with a good paint job is.... still a crappy car.

Like I said, it needs to be redone totally, not just ported.


(Tabaxi has pretty much become the Oblivion equivalent to the mog mod in terms of the community surrounding it.)
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Alada Vaginah
 
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Post » Wed Apr 06, 2011 2:09 pm

well it looks better, I'll give it that. But it still suffers from all the same problems, and therefore doesn't hold a torch to tabaxi or xivilai or tang-mo or other custom races out there.

Its like a really bad used car that received a new paint job. A crappy car with a good paint job is.... still a crappy car.

Like I said, it needs to be redone totally, not just ported.


(Tabaxi has pretty much become the Oblivion equivalent to the mog mod in terms of the community surrounding it.)

Does not really goes well as ya comparing the mod to different race. After all, they are different race that fit for different players. And looking the mod again, many of the meshes seem to be made from scratch base from that of the Morrowind version. Texture still decent as far as it goes and it seem the author is still working on the mod. Anyway, if ya do not like how it is done, why not just remake ya self? Way ya say it, it shouldn't be that hard.
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Tyrel
 
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Post » Wed Apr 06, 2011 11:20 pm

Oh, and Marbred, the link broken for the latest MogMod Community Patch.

Fixed the link in my post. Sorry about that.
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Michelle davies
 
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Post » Wed Apr 06, 2011 5:08 pm

Found my old account :)
Haven't played morrowind for over 3 years, was heavily into modding back then and decided to start playing again. I installed the mog mod plus the community patch that is hosted on Planet Elder Scrolls but I still have the stairs bug. I remember 3 years ago they found a console command that would fix it but I can't find it for the life of me.
And Marbred the link still appears broken to me sad.gif
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James Baldwin
 
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Post » Thu Apr 07, 2011 12:12 am

Found my old account :)
Haven't played morrowind for over 3 years, was heavily into modding back then and decided to start playing again. I installed the mog mod plus the community patch that is hosted on Planet Elder Scrolls but I still have the stairs bug. I remember 3 years ago they found a console command that would fix it but I can't find it for the life of me.
And Marbred the link still appears broken to me sad.gif

Its the following:

TCL

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Chavala
 
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Post » Wed Apr 06, 2011 2:49 pm

Tcl works but what wasn't what I was looking for as you have to use it for every set of stairs.
But I did manage to remember it. Player->setscale .9 Seems to do the trick :)
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cosmo valerga
 
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Post » Wed Apr 06, 2011 5:39 pm

I have a few questions:
1) Who exactly is Ren? Outside of the Morrowind Mods, I haven't heard of her, and can't search for it on the forums (since Ren is three letters, not four)
2) Is there a version that makes tall-mogs, like seen in the (character) portraits on games like Final Fantasy Tactics Advance?
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helen buchan
 
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Post » Wed Apr 06, 2011 7:40 pm

1) Who exactly is Ren? Outside of the Morrowind Mods, I haven't heard of her, and can't search for it on the forums (since Ren is three letters, not four)

Ren is a character made by Ian McConville, the same person who made Moogle possible in Morrowind and the creator of webcomic Machall and Three Panel Soul.

http://www.machall.com/comics/20030818.jpg.

2) Is there a version that makes tall-mogs, like seen in the (character) portraits on games like Final Fantasy Tactics Advance?
Ehhh, the Moogles in Final Fantasy Tactics Advance aren't that tall.
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Jinx Sykes
 
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Post » Wed Apr 06, 2011 4:10 pm

Ehhh, the Moogles in Final Fantasy Tactics Advance aren't that tall.

Uh, right. I meant the picture that appears at the start when they're looking through the book. It's a tall moogle. (I'd forgotten that their portraits dont show their height)

And what about http://i29.photobucket.com/albums/c257/Strokend/tallren.jpg? She looks tall in it.
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marina
 
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Post » Wed Apr 06, 2011 10:50 am

And what about http://i29.photobucket.com/albums/c257/Strokend/tallren.jpg? She looks tall in it.



Ah yes, the wonders of posing a character in an external modelling programme for a screenshot (such escapes
the limitations of the game's engine and allows for a "non-beast" beast look ;) ).
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Rude Gurl
 
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Post » Wed Apr 06, 2011 3:36 pm

Oh god look.

http://i205.photobucket.com/albums/bb98/bigmadtony/lancehurr.jpg

Also http://i205.photobucket.com/albums/bb98/bigmadtony/scim1hurr.jpg http://i205.photobucket.com/albums/bb98/bigmadtony/scim2hurr.jpg.

I can't the texture make, though.
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Rex Help
 
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Post » Wed Apr 06, 2011 5:29 pm

You think you could take some screenshots somewhere where it isn't dark? Kind've hard to see.
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Lou
 
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Post » Wed Apr 06, 2011 11:47 am

http://www.dandwiki.com/wiki/Machall_Moogle_%28DnD_Race%29

Of course this is a fanmade DnD wiki but it pretty much pertains to the morrowind version of moogles, and since has been adopted as the "Unofficial" source of information regarding machall moogles.
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jasminε
 
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Post » Wed Apr 06, 2011 6:48 pm

Hi, y' all :wave:

Glad to see this thread is still around.

It seems that Marbred's link for the updated Mog*Mod Community Patch is broken again. Should his computer problems prevent him from fixing it again, could one of you (who were around the first time he fixed it) reupload the file on Rapidshare or something?

do any of the listed mods allow you access to the orignal "ren" hair as depicted in this shot?


I don't think so. There are some hair in Qawsed's Mog Hairs & Fixes that remotely look like it (= hair that cover the right side of your Mog's face), but - as far as I know - the hair used by Ian McConville on the splashscreen and the ingame pics of Ren from his website has not been made available.

http://www.machall.com/comics/20030818.jpg.


By the way, is there a place where one can read Ren's complete adventure? There are some pages available on Ian's old site (courtesy of The Wayback Machine), but several pages are missing.


Oh, and wheatthin, if you're still around:

1) Morrowind Modding History seems to be working again, so I managed to upload Mog*Mod v1.0. http://modhistory.fliggerty.com/?dlid=7204.

2) Also I have some more work ,er, pictures for you:

More Breaker Swords: http://img230.imageshack.us/img230/781/morebreakerswords01.jpg & http://img81.imageshack.us/img81/1600/morebreakerswords02.jpg
Mog*Mod Community Patch: http://img405.imageshack.us/img405/7840/mmcp01.jpg, http://img148.imageshack.us/img148/1230/mmcp02.jpg, http://img230.imageshack.us/img230/7766/mmcp03.jpg, http://img137.imageshack.us/img137/8120/mmcp04.jpg, http://img687.imageshack.us/img687/3823/mmcp05.jpg, http://img229.imageshack.us/img229/1192/mmcp06.jpg & http://img697.imageshack.us/img697/979/mmcp07.jpg
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Dalton Greynolds
 
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Post » Wed Apr 06, 2011 5:12 pm

I just tried to upload the newest mmcp to morrowind history, but it errored on me. I have to leave for work, but I'll try again tonight. I don't know why the first link won't work :shrug:

I like the pics Afroking!
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Ebou Suso
 
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Post » Wed Apr 06, 2011 10:37 am

You know that gives me an idea. Quite a few ideas.


BREAKERS:

To make breakers more "Unique" (IE, different from Claymores which statisticly they seem to be clones of currently) I suggest making the following stats adjustments to each:

Weight: Original * 1.5
Reach: 1.75 (same as spears) *1
Speed: 0.75 *2
Damage:
Chop: Original * 2
Slash Original * 1.5
Thrust: No change

Anything else: No change.


*1 = Exceptions: Dwarven Breaker (nondark): reach == 1.90
*2 = Exceptions:
Dwarven & Daedric Breaker: Speed == .65
Glass Breaker: Speed == 1 (lighter)
Also see "Moogle Breaker Affinity"

Of course, thats just a rough draft, but in my tests of a "MCA MOG ADDON STUFF 5.2 STUFF REBALLANCED" patch for mca mogs 5.2, this seems to do just fine.

Moogle Breaker Affinity
"Breaker swords are massive, ungainly weapons. They are without a doubt the most powerful weapons you'll ever find, bar none. But they're very hard to wield, and they weigh a ton. If you were to cross a warhammer, a claymore, and a spear, you basically have a breaker. Did I mention they weigh a ton? I'm telling you, those High-Moogles are far stronger than they appear. Even I have trouble weilding them with TWO hands! Yet I've seen Moogles with far less muscle than me wield them with ONE! Garothmuk gro-Muzgub on BREAKER SWORDS
Basicly the idea goes like this: The breakers for all other races are slow and two-handed. However if you happen to be a moogle and equip them, they swap out and give you a 1 handed, much faster (fast as your ordinary claymore) version due to the moogle "Affinity" for these weapons. Beyond that though the weapons don't change any.

I want to know though, is there a way to change the speed stat and weapon hold without having to create an alternate weapon for each breaker (like through MWSE or MWE?)


Community Patch: Add "On Demand" instead of "Permanent" flight.

This is an idea added on by the Kage mog. Instead of having a permanent wings ability (which can get kind of annoying at times), instead make it so you have a permanent "No fall damage" ability due to your wings (Slowfall < 5 and jump <5) and instead have a free, zero cost, always castable spell (lesser power) that gives you increased jump and slowfall for 30 seconds
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Dylan Markese
 
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Post » Wed Apr 06, 2011 11:02 am

This is an idea added on by the Kage mog. Instead of having a permanent wings ability (which can get kind of annoying at times), instead make it so you have a permanent "No fall damage" ability due to your wings (Slowfall < 5 and jump <5) and instead have a free, zero cost, always castable spell (lesser power) that gives you increased jump and slowfall for 30 seconds


I can tell you right now that Slowfall 1 does great things for removing fall damage whilst still falling at a vaguely normal pace.
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(G-yen)
 
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Post » Wed Apr 06, 2011 10:06 pm

http://www.dandwiki.com/wiki/Machall_Moogle_%28DnD_Race%29

Of course this is a fanmade DnD wiki but it pretty much pertains to the morrowind version of moogles, and since has been adopted as the "Unofficial" source of information regarding machall moogles.


All ready had that up.

Added pictures and link that AfroKing link too.
Get errors though trying to download. Do you need to be logged in to get it?

Cannot find a working link of Marbred mod so did not link to it yet.

Still need to check all the links again.

Need input on what people think I should add to the topic.
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Bones47
 
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Post » Wed Apr 06, 2011 10:26 pm

Hi wheatthin

You're not supposed to be logged in to download. I assume Morrowind Modding History is having issues again.

rylasasin:

To make breakers more "Unique" (IE, different from Claymores which statisticly they seem to be clones of currently) I suggest making the following stats adjustments to each:

Weight: Original * 1.5
Reach: 1.75 (same as spears) *1
Speed: 0.75 *2
Damage:
Chop: Original * 2
Slash Original * 1.5
Thrust: No change

Anything else: No change.


*1 = Exceptions: Dwarven Breaker (nondark): reach == 1.90
*2 = Exceptions:
Dwarven & Daedric Breaker: Speed == .65
Glass Breaker: Speed == 1 (lighter)
Also see "Moogle Breaker Affinity"

Of course, thats just a rough draft, but in my tests of a "MCA MOG ADDON STUFF 5.2 STUFF REBALLANCED" patch for mca mogs 5.2, this seems to do just fine.


Mhmm. Interesting? The values can be refined, but I definitely agree that the breakers should be heavier, slower, and have an extended reach.

A few weeks ago, before disappearing from this forum, I did some toying with the M*MCP. I compared the size of the meshes and came up with different reach values for the different Breakers, according (mostly) to http://img228.imageshack.us/img228/3346/theirrespectivesize.jpg in the game world:


http://img231.imageshack.us/img231/9780/blackvertandwhitevert.jpg => 1.50
http://img228.imageshack.us/img228/6372/nordicadamantiumandiron.jpg => 1.85
http://img231.imageshack.us/img231/6657/dwemerglassanddaedricbr.jpg => 1.80
http://img694.imageshack.us/img694/5396/ebonybreaker.jpg => 1.95
http://img228.imageshack.us/img228/353/dwemerbreakerandmogbust.jpg => 2.0
http://img228.imageshack.us/img228/8553/steelbreakerandsteelbre.jpg => 1.99


Moogle Breaker Affinity
(...)
Basicly the idea goes like this: The breakers for all other races are slow and two-handed. However if you happen to be a moogle and equip them, they swap out and give you a 1 handed, much faster (fast as your ordinary claymore) version due to the moogle "Affinity" for these weapons. Beyond that though the weapons don't change any.


You know, I never got used to the idea of one-handed breakers using the same meshes as the two-handed ones. To the point that I just stopped buying/looting them ingame. (And as soon as I find some free time, I plan to delete them from the mod.)

If we ever manage to lay hands on some decent, good willing modeler, I would suggest this instead: to tweak the meshes to create distinct models.

I did http://img148.imageshack.us/img148/1339/breakersvariations.jpg in the GIMP (can't model, sorry) by shortening the blades of one-handed breakers (without modifying their width).
Not sure if that would work for dwemer breakers, but other breakers should still look good. Reducing the length by 1/3 (or more) would give one-handed long blade breakers, and reducing it by 1/2 would give one-handed short blades breakers.
That would add diversity to the weapons: instead of having 18 iron breakers using breaker_iron.nif, as currently is, we may have only six, plus six using the one-handed mesh and six using the short blade mesh.

This said, I really like your idea of mog-specific perk/bonus, but I wouldn't like it to be implemented by making the breakers one-handed. Maybe some race-specific bonus to the long/short blade skills available only when equipping the breakers? Or some temporary boost of strength and agility? I don't even know if this can be modded?

Community Patch: Add "On Demand" instead of "Permanent" flight.

This is an idea added on by the Kage mog. Instead of having a permanent wings ability (which can get kind of annoying at times), instead make it so you have a permanent "No fall damage" ability due to your wings (Slowfall < 5 and jump <5) and instead have a free, zero cost, always castable spell (lesser power) that gives you increased jump and slowfall for 30 seconds


Another interesting idea. It makes sense to me that a winged creature has to benefit from its wings but, as I use Sosthenes' http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2785 mod in all my games, my Mog sometimes suffers severe damage when landing.
Ger had a fix for that (MOG_JUMPFIX.esp from his http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=835 mod) but I found it a bit radical?
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Laura Hicks
 
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Post » Wed Apr 06, 2011 3:44 pm

I did http://img148.imageshack.us/img148/1339/breakersvariations.jpg in the GIMP (can't model, sorry) by shortening the blades of one-handed breakers (without modifying their width).
Not sure if that would work for dwemer breakers, but other breakers should still look good. Reducing the length by 1/3 (or more) would give one-handed long blade breakers, and reducing it by 1/2 would give one-handed short blades breakers.
That would add diversity to the weapons: instead of having 18 iron breakers using breaker_iron.nif, as currently is, we may have only six, plus six using the one-handed mesh and six using the short blade mesh.

I think they'd look a bit better with shorter handles. Not much shorter, mind, but short enough so that it's obviously a one-handeed weapon. I'd probably also reduce the width slightly.

But then again, I wouldn't use 'em at all. Hell, I don't use the normal 1-handed swords. The animations look kind of weird.

Not as bad as the slashing animation of spears, though. Broken legs all up in this thing.

...

And you could do Breaker Affinity easily with a script per weapon I suppose, though, adding whatever effects. I personally wouldn't use strength, but you could use Fortify Attack and Feather, or something. Or do it as a global, but then you have the problems if people want to add their own. It's a little more convoluted since you'd have to check each weapon individually. I don't know if there's a more elegant solution using MWSE or something.
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Harry-James Payne
 
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Post » Wed Apr 06, 2011 1:54 pm

Not as bad as the slashing animation of spears, though. Broken legs all up in this thing.



That has to do more with the way they hold the spears than the actual animations itself. instead of holding the spear at the BASE and MIDDLE-BASE like they should (to exploit the spear's length), they hold them at the MIDDLE and UPPER MIDDLE.
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Far'ed K.G.h.m
 
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Post » Wed Apr 06, 2011 8:40 pm

Hi wheatthin

You're not supposed to be logged in to download. I assume Morrowind Modding History is having issues again.

I keep trying, but yeah, MMH isn't having it.
I want to get this out to people! I like the ideas (and those altered breakers) you guys have.


EDIT:
I should have thought of this much earlier:
http://rapidshare.com/files/316264075/MogModCommunityPatch_Nov2oo9.zip.html
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MR.BIGG
 
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