Mog*Mod Thread: The Big 1-0

Post » Fri May 27, 2011 7:55 am

Sweet Marbred, good to hear. I've been missing my Mogs :lol:

Thanks, DD. :)

I'm done with the basic add-on. All the main classes, weopons, armor, and scripts are implamented. I wish I could have 100% completed it by today, as I could have uploaded it from this computer. But we'll have to settle with a later release date and a ton more content. Probably better this way anyhow. I didn't have Westlys mog heads anymore, or Smites gloves, or NK's mog temple (i like the weopons in it), or any of Rains sub-races (kage and forrest mogs) before today. So, expect all that to be included.
I can't seem to get the dancing and drunken mini-mogs to work for some reason.

Some features are:
- around 20 classes of mogs. I've excluded any law classes, like imperial legion and temple guards.
-merchents that sell mog stuff.
-pure and tainted breakers have different stats. tainted are more magika-usefull.
-beast boots, "shins", on the mogs, and Ians old iron boots.
-mogs are prone to spawn other mogs
-companions. 4 right now, probably ten or so in final relz.
-and some other usual stuff.

I don't think I'll be putting the mog voices in this one. I did give the mini-mogs a "on-hit" voice, though, from that mod. It's cute. I just hate the chore of adding new race voices.

I have to solve some video card thing that makes MW (and only MW) crash and restart my computer... makes testing very hard to do.

I still wish we had a mog bandana ;)
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jason worrell
 
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Post » Fri May 27, 2011 6:01 am

Thanks, DD. :)

I'm done with the basic add-on. All the main classes, weopons, armor, and scripts are implamented. I wish I could have 100% completed it by today, as I could have uploaded it from this computer. But we'll have to settle with a later release date and a ton more content. Probably better this way anyhow. I didn't have Westlys mog heads anymore, or Smites gloves, or NK's mog temple (i like the weopons in it), or any of Rains sub-races (kage and forrest mogs) before today. So, expect all that to be included.
I can't seem to get the dancing and drunken mini-mogs to work for some reason.

Some features are:
- around 20 classes of mogs. I've excluded any law classes, like imperial legion and temple guards.
-merchents that sell mog stuff.
-pure and tainted breakers have different stats. tainted are more magika-usefull.
-beast boots, "shins", on the mogs, and Ians old iron boots.
-mogs are prone to spawn other mogs
-companions. 4 right now, probably ten or so in final relz.
-and some other usual stuff.

I don't think I'll be putting the mog voices in this one. I did give the mini-mogs a "on-hit" voice, though, from that mod. It's cute. I just hate the chore of adding new race voices.

I have to solve some video card thing that makes MW (and only MW) crash and restart my computer... makes testing very hard to do.

I still wish we had a mog bandana ;)

:intergalactic:
That's good news.
thank you for your work. :goodjob:
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Trish
 
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Post » Fri May 27, 2011 3:26 am

can we update the links please?
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Darian Ennels
 
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Post » Fri May 27, 2011 5:18 am

Since it took me so long to find this, BUMP
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chirsty aggas
 
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Post » Fri May 27, 2011 4:05 pm

yay i like moogles!
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Katharine Newton
 
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Post » Fri May 27, 2011 4:30 pm

can someone get me the link for the community patch? (the one on the page doesn't really work anymore since the page it links to links to TESSOURCE, which no longer exists)
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Kristian Perez
 
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Post » Fri May 27, 2011 8:43 am

Try plugging the name into the nexus search engine.
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Catharine Krupinski
 
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Post » Fri May 27, 2011 11:02 am

Try plugging the name into the nexus search engine.

no luck. the patch has disappeared from TESSOURCE/TESNEXUS
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Thomas LEON
 
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Post » Fri May 27, 2011 8:13 am

http://www.petitiononline.com/7118/petition.html

Petition for Ian to work on a new Mog*Mod for Fallout 3.

Dunno where this should go but it needs to be spread around!
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Jamie Moysey
 
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Joined: Sun May 13, 2007 6:31 am

Post » Fri May 27, 2011 5:36 am

Anyone working on any new Mog*Mod addons?

Also I figured out a nice way to solve the bug with the stairs, use a leveitation spell/potion/item and you can go down the stairs just fine.
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SiLa
 
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Joined: Tue Jun 13, 2006 7:52 am

Post » Fri May 27, 2011 9:41 am

*http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=202789&id=5948*
I have put together many Mog hairs together in one mod (expect the hairs from the "Mog Temple Mod"). You should also try out my fixes if you have spiky hand.
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Alba Casas
 
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Post » Fri May 27, 2011 4:27 pm

Nice, I will try it out.
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Heather Dawson
 
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Joined: Sun Oct 15, 2006 4:14 pm

Post » Fri May 27, 2011 1:59 pm

I just installed Morrowind again after my best AGP graphic card got fried (yes I still use AGP) and found this awesome mod. Now as usually I just couldn't keep my hands off CS & NIFskope :3 I tried my best(low skill anywayz) to edit the Mogs. Managed to replace the wings with necks from the Kage Mog and now my furry brain still isn't satisfied because the tail is too short. If any1 has time to make a fluffy tail for them (and me :3) I'll greatly appreciate it.
And by fluffy I don't mean a mini tail like Bugs' tail, a more longer one similar to a fox's tail but FLUFFIER. What can I say I'm a furry fan :3

Oh, the hand bug was a missing NIF for the hand. I just used the skin nif like the males and it works 100% :D

PS: Morrowind ROCKS! Still like it more than Oblivion :3
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Lory Da Costa
 
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Post » Fri May 27, 2011 1:26 pm

I decided to try this mod. Unfortunately, most of the links, if not practically all of them, on the first post are broken and lead to 404s. Are there fixed links somewhere for these? I especially want the community patch.
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Lalla Vu
 
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Joined: Wed Jul 19, 2006 9:40 am

Post » Fri May 27, 2011 3:10 pm

Also, I tried to fix the spiked hands problem via the walkthrough on the first post, and ended up with an even worse situation then before:

http://img141.imageshack.us/my.php?image=screenshot118gr9.png

Help?
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James Rhead
 
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Post » Fri May 27, 2011 7:32 am

Also, I tried to fix the spiked hands problem via the walkthrough on the first post, and ended up with an even worse situation then before:

http://img141.imageshack.us/my.php?image=screenshot118gr9.png

Help?


As I said in my post just use the mog_f_skin.nif file on the female hands body part and it should work.
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Ross
 
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Post » Fri May 27, 2011 4:44 am

Thanks, DD. :)

I'm done with the basic add-on. All the main classes, weopons, armor, and scripts are implamented. I wish I could have 100% completed it by today, as I could have uploaded it from this computer. But we'll have to settle with a later release date and a ton more content. Probably better this way anyhow. I didn't have Westlys mog heads anymore, or Smites gloves, or NK's mog temple (i like the weopons in it), or any of Rains sub-races (kage and forrest mogs) before today. So, expect all that to be included.
I can't seem to get the dancing and drunken mini-mogs to work for some reason.

Some features are:
- around 20 classes of mogs. I've excluded any law classes, like imperial legion and temple guards.
-merchents that sell mog stuff.
-pure and tainted breakers have different stats. tainted are more magika-usefull.
-beast boots, "shins", on the mogs, and Ians old iron boots.
-mogs are prone to spawn other mogs
-companions. 4 right now, probably ten or so in final relz.
-and some other usual stuff.

I don't think I'll be putting the mog voices in this one. I did give the mini-mogs a "on-hit" voice, though, from that mod. It's cute. I just hate the chore of adding new race voices.

I have to solve some video card thing that makes MW (and only MW) crash and restart my computer... makes testing very hard to do.

I still wish we had a mog bandana ;)


Did you ever upload this somewhere Mar? I've been lax reading the forums lately and might have missed the relz thread.
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Terry
 
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Post » Fri May 27, 2011 5:04 am

Anyone know where I can get a copy of the Mog*Mod Community Patch? Seems to be missing from Marbred's site.
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Donald Richards
 
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Post » Fri May 27, 2011 9:02 am

No, I have yet to upload it. I haven't been able to get to a place where I can, and I can't do it from work.
Sorry.

I believe there's a link somewhere in this thread that someone posted who does have the MMCP. I think I remember see it...
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Del Arte
 
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Post » Fri May 27, 2011 11:51 am

nice!
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Matt Fletcher
 
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Post » Fri May 27, 2011 10:10 am

Has anyone ever made an in-game version of the hoodie that can be seen on the moogles in the screenshot included with Ian's zip file?

http://farm4.static.flickr.com/3172/3071080166_844a3fbc36_o.jpg

http://farm4.static.flickr.com/3044/3070076258_52407ca0db_o.jpg
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maddison
 
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Post » Fri May 27, 2011 3:59 am

No, I have yet to upload it. I haven't been able to get to a place where I can, and I can't do it from work.
Sorry.

I believe there's a link somewhere in this thread that someone posted who does have the MMCP. I think I remember see it...



Thanks Mar, I found it though it looks like the file has been removed.
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Charles Weber
 
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Post » Fri May 27, 2011 4:48 pm

I found another linky you guys might be interested.... http://marbred.rethan-manor.net/page14.htm
But the source of the link provided there are dead....
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Kara Payne
 
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Post » Fri May 27, 2011 3:22 pm

http://www.petitiononline.com/7118/petition.html

Petition for Ian to work on a new Mog*Mod for Fallout 3.

Dunno where this should go but it needs to be spread around!

I just thought I'd throw my opinion in about this...
No.

:P

..unless the mogs were horrably mutated or something.
I doubt Ian would do it anyways. I believe he got sick of his MW mogs. And he never did an Obliv mesh either.
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Phoenix Draven
 
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Post » Fri May 27, 2011 1:39 am

I am not sure if it has been mentioned, but a quick way to solve the problem that Mogs have with stairs is to cast a levitation spell.

Somehow it helps.
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Liii BLATES
 
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