Ah, nice job! I'd say mission accomplished.
You can make the other bandanna's if ya want. The Mog whose quest it'll be attached to in-game has wide eyes, but the player has an option to take it; so we may need others then.
Hmm, we don't have mog Birthsigns. That'd be neat to have... maybe one or two birthsigns relating to Final Fantasy? Like Summons, or Gods or something?
I wonder if Ant ever got those armor pieces to work. I think they wer e finished...
You hath mentioned his name, therefore he appears!
The boots are finished. They have been. Everyone has seen those. The helmet neets a retex, and The Ant happens to be hard at work on a certain daedric "helmet." Surely you wouldn't be interested in that daedric "helmet" though.
You will get what you want eventually. Until then, I need to do some texturing, some modeling (A big hood for a certain large, oddly-shaped head), and a new start (because not everyone wants to be an ex-con).
As for that bandanna thing, why don't you just use one that works with all of them at once?
As for Ren's workshop. It's dead again of course. That is what the boots were for. Heck, I still have the file for the glass boots WIP.
As for moglits and small size, I've played as small furry rodents for how long and never had a problem with stairs (OK, so I did before but all you have to do is reset their scale with a script or consol command).
Back to the forge I go.