I encountered the "http://www.gamesas.com/index.php?/topic/1017375-mogmod-thread-11/page__view__findpost__p__14844870" too. It was caused by the Morrowind Code Patch. http://www.gamesas.com/index.php?/topic/1017375-mogmod-thread-11/page__view__findpost__p__14984661.
. Regarding the oversized Mogs issue:
Do you have Tribunal or Bloodmoon installed?
If so, you can use the optional ESP provided with the Mog*Mod v4b (it goes by the explicit name of _Mog_ENABLE_ONLY_IF_EXPANSIONS_PRESENT.esp). It will resize your PC to the size of the MCA Moogles. Just make sure it loads after _Mog_Race_v4b.esp.
The stairs glitch Westly mentioned seems to be a rare occurrence. I have yet to encounter it (but then again I didn't play much lately…). The worst thing that [u]happened to my PC was him walking through some furniture. I'd rather have that than playing a giant mutant Mog… :shrug:
. Regarding the Moogle Temple issue:
This mod is dependant of MCA Mog Addon v5 (not the latest v5.2), MCA v4.1 (not MCA v5.2 or the latest v6.1) and Japanese House Final. Make sure you have them installed.
MetaSieg, you should post any further issue in the Mog*Mod thread. This will prevent hijacking Rylasasin's WIP thread.
. Regarding the oversized Mogs issue:
Do you have Tribunal or Bloodmoon installed?
If so, you can use the optional ESP provided with the Mog*Mod v4b (it goes by the explicit name of _Mog_ENABLE_ONLY_IF_EXPANSIONS_PRESENT.esp). It will resize your PC to the size of the MCA Moogles. Just make sure it loads after _Mog_Race_v4b.esp.
The stairs glitch Westly mentioned seems to be a rare occurrence. I have yet to encounter it (but then again I didn't play much lately…). The worst thing that [u]happened to my PC was him walking through some furniture. I'd rather have that than playing a giant mutant Mog… :shrug:
. Regarding the Moogle Temple issue:
This mod is dependant of MCA Mog Addon v5 (not the latest v5.2), MCA v4.1 (not MCA v5.2 or the latest v6.1) and Japanese House Final. Make sure you have them installed.
MetaSieg, you should post any further issue in the Mog*Mod thread. This will prevent hijacking Rylasasin's WIP thread.
not to worry, I plan on adding a mog teleporter for every stairs in the game for smaller moogle players.
(don't know is this is impossible) possible script for every stair in the game that automatically adds teleporters so it is compatible with expansions, but *shrugs* the teleporter mesh would be a resource for anyone who wish to add them to their mods.
(second edit)
a more brilliant idea would to replace the stairs as doors, and a stepping sound for better realism? (would have to be 2 meshes so it would take you down and up)