http://www.gamesas.com/index.php?/topic/1299211-beta-mojave-motorcycle/
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So, I'm getting close enough to done that I figured I'd keep a journal of sorts about the last mile of development.
Yes, you've seen them before: drivable vehicles (especially motorcycles) but they have all sorts of issues. They mangle your keybinds (no fault of the authors' mind you; the script extenders just lacked functionality that now exists). They leave you with a modified SpeedMult. They turn on a dime. They often don't accelerate/decelerate. They can't crash. Wheels that either don't spin, or never stop spinning. In general, they just don't drive like a vehicle.
Well, I set out to change that. On the art side, it's basically the same old motorcycle you've seen a half dozen times between Fallout 3 and New Vegas. But I rebuilt the scripts that power it from the ground up; this thing drives unlike any other ''vehicle'' that's been available for New Vegas (well, or Fallout 3, for what that's worth). You crash and go tumbling. If you submerge in water, you have to drag your motorcycle to the surface. You can't turn or brake when airborne (well, or accelerate). Oh, and you can't fight while riding, it's for transport only; group of nasties rushing you? hop on the motorcycle and flee or pull a heavy weapon out of the trunk and start firing.
I did a lot of tinkering with the motorcycle meshes to make them as resistant as possible to falling through the world, and put in a system to try and keep you, the player, from winding up embedded in rocks. Not that you can't wind up stuck in a rock without a motorcycle, but still, I did what I could.
So... now I'm working on sounds, safeties that let you fast travel while riding the motorcycle (but without letting you take it out of the wasteland overworld), a locator item (because honestly, when you crash, and you'll crash a lot unless you stick to the roads, it's really easy to lose track of the thing), and implementing features via the game's weapon mod system, as the motorcycle counts as an equipped weapon, so I should be able to let you modify it by adding weapon mods to it.
No pictures yet. Not like they'd do it justice; I'll see about recording a video at some point.
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