Ok, unlike my Surrogate Save System thread, no hand-holding here. Grab it, figure out where the motorcycle is, repair it, and see if you like it.
It uninstalls cleanly, so if you don't like it, no harm done; anything you put in its trunk will be in a suitcase where you last parked (or crashed) the motorcycle.
The download is here:
http://localhostr.com/file/Q5q1nGk/Mojave%20Motorcycle%20-%20Beta%201.zip
The development thread is here:
http://www.gamesas.com/index.php?/topic/1293673-wip-mojave-motorcycle/
Motorcycle models, animations and sound are thanks to previous drivable motorcycle authors for both New Vegas and Fallout 3, namely VeliV, J3X, Fee510 and invalidfate. I did some tweaking to the models and some of the sounds, but haven't worked on the animations yet.
I'm not done with this; once it gets some testing at the hands of other people I intend to polish it until it shines. That said, this mod was primarily to satisfy my own desire for a motorcycle that fits within the game world (I didn't feel that any previous attempts were adequate).
I make no guarantees about mod compatibility but no obvious issues come to mind. Not positive how UI mods will interact with the speedometer. Also, it's gonna eat your CND label.
This mod is infinitely more enjoyable if your framerate doesn't svck. Animations freak out if your computer is slow at dynamically loading art assets. The stutter remover is practically required if you want driving to be manageable at high speed.
Good luck and don't forget to wear a proper helmet!
Queue