Monday GI Hub Update! Discussion Thread #3

Post » Thu Apr 07, 2011 3:35 pm

For when the 2nd thread reaches post limit...

http://www.gamesas.com/index.php?/topic/1159628-monday-gi-hub-update/
http://www.gamesas.com/index.php?/topic/1156953-monday-update-for-gi-hub/

Game Informer Original Article Link

http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx

NEW update delved into a lot of new info.

  • New Game Engine Revealed: Bethesda rewrote every major system powering the gameplay experience. The result is the newly dubbed Creation Engine and Kit.

  • Havok's Behavior Technology: Improved character and creature movements. Characters now transition more realistically between walking, jogging, and running. Combat animations are also improved as they were able to balance both first- and third-person perspective by adjusting the timing values for swings and blocks depending on your perspective. Even very detailed animations such as characters struggling to move when trapped in environmental hazards such as spider webs! :drool: “We definitely have made a significant jump in how it plays [in third person perspective],” Todd Howard proclaims.

  • Greater Draw Distances: The new engine allows for a lot more stuff in the distance to appear giving a greater level of immersion.

  • Shadowing Improved: The immediate surroundings now have a more believable look and feel thanks to improved shadowing. The play between light and shadow on the entire world. On everything!

  • Overhauled foliage system: Bethesda new system allows their artists to build whatever kind of trees they want and even dictate how they animate.
    Altering the weight of the branches to adjust how much they move in the wind, which is an effective way of, for instance, actualizing the danger of traversing steep mountain passes with howling winds violently shaking branches.

  • New Precipitation System!: For the first time, as far as my understanding goes, we'll have realistic precipitation effects in a video game! The new system allows artists to define how much snow will hit particular objects. The program scans the geography, then calculates where the snow should fall to make sure it accumulates properly on the trees, rocks, and bushes. :drool:

  • Improved Cities: The various villages and cities now feel more alive thanks to mills, farms, and mines.

  • Improved Radiant AI: In Skyrim, the NPC's have richer individual personalities and perform tasks that make sense in their environment. During Game Informer's visit to Bethesda Studios, they demoed a "forest village where most of the citizens were hard at work chopping wood, running logs through the mill, and carrying goods through the town."

  • Improved Radiant AI - Reactions: NPC's now respond differently based on how they feel about you. Depending on how you treat them, good or bad, they develop feelings about you. For Example: If you're good friends with a particular NPC and barge into his house during the middle of the night, he may offer you lodging rather than demand you leave the premises. Should you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value then they'll react with an appropriate level of hostility given their prior relationship to you.

  • More Example's of New Dialogue System: Players are free to look around while engaging in conversation. NPCs continue to go about their business as well when engaged in discussion. For Example: A barkeep may continue to clean cups while talking, and even move from behind the counter to a seat. A mill worker chopping wood may engage in conversation without turning away from his duties, only occasionally glancing toward you during the exchange.

  • NEW INFO ON DRAGONS!: The animations are sure to make them look believable and non-mechanical, even when the dragons are speaking/shouting or doing other powerful and menacing things like when banking, flapping their wings, gaining altitude before making another strafing run, and breathing fire on their hapless victims. http://www.gamesas.com/index.php?/topic/1159301-dragons/

  • Teases about Dragon Mounts/Mammoth Mounts: Just a rumor, not confirmed.

  • Radiant Story Explained Further: Instead of the same sidequests and mundane tasks for each playthrough the game tailors side missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing. Many quests are still completely crafted by Bethesda so no worries about the story. The randomized stuff is strictly side quests.

  • More on Random Requests: If you're really good at a particular skill, like one-handed weapons or destruction spells, a stranger who knows of your reputation may ask for training, challenge you to a duel, or beg you for a favor that will require you to show off your skill.

  • Random Encounters in the Wilderness: Random events occur while you're exploring the wilderness not just within the towns around NPCs. You might run across mammoth beset by a pack of wolves.

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CArla HOlbert
 
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Post » Thu Apr 07, 2011 11:41 am

*nudge it*
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Paula Rose
 
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Post » Thu Apr 07, 2011 2:24 pm

LostInSpace where did you hear that from?
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Dean
 
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Post » Thu Apr 07, 2011 4:29 am

Nice update!

Any updates for the www.elderscrolls.com web-page in plan for this month? :D
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Adam Baumgartner
 
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Post » Thu Apr 07, 2011 8:57 pm

A new screen or two each week would be really awesome!
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Ronald
 
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Post » Thu Apr 07, 2011 11:12 am

Okay, I must be going crazy here but I swear I thought I read something that was in the article that isn't there anymore. Or maybe I read it somewhere else, I dunno. But here's what I thought I read:

Something about a random encounter of helping a group of giants trying to hunt a woolly mammoth and a group of soldiers getting attacked by dragons.

Where the heck did I read that? It's bugging me...
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Vahpie
 
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Post » Thu Apr 07, 2011 2:20 pm

If we can ride dragons, I wont use any kind of fast travel, I'm gonna ride everywhere with my dragon! :flamethrower:
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Ludivine Poussineau
 
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Post » Thu Apr 07, 2011 11:03 am

Okay, I must be going crazy here but I swear I thought I read something that was in the article that isn't there anymore. Or maybe I read it somewhere else, I dunno. But here's what I thought I read:

Something about a random encounter of helping a group of giants trying to hunt a woolly mammoth and a group of soldiers getting attacked by dragons.

Where the heck did I read that? It's bugging me...


The Hub update :D
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Joe Alvarado
 
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Post » Thu Apr 07, 2011 7:03 am

LostInSpace where did you hear that from?

I swear I copied paste-it...

A gang of lumbering giants may ask for your assistance in tracking a wooly mammoth


I would not have put it in quotes if I hadn't... And yet it's not there anymore.

Okay. I'm insane. Good job Bethesda.
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brandon frier
 
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Post » Thu Apr 07, 2011 4:27 pm

You won't find townspeople loitering aimlessly in town squares anymore. Each denizen performs tasks that make sense in their environment. To impart the towns and cities with a greater sense of life, Bethesda has populated them with mills, farms, and mines that give the NPCs believable tasks to occupy their day. In the forest village we visited during the demo, most of the citizens were hard at work chopping wood, running logs through the mill, and carrying goods through the town.


This is great! One of the things I missed from Oblivion was a sense of believability to how a town could sustain itself.
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Teghan Harris
 
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Post » Thu Apr 07, 2011 11:38 am

Okay, I must be going crazy here but I swear I thought I read something that was in the article that isn't there anymore. Or maybe I read it somewhere else, I dunno. But here's what I thought I read:

Something about a random encounter of helping a group of giants trying to hunt a woolly mammoth and a group of soldiers getting attacked by dragons.

Where the heck did I read that? It's bugging me...

I'M NOT INSANE ! *HUGS* :wub:
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Mandy Muir
 
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Post » Thu Apr 07, 2011 6:38 am

I swear I copied paste-it...



I would not have put it in quotes if I hadn't... And yet it's not there anymore.

Okay. I'm insane. Good job Bethesda.

Holy crap I'm not insane...

It was there...
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Hussnein Amin
 
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Post » Thu Apr 07, 2011 7:13 am

Where the heck did I read that? It's bugging me...

You weren't dreaming, were you? I've been dreaming a lot about Skyrim lately :P

edit: I guess not :/

Poll: This latest update might have been the most informative, setting to rest a lot of people's worries and filling out some of the blanks left by the magazine article, so it's best in one way -- but I think the Audio were the most interesting really, mainly because I dig that kind of stuff :)
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Tinkerbells
 
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Post » Thu Apr 07, 2011 10:47 am

A new screen or two each week would be really awesome!

Haha, you give them the little finger and they want the whole arm. :P (And all the "Just one single screenshot!" chants turned into "Just one more screenshot!" chants...)

Really interesting update! Who else is pretty excited about random assassination quests right now?
I also love that they apparently tried to take some of the stuff from Daggerfall and bring it back. Who knows, maybe because the map sizes are so comparable?! :D
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mollypop
 
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Post » Thu Apr 07, 2011 6:23 am

I wonder what rewards wilderness random encounters will bring out, maybe a preist can point us to a hidden daedra shrine... And whoever is ordering these secret assasinations across Skyrim.
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Miss K
 
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Post » Thu Apr 07, 2011 8:02 am

Okay, I must be going crazy here but I swear I thought I read something that was in the article that isn't there anymore. Or maybe I read it somewhere else, I dunno. But here's what I thought I read:

Something about a random encounter of helping a group of giants trying to hunt a woolly mammoth and a group of soldiers getting attacked by dragons.

Where the heck did I read that? It's bugging me...

Maybe it was info they weren't supposed to give us, or the info was incorrect.
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lillian luna
 
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Post » Thu Apr 07, 2011 9:31 pm

Maybe it was info they weren't supposed to give us, or the info was incorrect.

Developers, I'd really like some clarification.

If I hadn't gone through with posting that, I would continue thinking my mind is just making up things that I thought I read, but never existed. :P
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Jade Muggeridge
 
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Post » Thu Apr 07, 2011 10:52 am

Developers, I'd really like some clarification.

If I hadn't gone through with posting that, I would continue thinking my mind is just making up things that I thought I read, but never existed. :P

Man, you need to cut down on the ale ;)
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sw1ss
 
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Post » Thu Apr 07, 2011 3:10 pm

you make the best threads Cipher, always full of details. I voted for yes, this update has made the wait for Skyrim all the more unbearable. I managed to put in over 300 hours on morrowind and Oblivion on one play through, even with all the quests being finished I managed to find something, im looking at over a 1000 hours on skyrim!! :D cant wait for what maybe the best of the Elder scrolls series.
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Leonie Connor
 
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Post » Thu Apr 07, 2011 3:06 pm

Best Update Yet?

So far yes.
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Amy Gibson
 
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Post » Thu Apr 07, 2011 4:29 pm

More on Random Requests: If you're really good at a particular skill, like one-handed weapons or destruction spells, a stranger who knows of your reputation may ask for training, challenge you to a duel, or beg you for a favor that will require you to show off your skill.


So we can train NPC's now? Interesting. I wonder how they are going to do that and what it means if you train them for free as a favor. Or do you earn something like money or xp?

If you train them do their stats actually increase making them more powerful if say you chose to attack them later on? Does the training stick with them basically.
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Bereket Fekadu
 
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Post » Thu Apr 07, 2011 4:38 pm

Developers, I'd really like some clarification.

If I hadn't gone through with posting that, I would continue thinking my mind is just making up things that I thought I read, but never existed. :P

Then the question is whether I'm hallucinating you, or you're hallucinating me. We're in the same crazy boat.

... Excuse me, I'm off to spin my Septim.
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.X chantelle .x Smith
 
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Post » Thu Apr 07, 2011 9:19 pm

If you're really good at a particular skill, like one-handed weapons or destruction spells, a stranger who knows of your reputation, may ask for training, challenge you to a duel, or beg you for a favor that will require you to show off your skill.


I loved the part in F3 where you could help train a little village to defend themselves.
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Alex Vincent
 
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Post » Thu Apr 07, 2011 11:15 am

Okay, I must be going crazy here but I swear I thought I read something that was in the article that isn't there anymore. Or maybe I read it somewhere else, I dunno. But here's what I thought I read:

Something about a random encounter of helping a group of giants trying to hunt a woolly mammoth and a group of soldiers getting attacked by dragons.

Where the heck did I read that? It's bugging me...

That's what i was asking the other person about... As it's bugging the heck out of me too.

Have you been reading other forums or write ups about Skyrim, somebody might have been spreading rumors perhaps?
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Taylor Thompson
 
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Post » Thu Apr 07, 2011 8:50 am

That's what i was asking the other person about... As it's bugging the heck out of me too.

Have you been reading other forums or write ups about Skyrim, somebody might have been spreading rumors perhaps?

I'm fairly certain I didn't type out that sentence. Not when I can copy-paste ; and when I do, I put it in quotes, which I did. And ha ! I spell woolly with two ll. Didn't even know you could have only one.

Besides, there's a reference to hunters attacked by dragons that went bye-bye too, and that one has been discussed and seen.
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Nikki Morse
 
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