Monday GI Hub Update! Discussion Thread #4

Post » Thu Apr 07, 2011 10:59 pm

Honestly I just hate the way gameinformer writes, and presents, anything. They're just awful. Zero questions asked. Give me the guys at "Digital Foundry" or Gamedev.net if you're going to ask about technology stuff. It was boring and I learned maybe 3 actual new things out of 2 page article.

i thought the article was okay, but i too dont really like how gameinformer writes and presents their hub updates much, it lacks new info. in february however, the hub updates should improve by giving tons of new info
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Rachael
 
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Post » Fri Apr 08, 2011 3:06 am

So can LostInSpace or the other guys who thought they were crazy help me out. Trying to come up with what was taking out so I can add it to the post.

Exact words or as close as possible.


Alright, I signed up just for this! I still have the window open containing the now edited-out paragraph:

"Radiant Story doesn't limit these new missions to encounters in towns. Like in Fallout 3 and Red Dead Redemption, a lot of random events occur while you're exploring the wilderness as well. A gang of lumbering giants may ask for your assistance in tracking a wooly mammoth, or an outmatched hunting party may be under the relentless siege of a dragon. It's up to the player whether he or she wants to get involved."

Sooo...I don't get in trouble for posting this, do I?

On a different note, I really like what I'm hearing about Skyrim so far! Especially the concept of getting caught in spider webs.
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Penny Courture
 
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Post » Fri Apr 08, 2011 12:49 am

i thought the article was okay, but i too dont really like how gameinformer writes and presents their hub updates much, it lacks new info. in february however, the hub updates should improve by giving tons of new info

February hub is for whatever game they feature in their march issue. It doesn't look like there's much room left for too many skrim updates. Not sure where you heard february will bring tons of new info in the hub. That's false.
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Cassie Boyle
 
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Post » Thu Apr 07, 2011 9:50 pm

It is true that a two page article only gave two or three new things we didn't know but I guess it is better than nothing. And are you sure we are getting hub,updates next month? I thought it was only this month.
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Vincent Joe
 
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Post » Fri Apr 08, 2011 8:15 am

Alright, I signed up just for this! I still have the window open containing the now edited-out paragraph:

"Radiant Story doesn't limit these new missions to encounters in towns. Like in Fallout 3 and Red Dead Redemption, a lot of random events occur while you're exploring the wilderness as well. A gang of lumbering giants may ask for your assistance in tracking a wooly mammoth, or an outmatched hunting party may be under the relentless siege of a dragon. It's up to the player whether he or she wants to get involved."

Sooo...I don't get in trouble for posting this, do I?

On a different note, I really like what I'm hearing about Skyrim so far! Especially the concept of getting caught in spider webs.

Thanks you! No you wont get in trouble lol. Yeah i thought getting caught in a web sounded interesting too, I wonder how you get out, fire maybe?
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emily grieve
 
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Post » Fri Apr 08, 2011 4:26 am

February hub is for whatever game they feature in their march issue. It doesn't look like there's much room left for too many skrim updates. Not sure where you heard february will bring tons of new info in the hub. That's false.

so the skyrim hub is almost done with updates? okay thanks
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Solène We
 
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Post » Fri Apr 08, 2011 12:27 am

Alright, I signed up just for this! I still have the window open containing the now edited-out paragraph:

"Radiant Story doesn't limit these new missions to encounters in towns. Like in Fallout 3 and Red Dead Redemption, a lot of random events occur while you're exploring the wilderness as well. A gang of lumbering giants may ask for your assistance in tracking a wooly mammoth, or an outmatched hunting party may be under the relentless siege of a dragon. It's up to the player whether he or she wants to get involved."

Sooo...I don't get in trouble for posting this, do I?

On a different note, I really like what I'm hearing about Skyrim so far! Especially the concept of getting caught in spider webs.


Now that sounds exactly what I read earlier today.
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Laura-Lee Gerwing
 
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Post » Fri Apr 08, 2011 2:02 am

"Radiant Story doesn't limit these new missions to encounters in towns. Like in Fallout 3 and Red Dead Redemption, a lot of random events occur while you're exploring the wilderness as well. A gang of lumbering giants may ask for your assistance in tracking a wooly mammoth, or an outmatched hunting party may be under the relentless siege of a dragon. It's up to the player whether he or she wants to get involved."

Give the man a medal ! : :celebration: It's *exactly* this. Thank you so much kind stranger who has the window open after so long.
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Helen Quill
 
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Post » Fri Apr 08, 2011 6:35 am

The hub thing is going to over in two weeks.
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Catherine Harte
 
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Post » Fri Apr 08, 2011 3:09 am

an outmatched hunting party may be under the relentless siege of a dragon. It's up to the player whether he or she wants to get involved."

Thanks for posting that. Stick around its fun here hopefully that won't be your only post.

If a hunting party can't take down a dragon how are we supposed to tackle them solo?
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Camden Unglesbee
 
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Post » Fri Apr 08, 2011 5:48 am

The hub thing is going to over in two weeks.

Looks like there is room for 5 more updates. 3 this week 2 more the next? Maybe 6 if we're lucky.
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Destinyscharm
 
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Post » Fri Apr 08, 2011 3:37 am

I hope there is an update tomorrow with more screen shots.
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MR.BIGG
 
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Post » Thu Apr 07, 2011 5:58 pm

I think this may have gotten overlooked because I posted it right before the first thread got locked. I'm wonder if with the new havok behavior implementation we'll finally get characters (both our character and the NPCs) to respond and interact with the environment and surroundings. Specifically I'm talking about actually taking steps up and down on staircases and changing the walking animation when walking up or down a hill. Does anyone know if havok behavior will include these things? It always drove me crazy in Oblivion how the same walking animation was used to matter what the context was.
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Marnesia Steele
 
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Post » Thu Apr 07, 2011 11:16 pm

Is snow going to dynamically build on our character or will he/she be immune to snow?
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Alexx Peace
 
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Post » Fri Apr 08, 2011 12:14 am

I think this may have gotten overlooked because I posted it right before the first thread got locked. I'm wonder if with the new havok behavior implementation we'll finally get characters (both our character and the NPCs) to respond and interact with the environment and surroundings. Specifically I'm talking about actually taking steps up and down on staircases and changing the walking animation when walking up or down a hill. Does anyone know if havok behavior will include these things? It always drove me crazy in Oblivion how the same walking animation was used to matter what the context was.


I haven't played any of the games with havoc Behavior, most of them aren't very popular. Hopefully they do though
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Emerald Dreams
 
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Post » Fri Apr 08, 2011 2:36 am

Looks like there is room for 5 more updates. 3 this week 2 more the next? Maybe 6 if we're lucky.

it seems like most of the info in todays update was already in the gi magazine, i think its going to happen again <_<
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Jah Allen
 
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Post » Fri Apr 08, 2011 3:46 am

The article also mentioned that you can have companions, as far as my understanding goes.
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Emzy Baby!
 
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Post » Fri Apr 08, 2011 9:27 am

On the negative side, I'm not sure I like the seeming emphasis on Bethesda deciding what's best for me, with the Radiant Story stuff; I can't help but feel that level of reactiveness will be intrusive rather than immersive. Perhaps GI's choice of words isn't doing the system justice...


Not sure I understand this complaint... After all, didn't Bethesda also decide what's best for you in previous games? If anything, Bethesda's influence will be less in Skyrim than it was in Morrowind and Oblivion, given that how some quests are implemented in Skyrim will be somewhat tailored to your character's history, rather than just one-size-fits-all regardless of character history.

The issue here, I think, is one they are already aware of, and trying to keep on top of: making sure that random encounters don't get too intrusive so that you get bogged down having to deal with them, rather than things you feel are more worth your time (MQ, faction quests).

Oh, and I think our fears about level-scaling can be allayed. It mentioned ruins with enemies at a certain level, which implies there are once again places in the world not safe for low-level characters. :)


It's not clear that this is what the article says. Here is the bit I think you have in mind:

Radiant Story is also smart enough to know which caves and dungeons you've already visited and thus conditionalize where, for instance, a kidnapped person is being held to direct you toward a specific place you haven't been to before, populated with a specific level of enemy.


I think there are a couple of ways of reading this:

1. There are some dungeons which are populated with enemies of a fixed level. When you are faced with a random quest, Radiant Story will pick the appropriate dungeon based on your level. (The level of enemy in the dungeon is independent of you getting the quest).
2. Radiant Story will pick a dungeon you haven't been to before, and it will populate it with a "specific level of enemy" appropriate to your character.

From what I've heard about Radiant Story, it seems like it will work the second way - but I'm sure if I'm wrong about that, someone will point it out.

It looks realistic to me. Look outside on an overcast day(got one here right now) and you will observe an extreme lack of shadows. This gives me hope that their dynamic weather is going to actually be dynamic rather than faking it.


I was also a little concerned about the discrepancy between the screenshot and the claim that everything has shadows. It's also an overcast day where I am, so I had a more careful look outside, and I think you're right. There wasn't much in the way of shadows (apart from places where there's basically no light at all, such as under a car). But trees and things like that aren't casting much of a shadow.
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Ludivine Dupuy
 
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Post » Fri Apr 08, 2011 12:23 am

Give the man a medal ! : :celebration: It's *exactly* this. Thank you so much kind stranger who has the window open after so long.


You mean lady. :tongue: Hah and no problem! Just wanted to help. Maybe I'll join the community! Or maybe I'll slip back into lurking.
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Laura Mclean
 
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Post » Thu Apr 07, 2011 10:59 pm

I haven't played any of the games with havoc Behavior, most of them aren't very popular. Hopefully they do though


I thought it was interesting that Todd Howard said that it was "tippy-top-of-the-line" stuff but very few games have it. Is it new? I'd like to check a game out that uses it. One thing I really liked was the way the shoulders turned when the character changed direction. That was nice.
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Sophie Morrell
 
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Post » Fri Apr 08, 2011 2:37 am

The article also mentioned that you can have companions, as far as my understanding goes.

Definitely !
Skyrim also tracks your friendships and grudges to generate missions. [...] Some NPCs will even agree to be your companion to help you out in specific situations.

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Tiffany Holmes
 
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Post » Fri Apr 08, 2011 12:21 am

Any confirmation of another update tomorrow?
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Stephanie Valentine
 
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Post » Fri Apr 08, 2011 6:16 am

I thought it was interesting that Todd Howard said that it was "tippy-top-of-the-line" stuff but very few games have it. Is it new? I'd like to check a game out that uses it. One thing I really liked was the way the shoulders turned when the character changed direction. That was nice.


I think most of the games that are listed are fairly new. I wouldn't say its completely new since they probably knew they were going to use this for a while. After Bethesda uses it we will most likely see company's like Bioware use it <_<
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i grind hard
 
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Post » Fri Apr 08, 2011 9:25 am

I just noticed the screenshot is called "Markarth01." Does anyone know the significance of Markarth? Have we seen this in lore? Or perhaps someone can identify it on the Skyrim map?
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Scotties Hottie
 
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Post » Fri Apr 08, 2011 7:12 am

Alright, I signed up just for this! I still have the window open containing the now edited-out paragraph:

"Radiant Story doesn't limit these new missions to encounters in towns. Like in Fallout 3 and Red Dead Redemption, a lot of random events occur while you're exploring the wilderness as well. A gang of lumbering giants may ask for your assistance in tracking a wooly mammoth, or an outmatched hunting party may be under the relentless siege of a dragon. It's up to the player whether he or she wants to get involved."

Sooo...I don't get in trouble for posting this, do I?

On a different note, I really like what I'm hearing about Skyrim so far! Especially the concept of getting caught in spider webs.

Bravo!
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Khamaji Taylor
 
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