Monday GI Hub Update! Discussion Thread #4

Post » Fri Apr 08, 2011 7:53 am

OK, but the entire point of my reply was not that, but the fact that you are saying it's "assured" that snow/rain won't fall through overhangs outside, JUST because of what you've seen about snow accumulation. There is more than one component to a weather system in-game. The only thing described so far has been what it looks like on the ground. Just because the snow that forms on an overhang looks good doesn't mean it got that way by blocking the snow you see in the air. It's because it's a simple pixel shader, and the snow you see in the air is a bunch of 2D particles that try to approximate something *extremely* complex like fluid dynamics, with very few actual physical inputs. Maybe at most Skyrim will have wind speed and direction inputs for their snow (in the air) system.

But still, despite my skepticism and critical thinking skills, I do remain hopeful that they have an entire snow system as good or better than that in http://www.youtube.com/watch?v=nS-Ba7KXX5w .. I don't know if that game has any overhang-type areas though to see if snow goes through it, they may not have solved that issue either.

I said almost assuredly.

Yes, it doesn't say particles won't fall through, but since Bethesda knows their technical deficiencies and want to change whatever looks horrible, there's a very good bet Bethesda has solved the issue.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Fri Apr 08, 2011 9:35 am

Check this out... http://www.youtube.com/watch?v=wcds8eY93Zk

Especially @ 1:22 it really shows off the difference.

I hope the ogre's / giants have that kind of detail. The motions it did to beat it's chest, when it roared, and how the clothing moved just right. I got high hopes for the monsters/beasts in Skyrim to be a lot more scary and terrifying then in Oblivion or Morrowind, and not just because improved graphics but realistic behavior, no pun intended :P


Meh. As impressive as it was, it looked to me as if the cloth movement was over-exaggerated. It was like it had no mass to it or was super light or super flimsy material. Not what I would have expected looking at it's texture.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Thu Apr 07, 2011 11:41 pm

There should be at least one more this week, probably two. No news on the days yet.


Kool thank you
Jan 10th Behind The Scenes Of Skyrim MONDAY
Jan 12th Skyrim: Secrets Of The Wall WEDNESDAY
Jan 13th Road To Skyrim: The Todd Howard Interview THURSDAY
Jan 14th The Sounds Of Skyrim FRIDAY

Jan 17th The Technology Behind The Elder Scrolls V: Skyrim MONDAY

Do the math.


No need to be so rude
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Fri Apr 08, 2011 12:33 am

Holyhohoho shi- Skyrim is going to be very impressive, that's for sure. I can't wait for this it's just so amazing. I am really glad that they ditched Gamebyro though, that was always holding back TES from it's true potential.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Fri Apr 08, 2011 9:36 am

Honestly I just hate the way gameinformer writes, and presents, anything. They're just awful. Zero questions asked. Give me the guys at "Digital Foundry" or Gamedev.net if you're going to ask about technology stuff. It was boring and I learned maybe 3 actual new things out of 2 page article.

They're looking for publicity for their game, not objective, in-depth reporting. Game Informer is the best for that. When it comes to releasing the first information about your game and getting your huge audience, it's best to go for Game Informer. I think they are really good at doing what they do, which is only releasing what a developer is comfortable with releasing at an early preview stage when it comes to revelation.

I doubt we would get this much out of so little from anyone else, because GI is pretty good at presenting what they do get cleared to talk about and squeezing every bit out without going too far. If they were too probing and specific, big studios wouldn't trust them with an unfinished product and they wouldn't get features like this.

I am more than happy with Game Informer's coverage. We can wait for later sources to get more in-depth information. That is probably a good thing, because if we got too much now we'd get bored or enveloped in a speculation hypersphere in which we'd either decide we can't handle what's different/worse about the new game, or over hype ourselves into being disappointed when it's released. Either would be wrong, because without playing it we don't know anything, and without playing it for at least 10-20 hours we'd know little. GI works with a lot of info and strict guidelines while trying to be fair to fans and developers in what they say.

Anyway, if we had nothing else to find out, and even our hype would abate a bit! Ehh, probably not...
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Thu Apr 07, 2011 11:12 pm

I can't wait. I loved the screenshot too!
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Fri Apr 08, 2011 12:06 am

Sorry to double post but... I just saved the screenshot picture and it was named "Markarth". What is Markarth?
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Fri Apr 08, 2011 1:22 am

Some city in skyrim.
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Fri Apr 08, 2011 12:22 am

Check this out... http://www.youtube.com/watch?v=wcds8eY93Zk

Especially @ 1:22 it really shows off the difference.

I hope the ogre's / giants have that kind of detail. The motions it did to beat it's chest, when it roared, and how the clothing moved just right. I got high hopes for the monsters/beasts in Skyrim to be a lot more scary and terrifying then in Oblivion or Morrowind, and not just because improved graphics but realistic behavior, no pun intended :P


Does this mean we get capes, cloaks, and flowing dresses?

Love that movement, but I agree it needs more weight.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Fri Apr 08, 2011 2:52 am

Thanks to Mr. Tissue Box, Lost in Space, and Vulpeti for your persistence in helping rediscover what was originally written. :icecream:

No thanks for me? After all, I AM IHATETWlTTER.[/UnwarrantedSelfImportance]
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Fri Apr 08, 2011 6:15 am

No thanks for me? After all, I AM IHATETWlTTER.[/UnwarrantedSelfImportance]

You too. :P
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Thu Apr 07, 2011 11:34 pm

Jan 10th Behind The Scenes Of Skyrim MONDAY
Jan 12th Skyrim: Secrets Of The Wall WEDNESDAY
Jan 13th Road To Skyrim: The Todd Howard Interview THURSDAY
Jan 14th The Sounds Of Skyrim FRIDAY

Jan 17th The Technology Behind The Elder Scrolls V: Skyrim MONDAY

Do the math.

you want me to do math without numbers?
either you're some kind of genius that I can't even comprehend
or you're dumber than the average goldfish

anyway, best update yet in my opinion
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu Apr 07, 2011 8:53 pm

you want me to do math without numbers?
either you're some kind of genius that I can't even comprehend
or you're dumber than the average goldfish

anyway, best update yet in my opinion


I hope to god your not serious...
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Fri Apr 08, 2011 3:56 am

Pretty happy with most of the stuff I read, but i'm worried that the game will lag pretty badly. Also I'm nervous about the Havok engine, and i'm altogether am just nervous about the game.
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Fri Apr 08, 2011 1:27 am

I hope to god you're not serious...

fix'd and of course I'm not serious xD
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Thu Apr 07, 2011 7:10 pm

I've seen a lot of people talk about getting stuck in spider webs. Just to be clear, the article didn't specif icy that the PC can get stuck in spider webs, so it might just be NPCs that can get/be stuck in them. If the PC can get stuck in them, they could have a hard time realistically getting themselves out.
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Thu Apr 07, 2011 11:07 pm

No need to be so rude


Huh? That post wasn't directed towards anybody. I was implying a pattern. Last week's updates were on Monday,Wednesday,Thursday and Friday. Since the last update was on Monday, the next should be on Wednesday.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Fri Apr 08, 2011 2:24 am


Check this out... http://www.youtube.com/watch?v=wcds8eY93Zk

Especially @ 1:22 it really shows off the difference.

I hope the ogre's / giants have that kind of detail. The motions it did to beat it's chest, when it roared, and how the clothing moved just right. I got high hopes for the monsters/beasts in Skyrim to be a lot more scary and terrifying then in Oblivion or Morrowind, and not just because improved graphics but realistic behavior, no pun intended :P


Meh. As impressive as it was, it looked to me as if the cloth movement was over-exaggerated. It was like it had no mass to it or was super light or super flimsy material. Not what I would have expected looking at it's texture.
Maybe they could scale it down, as maybe that was scaled to the max to show the biggest comparison between with and without it. Either way I think it moving a little too much is better then not moving at all. And I'm not so sure I agree that it moved too much, that thing look like he put a lot of exerting force into it's movements.
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Fri Apr 08, 2011 2:23 am

Hm, I just realized the article never mentioned the use of Umbra software. I hope they just didn't mention all of the main points of their tech.
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Fri Apr 08, 2011 4:49 am

Pretty happy with most of the stuff I read, but i'm worried that the game will lag pretty badly. Also I'm nervous about the Havok engine, and i'm altogether am just nervous about the game.


The amount of lag is only going to depend on how powerful your PC is. Even if you're on Xbox I wouldn't worry too much, since Bethesda's sales mostly come from the 360 versions of their games (as far as I know).

If you're on PS3, worry away. :P
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Fri Apr 08, 2011 7:05 am

Hm, I just realized the article never mentioned the use of Umbra software. I hope they just didn't mention all of the main points of their tech.

I've seen your sig and lots of posts regarding this, from you usually, and I agree with your sentiment but it's not like Umbra is the only solution. With the cost of their license fee it's probably cheaper to make their own solution.

Fallout 3 had basic occlusion culling, which is was a big step up from no occlusion culling in Oblivion. They clearly realized that the Oblivion engine was crap.

Umbra is nothing special, if you have the team to write your own version. They're probably sick of middleware, as you can see from them (supposedly) ditching Gamebryo entirely and also now ditching SpeedTree. Of course they probably don't have people on the team that are smart enough to deal with the physics side, and nobody writes their own physics engines anyway, so Havok is still fine as middleware for their needs.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Thu Apr 07, 2011 10:15 pm

I've seen your sig and lots of posts regarding this, from you usually, and I agree with your sentiment but it's not like Umbra is the only solution. With the cost of their license fee it's probably cheaper to make their own solution.

Fallout 3 had basic occlusion culling, which is was a big step up from no occlusion culling in Oblivion. They clearly realized that the Oblivion engine was crap.

Umbra is nothing special, if you have the team to write your own version. They're probably sick of middleware, as you can see from them (supposedly) ditching Gamebryo entirely and also now ditching SpeedTree. Of course they probably don't have people on the team that are smart enough to deal with the physics side, and nobody writes their own physics engines anyway, so Havok is still fine as middleware for their needs.

Good points. It does seem likely Bethesda would go their own route with occlusion culling with the removal of SpeedTree and Gamebryo.

I never realized Fallout 3 had some form of occlusion culling, interesting.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Fri Apr 08, 2011 9:03 am

you want me to do math without numbers?
either you're some kind of genius that I can't even comprehend
or you're dumber than the average goldfish

anyway, best update yet in my opinion

:rofl:
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Thu Apr 07, 2011 7:12 pm

Anybody else notice the Skyrim Hub is almost full on the GI website. It looks like there will only be one, maybe two more unless if they expand it. Since I haven't followed a Hub before, does any one know if they even do that?
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Fri Apr 08, 2011 4:07 am

"...but Bethesda Studios has also developed and contracted a suite of technological tools that allow the team to reach far beyond anything they've done before."

I think this may imply Bethesda has more than just Havok physics and Havok Behavior as middlewares, but we'll see.

Anybody else notice the Skyrim Hub is almost full on the GI website. It looks like there will only be one, maybe two more unless if they expand it. Since I haven't followed a Hub before, does any one know if they even do that?

I tweeted to Andrew Reiner about this. It's possible they'll just expand the page, but I don't know.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

PreviousNext

Return to V - Skyrim