Monday GI Hub Update!

Post » Thu Mar 17, 2011 1:46 pm

Don't get me wrong, I am not slandering on the AI in Oblivion. I think it's great, especially for it's time. But since the AI now will be even more complex, there is nothing saying they won't have a numerous problems with it in Skyrim as well, and thus might have to cut out some of the more advanced stuff again. Hopefully they won't, but in case that happens, I am on the fence on these things.


The things that were cut in oblivion were cut because they were developing the game for a console that was not out yet. They had no choice but to modify it because some things couldn't make the final cut. Also, the AI had NPC's killing people all over the place. They have had 5 years to fix it, I'm sure its fine.
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Bee Baby
 
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Post » Thu Mar 17, 2011 9:55 am

Don't get me wrong, I am not slandering on the AI in Oblivion. I think it's great, especially for it's time. But since the AI now will be even more complex, there is nothing saying they won't have a numerous problems with it in Skyrim as well, and thus might have to cut out some of the more advanced stuff again. Hopefully they won't, but in case that happens, I am on the fence on these things.

The positive side is that they know what they're working with this time, rather than getting their hardware limits six months before launch. Also, with that in mind, and considering they have less than a year before launch, they probably have a decent idea of what's going to work.
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Emma
 
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Post » Fri Mar 18, 2011 1:25 am

Of course, I hope you guys are right. Nothing would be better. :)
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Phoenix Draven
 
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Post » Thu Mar 17, 2011 11:52 am

Don't get me wrong, I am not slandering on the AI in Oblivion. I think it's great, especially for it's time. But since the AI now will be even more complex, there is nothing saying they won't have a numerous problems with it in Skyrim as well, and thus might have to cut out some of the more advanced stuff again. Hopefully they won't, but in case that happens, I am on the fence on these things.

Agreed, Bethesda have however (most likley) noted these previous problems and will be on track to fix them.
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Melly Angelic
 
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Post » Thu Mar 17, 2011 12:27 pm

That screenshot is sweet first and foremost. It looks like a ruin though because it looks completely abandoned. Can't be a city.
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Dan Endacott
 
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Post » Thu Mar 17, 2011 12:05 pm

I wonder if people will recoil in terror when I swing a mace around or guards will tell me to knock it off like in fallout "Be careful damit!"
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Charlie Ramsden
 
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Post » Thu Mar 17, 2011 8:40 pm

Please, Bethesda. Don't remove anything you mentioned in the article.
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luke trodden
 
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Post » Thu Mar 17, 2011 11:08 pm

That screenshot is sweet first and foremost. It looks like a ruin though because it looks completely abandoned. Can't be a city.

looks like a abandoned ancient city to me, their are buildings and stairs everywhere
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lexy
 
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Post » Thu Mar 17, 2011 12:39 pm

The article was nice but I hope they leave dragon mounts out...mammoth mounts would be fine though.
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Alister Scott
 
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Post » Fri Mar 18, 2011 12:10 am

looks like a abandoned ancient city to me, their are buildings and stairs everywhere


Looks like a ruined, abandoned, ancient city.
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stephanie eastwood
 
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Post » Thu Mar 17, 2011 5:31 pm

Please, Bethesda. Don't remove anything you mentioned in the article.

Relax, Bethesda know what they are working with and have allot of time to work with these features. ;)
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Felix Walde
 
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Post » Thu Mar 17, 2011 11:01 am

Relax, Bethesda know what they are working with and have allot of time to work with these features. ;)


Radiant AI in Oblivion.
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sarah
 
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Post » Thu Mar 17, 2011 2:28 pm

I say leave the dragon mounts in, not for the fact that dragons are cool, but i have trust in BGS and know that if implemented it wont be stupid and it will be subtle, not forcing it on you. The extra feature is just nice whether you use it or not.
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Louise Lowe
 
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Post » Thu Mar 17, 2011 12:50 pm

The article was nice but I hope they leave dragon mounts out...mammoth mounts would be fine though.



I agree, It doesn't make sense to ride a dragon when your fighting them and there intelligent.
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Rachael Williams
 
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Post » Thu Mar 17, 2011 3:58 pm

Radiant AI in Oblivion.

Everyone has covered this on the page back.
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LADONA
 
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Post » Fri Mar 18, 2011 1:27 am

Relax, Bethesda know what they are working with and have allot of time to work with these features. ;)

hopefully!
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Dylan Markese
 
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Post » Thu Mar 17, 2011 5:52 pm

Looks like a ruined, abandoned, ancient city.

Even on my crappy screen, it looks like an awesome desktop. :wub:

"epic cities that have been carved in the mountains by the dwarves long ago". Sure does fit Todd's description.
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Josh Dagreat
 
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Post » Thu Mar 17, 2011 11:24 am

Very exiting info and the game looks very nice!

God damnit, I'm getting even more exited for this game! :ahhh:
I hope I can survive the 10 months. :D
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Sarah Unwin
 
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Post » Thu Mar 17, 2011 3:58 pm

The screenshot looks great. Only problem to me is that unless they are really prominent shadows I really can't see any shadows, just the old way oblivion rendered environments.


Also another thing that seems to give it away that it's a console screen is the lack of shadow quality.


It looks realistic to me. Look outside on an overcast day(got one here right now) and you will observe an extreme lack of shadows. This gives me hope that their dynamic weather is going to actually be dynamic rather than faking it.

I'm not saying the pic looked bad, I think it looks great and if you look at my posts around the forums I've continually defended the graphics. I'm saying, that there are just some minute details that scream console. Mainly shadows and softer textures.


And what i'm saying is i wouldn't expect any greater detail in shadows no matter what it was on because what you see is realistic to real world lighting. If there were more shadow definition it would obviously be faked and then it's no longer dynamic.
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elliot mudd
 
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Post » Thu Mar 17, 2011 4:28 pm

I swear i read a post on this series of threads where someone mentioned Giants asking the player character to hunt mammoths?

I can't find it though?

Anyone help me out? or tell me where they were getting that from?
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how solid
 
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Post » Thu Mar 17, 2011 10:48 pm

I swear i read a post on this series of threads where someone mentioned Giants asking the player character to hunt mammoths?

I can't find it though?

Anyone help me out? or tell me where they were getting that from?

That was me.

*edit* Possibly I was high, though. Hell, weird. :P
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Hearts
 
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Post » Thu Mar 17, 2011 7:51 pm

I swear i read a post on this series of threads where someone mentioned Giants asking the player character to hunt mammoths?

I can't find it though?

Anyone help me out? or tell me where they were getting that from?

Uh... Never heard of that before...
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SiLa
 
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Post » Thu Mar 17, 2011 5:30 pm

Radiant AI in Oblivion.


I agree with you but people around will tell you that it wasn't fully implemented because of the whole xbox ordeal. But i'm not sure if I fully believe this excuse, because they knew about the limitations of the console way before 6 months like Bethesda says. I just think that they got ahead of themselves and announced radiant ai before it was finished. I just hope that these past years gave them enough time to work out the bugs, but seeing that this is a new engine i'm a bit optimistic.
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Mylizards Dot com
 
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Post » Thu Mar 17, 2011 5:21 pm

I say leave the dragon mounts in, not for the fact that dragons are cool, but i have trust in BGS and know that if implemented it wont be stupid and it will be subtle, not forcing it on you. The extra feature is just nice whether you use it or not.


and it fits the lore as well


[*]More on dragons and their relationship to the empire. It is also hinted in Battlespire within a journal and in the remains, that the Imperial Battlemages used dragonmounts for security on the Battlespire. In level 1, you will find the remains of an Imperial dragon names Dragonne Papre' and his rider. http://www.imperial-library.info/content/battlespire-starlovers-logcontains tidbits about the troubles in the spire and what may have happened so that only their decayed bodies remain.

As far as the Empire actually being in alliance with dragon's, there are many hints that lead on to this. Lord Richton was able to summon the Imperial Dragon, http://www.imperial-library.info/content/nafaalilargus for support in the Battle of Stros M'kai. The Battlespire incident.


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Lynette Wilson
 
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Post » Thu Mar 17, 2011 12:37 pm

I love the animation stuff, it sounds great but I have one question about Havok Behavior. It didn't say a whole lot about the character interacting with the environment. Do you guys think this will result in the character actually walking up/down stairs and changing his walking animation going up/down hills? I always hated how the walking animation was exactly the same whether you were going up or down stairs it just looked plain ridiculous.
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ladyflames
 
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