http://media1.gameinformer.com/imagefeed/screenshots/The_5F00_Elder_5F00_Scrolls_5F00_V_3A005F00_Skyrim/The_5F00_Elder_5F00_Scrolls_5F00_V_3A005F00_Skyrim_5F00_Media/Markarth01.jpg
It is good to have it for real. And I suppose that's dwemer - I can see some resemblances in the roofs. Very crazy about the daedalus of stairs here and there. This is a game that's going to have good views.
Also, as for the contents of the article, it's way more precise than the GI issue, if it talks of the same things. Hadn't understood the idea of Radiant Story until now, although my brains are now a tad occupied by the assassination mission depicted. And mammoths, for some reason.
More active and believable towns sounds very good. Better face animations than the drift-of-continents emotions from Oblivion, too. And since I kept asking about the AI, very glad to learn the NPCs will be so reactive (cool friend making room for you story). No more killing a bloke and people talking mudcrabs around the body as if nothing happened.